SPORTS BETTING RULES
SPORTS BETTING RULES
Sportsbook Rules
All sports
Theoretical Return to Player - RTP
Considering all bets placed, 85% (eighty-five percent) of the amounts bet will be returned to players as prizes.
Connection guarantee and stability
ULTRA bet guarantees connection stability 99.9% (ninety-nine and nine tenths percent) of the time, and is not responsible for occasional connection drops.
In the event of server shutdowns or access closures for maintenance, ULTRA bet undertakes to provide advance notice.
Bet confirmation
Bets will not be valid if there are insufficient funds in your account.
A bet you request will only be valid once it has been accepted by ULTRA bet 's servers . Each valid bet will receive a unique transaction code/ID.
ULTRA bet is not responsible for the settlement of any bets that are not issued with a unique transaction code/ID. If you are unsure about the validity of a bet, please check your account history or contact us.
Should a dispute arise, you and ULTRA bet agree that ULTRA bet 's transaction journal database will be the final authority on such matters.
Bet Settlement (All Sports)
Statistics provided by the official score provider(s) or the official website of the competition or game in question will be used to settle bets. Where statistics from an official score provider or official website are not available, or where there is significant evidence that the official score provider or official website is incorrect, we will use independent evidence to support the settlement of bets.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
For markets already determined, in case of early abandonment, cancellation, suspension, etc. , any bets accepted on these markets will stand . For example, if a football match is abandoned and the score is 2-1, bets on over/under 0.5, 1.5, and 2.5 will stand, and any other lines will be declared void/returned.
Bets on undetermined markets, even where a natural conclusion would cause an indisputable result, are void.
Result and Payment
All bets are subject to these Betting Rules.
ULTRA bet reserves the right to suspend a market and/or cancel any bet at any time. When a market is suspended, any bets placed will be rejected. ULTRA bet also reserves the right to cease betting on any market at any time without prior notice.
The "Possible Win" or "To Return" calculation available on the website is for informational purposes only, and all bets will be calculated using the accepted odds stake. In multiple bets with void selection ( s ), the "Possible Win" or "To Return" value is reduced in line with this selection being removed only.
If a customer includes a non-candidate or void selection in a multiple bet, the bet will be settled on the remaining selections only.
Winnings from resulting bets are added to your betting account balance. Any funds/winnings credited to an account in error should not be considered available for use, and ULTRA bet reserves the right to void any transactions involving such funds and/or withdraw the relevant amount from your account and/or reverse the transaction, either at the time or later upon discovery.
ULTRA bet reserves the right to withhold payment and declare bets on an event void if we have evidence that any of the following have occurred: (1) the integrity of the event has been questioned; (2) the price(s) have been manipulated; or (3) the match has been fixed. Evidence of the above may be based on the size, volume, or pattern of bets placed with ULTRA bet through any of our betting channels. A decision given by the relevant governing body of the sport in question (if any) will be conclusive. If any customer owes any money to ULTRA bet for any reason, ULTRA bet has the right to take this into account before making any payment to that customer.
In the event of a series of bets made by individuals or a syndicate to manipulate the Betting Rules, ULTRA bet has the right to withhold/stop payment or winnings until it is satisfied that no rules have been broken.
For events where there is no official declared "off," the original declared start time of the event will be considered the "off." If for any reason a bet is accepted after the start of an event or match (other than "In-Play/Live" bets clearly indicated on the website), bets will stand if the final result is not known and if no participant/team has gained any material advantage from it at the time the bet was placed. If the result of an event/market is known, ULTRA bet reserves the right to void and return the bet, win or lose. Disputes regarding the times at which bets are placed will be resolved using the transaction logs on our servers. All times indicated on the website and/or referred to by the ULTRA bet team refer to UK time, unless otherwise stated.
In-Play/Live Betting - where we have good reason to suspect that a bet is placed after the outcome of an event/market is known, or after the selected participant or team has gained a material advantage (e.g. a result, submission, etc. ) ULTRA bet reserves the right to void (or return) the bet, win or lose.
If for any reason ULTRA bet cannot properly validate the outcome of a given market (e.g. due to loss of information), all bets will be void, unless the outcome of the bets is already previously determined.
Bets for markets that are “ All in, run” or not ” means that there are generally no refunds for non-runners, non-participants, or non-qualifiers.
Dead Heat Rules
If two or more selections are joint winners, the deadlock rules heat can be used to settle bets. Effectively, when you have a dead heat , one part of your bet is treated as a winner (50%), and one part as a loser (50%). In a four-way dead-heat , one part (25%) would be a winner, and three parts (75%) would be losers.
Dead heats can also occur not only for first place, so in a market with each betting form, then dead heats can occur for second, third, etc. This can be a common occurrence in events such as golf tournaments that will affect the place portion of the bet, top ten , top twenty, etc. In these cases, the calculation is based on the number of remaining places divided by the number of participants involved in the dead heat. heat .
Errors and failures
While every effort is made to prevent errors or omissions, they can still occur due to human error or system issues. Obvious errors, also called palpable errors, or omissions regarding the announcement, publication, or execution of markets, prices, deficiencies, or results sometimes occur despite our efforts to ensure complete accuracy.
Should we make an obvious error, which occurs when the odds/terms offered are materially different to those available in the general market and/or are clearly incorrect given the likelihood of the event occurring, all bets will be void.
If we make an obvious error about the odds/terms of a bet placed on an in-play/live market, all bets will be void.
If we make an obvious error in a bet placed on a market offered before the start of an event, all bets will be void.
We will make every effort to inform customers before the event begins of an obvious error in markets, pricing, deficiencies or terms, but this may not be possible in all cases.
We use multiple data providers to create our markets for the events covered on the website, and some errors or inaccuracies in team or participant names may occur. Bets will stand unless the error or inaccuracy makes a fundamental difference to the composition of the markets (e.g., Bristol Rovers instead of Bristol City), in which case we reserve the right to void any bet on the event.
Cash Out Features
What is Cash Out?
Cash Out gives you more control over your bets and gives you the opportunity to make a return before an event has finished, even if your bet continues to lose. You can cash out a bet in whole or in part. You can choose to cash out your bet at any time and accept the potential winnings offered. If you choose to cash out, the offered amount will be settled, and the final outcome of your bet will not impact the amount returned to your account.
The amount offered will depend on the performance of your selection(s ) and may be higher or lower than your original stake, allowing you to lock in a profit or minimize a potential loss.
When is Cash Out available?
Cash Out is available on selected events, matches, and markets, both pre-match and in-play, on single and multiple bets, for a variety of sports, including Football, Tennis, and Basketball. You can see the special ($) logo on markets while placing bets. If the ($) is not displayed, Cash Out is not available for that sport or market. If you wish to Cash Out, all you need to do is click the ($) or "Cash Out" button located in your open bet details or bet history.
Where Cash Out is available prior to the event and we do not cover the event in-play/live, then Cash Out will be unavailable once the event has started.
You can also Cash Out on your mobile or tablet—simply select the "Open Bets" or "Bet History" sections of your account's History section and select the "Cash Out" tab to display your eligible bets. Once there, you can click the "Cash Out" button below your selection and confirm your decision to settle the bet early.
Partial Cash Out
If you'd like to partially cash out your bet, simply use the slider in the Cash Out popup to adjust your original bet amount to the amount you wish to cash out. Once you've selected the correct amount, click "Cash Out." The remainder of your bet will be settled based on the final outcome of your bet.
Terms and Conditions
The Cash Out feature is available on selected sports, events, matches and markets, both pre-match and in-play, on single and multiple bets, for a variety of sports including Football, Tennis and Basketball.
There is a waiting period for accepting a Cash Out or Partial Cash Out request. If a price changes or a market is suspended, the request may not be successful .
If the Cash Out or Partial Cash Out request is successful, this will be displayed and the bet will be settled immediately, except in the case of partially cashed out bets. The actual final result of the related market will not impact the Cash Out or Partial Cash Out amount.
The amount of cash out or partial cash out offered at any time is the total amount that will be returned to your account if successful.
Some ULTRA bet offers will not apply where the cash out feature was used. See the Terms and Conditions of each offer for details.
All free bets are not available for Cash Out or Partial Cash Out.
Any bets that are settled using Cash Out or Partial Cash Out will not count towards the turnover requirement of any offer.
ULTRA bet cannot guarantee that the Cash Out feature will be available on your bet selection. When Cash Out is available before the event and we do not cover the In-Play /Live event, Cash Out will not be available once the event begins.
ULTRA bet will not be responsible if the Cash Out feature is not available for technical reasons and bets will remain as originally placed during this period.
ULTRA bet reserves the right to accept or decline any bet requested for any sport, competition, market or bet type that is included in the Cash Out feature.
ULTRA bet reserves the right to change, suspend, or remove the Cash Out feature at any time for any event, game, or market. Any bets placed on such events, games, or markets will remain as originally placed.
ULTRA bet reserves the right to reverse the settlement of a Cash Out or Partial Cash Out if the bet or market is settled in error.
Individual sports rules
American football
Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
If the venue of a game is changed, bets already placed will stand as long as the home team remains designated as such. If the home and away teams for a game in the list are reversed, bets placed on the original list will be void.
push rules apply, unless otherwise stated below. Single bets are void, and in multiples/accumulators, the selection is treated as a non-runner.
Pre-game bets (game lines that include second quarter/fourth quarter bets ) INCLUDE overtime unless otherwise noted.
There must be 5 minutes or less of scheduled game time remaining for bets to have action, unless the specific market outcome has already been determined, unless otherwise stated.
All NFL game markets and pregame props will be settled based on game statistics published on game day at www.nfl.com. Subsequent changes will not affect settlement.
push or tie rules apply .
1st half/full time or double result
Predict the result at halftime and at the end of regulation time. The match must be completed for bets to have action. This market EXCLUDES overtime for settlement.
For pre-game props , the game must be completed for bets to have action, unless settlement of bets has already been determined.
Team totals, odd or even.
A team's score of zero will count as even for settlement purposes.
First offensive play of the game
This market is determined by the first offensive play from scrimmage (penalties excluded). If the kickoff is returned for a touchdown, bets will stand for the next kickoff . Incomplete or intercepted passes, and a QB sack or fumble will remain as passing plays. A fumble during the exchange with the RB will be considered a running play.
Total Offensive Yards
Settlement is based on both teams' net yards (includes lost bag yards).
Team that will gain the most passing yards
Payment will be based on the highest number of yards thrown.
Team will gain rushing yards
Settlement will be based on the highest number of total yards gained per rush (includes negative yards).
Penalties
All penalty markets will be based on whether the penalty is accepted. Penalties that are denied do not count.
Props /Player Performance
Push / Tie rules apply .
For the following markets, your player must be dressed/active for bets to stand (as per the Official NFL Game Book):
First/Last Scorer and Anytime Touchdown Scorer
Predict the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdowns will be scored. The player must participate in one or fewer plays for bets to stand.
Pre-game prop bets EXCLUDING overtime
For the following markets, the game must be completed for bets to stand/have action:
1st half / full time or double result
Predict the result at half-time and at the end of regular time.
In-Play / Live In-Play Betting / In-Play / Half In-Play Betting / In-Play Betting / Live Betting INCLUDES overtime unless otherwise stated
The game or corresponding quarter or half must be completed for bets to stand, unless settlement of bets has already been determined.
For settlement purposes:
Halves Betting (Second Half will include points scored in overtime if played, unless otherwise stated)
Quarter Betting (Fourth Quarter will include points scored in overtime if played, unless otherwise stated)
1st half / full time or double result
Does not include overtime if played.
Season Props
All season props are based exclusively on regular season games. Player stats are valid regardless of regular season trades, but players must play a regular season add-on for bets to stand.
Future/Season Bets
Bets on the Super Bowl winner, conference winner, and division winner have action regardless of the length of the season.
NFL regular season wins and matchups are based on teams that have completed all scheduled regular season games, and for the CFL all scheduled regular season games, unless remaining games throughout the season do not affect the outcome.
The AFC/NFC Conference winners are determined by the teams that advance to the Super Bowl.
NFL Division winners are determined by games won during the regular season (NFL tiebreaker rules apply).
Conference Winners Wildcard teams are those teams that qualify for the postseason through the NFL Wildcard selection .
The No. 1 seed in the Conference is the team designated by the NFL as the team that will have home-field advantage during the playoffs.
NFL/NCAAF regular season wins and matchups are based on teams completing the specified minimum number of games.
CFL to Reach Grey Cup - The team that reaches the Grey Cup final will be considered the winner of their respective division.
Conference/Division Betting
Teams participating in an all-around tournament are grouped into conferences and divisions. For example, the NFL is divided into two conferences (the American Football Conference and the National Football Conference ), each containing four divisions (North, East, West, and South). Each participating team is offered a price to win its respective division and conference, as well as other specials based on those divisions or conferences.
Australian rules football
All match markets will be settled, including overtime if played, unless otherwise stated. Regular time must be completed for bets to stand, unless otherwise stated. If the governing body changes the length of a match before kickoff, the revised game length will be considered the official regular time for that match, and all bets will stand until the new regular time is completed.
Betting on the game
If any match ends in a draw, including extra-time if played, bets will be refunded unless a price is offered for a draw. Bets will be settled solely based on the official AFL result.
Matches not played as listed
If the venue of a game is changed, bets already placed will stand as long as the home team remains designated as such. If the home and away teams for a game in the list are reversed, bets placed on the original list will be void.
Quarter Bets (Live and Pre-match)
For all quarter bets, if a specific quarter is not completed, bets will be void unless the specific market outcome has already been determined. If a game goes into overtime, this will be included for settlement purposes (considered a continuation of the fourth quarter).
Half bets (live and pre-match)
For all half bets, if a specific half is not completed, bets will be void unless the specific market outcome has already been determined. If a match goes into extra time, this will be included for settlement purposes (it is considered a continuation of the second half).
Part-time/Full-time or Dual Result
Predict the result of the specified match at half time and full time, including extra time if played.
Team that will score first
The market covers any marker e.g. Goal / Behind for settlement purposes.
Team that will score the first goal
The market covers the goal for settlement purposes only.
Season Bets
Premiership winner , AFL season markets offered will be regular season only and will be based on the official AFL ladder.
If the teams are tied in any market, the team with the best percentage will be considered the winner. (worst percentage for Wooden Spoon ).
Most Losses (Regular Season) – The team with the most losses during the regular season is determined. If two or more teams record the same number of losses, the winner will be determined as the team with the worst win/loss differential. The regular season must be completed for bets to stand.
Badminton
All-in bets are to compete all-in or all-out.
Where applicable, podium presentation will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
To Win the Match - In the event of any of the named players in a match changing before the match starts, all bets will be void.
If a match starts but is not completed, all bets will be void unless the specific market outcome has already been determined. Bets on undetermined markets, even when a natural conclusion would result in an undisputed result, are void.
For example, a game is abandoned at 20-17: Bets on Play Over/ Under 37.5 - The total points are settled as winner/loser respectively, as any natural conclusion to the game would have yielded at least 38 points.
Live points betting is offered on a player winning the designated point. If the point is not played, due to play or the end of the match, all bets on that point will be void. If the designated point is awarded as a penalty point, all bets on that point will be void.
Current/Next Game Leader - If the declared number of points is not reached in the specified game, the team/player who wins the game will be considered the winner.
Bandy
Betting on the game
If the venue of a game is changed, bets already placed will stand as long as the home team remains designated as such. If the home and away teams for a game in the list are reversed, bets placed on the original list will be void.
A game must be completed in its entirety for bets to stand, unless settlement of bets has already been determined.
push rules apply, unless otherwise stated below. Single bets are void, and in multiples/accumulators, the selection is treated as a non-runner.
Pre-match Betting: All pre-match bets exclude overtime, if played, unless otherwise stated.
Bets on live/in-play games EXCLUDE overtime unless otherwise stated
Win after extra time/penalty - Includes extra time/penalty shootout.
If a game is changed from 2 halves of 45 minutes to 3 periods of 30 minutes, bets on the game will stand unless otherwise stated.
Lift the trophy / Qualify: includes extra time / penalties.
Next penalty: includes penalty shootout.
Half in-play/live bets EXCLUDE overtime
The designated half must be completed for half bets to stand, unless the settlement of the bets has already been determined.
For half bets, if a game is changed from 2 x 45 minutes to 3 x 30 minutes, bets will be void.
10-minute Live/In-Play bets EXCLUDE Overtime
The designated game duration of 10 minutes must be completed for bets to have action, unless the specific market outcome has already been determined.
For settlement purposes, the following websites and results details will be used to determine settlement times : - Bandy World Championships www.worldbandy.com
Baseball
If a game is postponed or cancelled before the due start time, all bets will be considered "no action" and bets will be returned/void.
Non-MLB Baseball (including minor league baseball) - Pitchers are not listed, and all bets stand regardless of who pitches for which team. The 8 1/2-inning rule applies, although in the event of a Mercy Rule being called, all bets will stand on the score at that time. For 7-inning games played as part of a doubleheader , the 6 1/2-inning rule will apply.
Push or Draw rules apply, unless otherwise stated below. Single bets are void, and in multiples/accumulators, the selection is treated as a non-runner.
Matches not played as listed
If the venue of a game is changed, bets already placed will stand as long as the home team remains designated as such. If the home and away teams for a game in the list are reversed, bets placed on the original list will be void.
Pre-match bets/lines
All pre-game bets include extra innings unless otherwise stated.
Where the Mercy Rule applies, all bets will stand on the score at that time.
3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the quoted total has already exceeded the quoted total. When this occurs, all bets will be settled as follows: bets over the quoted total will be settled as winners and bets under the quoted total will be settled as losers.
3/5/7 Innings Line - Bets will be settled based on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) midway through the corresponding inning, or the leadoff scorers (with any run line applied) in that inning, in which case the team hitting second will be settled as the winner.
Pre-game props , including player props
Where the Mercy Rule applies, all bets will stand on the score at that time.
Additional innings count unless otherwise specified.
All 1st Innings Props - 1st inning must be completed for bets to stand, unless settlement of bets is already determined.
Game Total Odd/Even - If the combined score is zero, bets will be settled as Even.
Team Odd/Even Total - If the team score is zero, bets will be settled as Even.
Winning Margins - Subject to the 8 1/2 innings rule. Settlement includes extra innings for MLB; for non-MLB, where a game can end in a tie, this option is available. If an MLB game ends in a tie when play is terminated/suspended, bets will be void.
Lead After x Innings - Bets will be settled based on the result after the first x innings have been completed, unless the team batting second is already ahead midway through the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be deemed the winner.
3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the quoted total has already exceeded the quoted total. When this occurs, all bets will be settled as follows: bets over the quoted total will be settled as winners and bets under the quoted total will be settled as losers.
3/5/7 Innings Line - Bets will be settled based on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) midway through the corresponding inning, or the leadoff scorers (with any run line applied) in that inning, in which case the team hitting second will be settled as the winner.
Double header
If two games are played on one day involving the same teams and odds are offered for a single game, the result will be credited to the first game at the start time.
Money line
Subject to the 4½ inning rule.
Racing Line / Alternative Handicap
Subject to the 4½ inning rule.
Pre-game totals / alternate totals
Subject to 4 ½ innings rule EXCEPT where game total has already been exceeded (if game total has already exceeded quoted total, higher bets will be settled as winners and lower bets will be settled as losers).
Team totals
Subject to 4 1/2 inning rule EXCEPT where team total has already been exceeded (if team total has already exceeded quoted total, higher bets will be settled as winners and lower bets as losers).
Go to extra innings
The bottom of the ninth inning must be completed for bets to have action. If the score is tied after 9 innings, this market will be settled as Yes, even if the additional innings are not played due to the game being canceled/suspended.
Will win the (current/next) inning
The top and bottom of the specified inning must be completed unless the team batting second in the specified inning is winning when the game is declared/suspended.
Inning run line (including alternates)
The top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified inning has already covered the run line and cannot be outscored.
Inning total (including alternates)
The top and bottom of the specified innings must be completed for bets to have action, unless the quoted total has already been exceeded at the time the game is cancelled/suspended.
A score in the (current/next) inning
The top and bottom of the specified inning must be completed unless settlement of bets has already been determined.
Leader after 'X' innings
The top and bottom of the specified inning must be completed for bets to have action, unless the batting team is second-leading and cannot be overtaken at the time the game is declared/suspended. In the event of a mercy rule, any incomplete inning leader market will be deemed won by the match winner.
First Come First Served Markets / Team Totals / Total Hits
The 8.5-innings rule applies unless settlement has already been determined, or if the natural conclusion of the game would have determined the outcome of the bets. Specifically, for MLB spring training games, settlement will be based on only 9 innings, where the natural conclusion rule may apply.
If a tied game is canceled or suspended and the natural conclusion of the game requires a winner, all corresponding first-to-last bets will be void. For example, if an MLB game is canceled or suspended at 3-3 after 10 innings, all first-to-last bets will be void. First-to-last bets at 5/6/7 will be settled as None.
Margin of victory
Subject to the 8.5 inning rule. This offer includes additional MLB innings; for non-MLB players, where a game can end in a tie, this option is available. If an MLB game ends in a tie when a game is canceled/suspended, bets will be void.
In-Play / Live
Where the Mercy Rule applies, all bets will stand on the score at that time.
"8.5 / 6.5 / 4.5" inning rules
"8.5 Inning Rule" Run Line Bets
The game must last at least 9 full innings (or 8.5 innings if the team batting second is ahead) for bets to have action. However, if a Mercy Rule is called, all bets will stand on the score at that point. Please note that suspended games do not carry over (with the exception of MLB playoff games - see specific rule).
'6.5 Inning Rule' Run Line Bets (for 7 Inning Games)
The game must last at least 7 full innings (or 6.5 innings if the team batting second is ahead) for bets to have action. However, if a Mercy Rule is called, all bets will stand on the score at that point. Please note that suspended games do not carry over.
Moneyline and "4.5 innings rule" total
There must be at least 5 full innings of play, unless the team batting second is leading after 4 1/2 innings for bets to stand. If the game is canceled or suspended after this point is reached, the winner will be determined by the score after the last full inning (unless the team that scored second scores to tie or take the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is declared). Please note that suspended games do not carry over (with the exception of MLB playoff games - see specific rule). However, if a Mercy Rule is claimed, all bets will stand on the score at that point.
Future Betting - General Rules
Bet on the winner, pennant, and divisions
All bets stand regardless of team change, team name change, season length or playoff format based on the official results of the respective governing body.
Regular season wins/games
A team must complete at least 160 regular season games for bets to stand, unless the remaining games in the season do not affect the outcome.
Regular Season Specials
All markets refer to MLB season-to-date statistics and are transferable between the American League and the National League. Statistics accumulated in any other league do not count.
Markets for "Number of Pitcher Wins"
Refers to the number of wins credited by official MLB scorers.
To win the pennant
The team that advances to the World Series will be considered the pennant winner.
Series Bets
Bets will be void if the legal number of games (according to the respective regulatory organizations) is not completed or changed.
Wildcard bets
Teams that advance to the MLB playoffs via the wild card position will be considered winners.
Basketball
Game bets and props
All games must start on the scheduled date (local stadium time) for bets to stand.
If the venue of the game is changed, bets already placed will stand as long as the home team remains designated as such.
If both the home team and the away team in a listed match play the game at the away team's venue, bets will stand provided the home team is still officially designated as such; otherwise, bets will be void.
There must be 5 minutes or less of scheduled game time remaining for bets to stand/have action, unless the specific market outcome has already been determined.
Specifically, for the '3x3 or Streetball ' version of the sport, the determination will be based on the official rules of the competition (the winner is considered the first team to score 21 or the team with the highest score at the end of the designated 10-minute period). A tie in regulation time results in an untimed overtime, which is won by the first team to score two points in overtime.
push rules apply unless otherwise stated below. Bets on singles are returned/void, and on multiples/accumulators, the selection is treated as a non-runner (returned/void).
If there are markets offered for regular time, including the "Draw" option, overtime will not count.
Match winner; where offered, bets are refunded in the event of a draw, unless there is extra time (or another way of determining victory) when bets stand on the official result.
Pre-game betting, including in-game props
All pre-match bets include overtime unless otherwise stated.
Overtime for multi-game game/draw
If after a multi-game match/tie the scores are cumulatively tied, overtime or any other form of tiebreaker used to determine who advances will not be included for that specific match.
For example, if Game 1 is 61-50 and Game 2 is 52-63, the “overtime” played at the end of Game 2 will be ignored for the purposes of betting on Game 2.
Player Statistics / Results / Player Performance
Bets are available on a designated player's performance in a variety of achievements, such as points, rebounds, assists, blocks, fouls, free throws, etc. Push rules may apply.
The relevant players must be dressed and attend court time for bets to stand/have action. If the named player does not participate in the match, all bets will be void/refunded. Overtime is taken into account for any player props , unless otherwise specified.
Individual player performances are compared for betting purposes in a player comparison. Handicaps may be used and applied to each player's actual score to determine the outcome. Push rules may apply.
Double- Double /Triple-Double - A player must score a 10 or higher in two of the following 5 statistical categories. Triple-Double - A player must score a 10 or higher in three of the following 5 statistical categories: points, rebounds, assists, blocked shots, steals.
Wire -To -Wire
This market is betting on which team will be leading the game at the end of each quarter. Bets on a named team will be lost if they are not leading at the end of all quarters. When offered, "Any Other Result" will be the winning selection in this market if the scores are tied or if different teams are leading at the end of any quarter.
Live/In-Play Betting INCLUDES Overtime
If a game is postponed or cancelled after play has started, there must be 5 minutes or less of scheduled playing time remaining for bets to stand/have action.
Half in-play/live bets INCLUDE overtime
The first half must be completed for first half bets to stand/have action. If a game is postponed or canceled after the start, for both game and second half bets, there must be 5 minutes or less remaining for bets to stand, unless settlement has already been determined.
Live/Live Betting (4th) Quarter
The quarter must be completed for bets to stand/have action unless settlement of bets has already been determined.
NBA Futures / Tournament Props
Regular Season Wins/Games - Team must complete all scheduled regular season games for bets to have action, unless remaining games during the course of the season do not affect the outcome.
To Win the Division - NBA tiebreaker rules apply.
To win the conference - The team that progresses to the NBA championship will be considered the conference winner.
Settlement of all markets will be determined by official standings and statistics provided by tournament governing bodies, e.g., NBA, FIBA.
Outright , division, conference, and regional betting
All bets stand regardless of team relocation, team name change or season length.
Series Bets
Bets are paid according to the official result.
Beach soccer / football
All bets are calculated based on 36 minutes of playing time, 3 periods of 12 minutes each, unless otherwise stated.
Added time and penalty shootouts are taken into account only for no draw bets offered on regular game time, team to advance, tournament winner, etc.
The match will be valid if the game lasts at least 24 minutes. All bets are calculated based on the results so far.
Match winner; where offered, bets will be refunded in the event of a draw, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
Beach volleyball
Outight betting is an all-in or all-out competition. Where applicable, podium placement will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
If the venue of the game (sports field) changes, all bets will stand.
If one of the announced participants of the pair is substituted before the start of the game, all bets on this game will be refunded.
In the event of a game starting but not being completed, all bets will be void unless the specific market outcome has already been determined.
Bets on undetermined markets, even where a natural conclusion would cause an indisputable result, are void.
For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are settled as winners/losers respectively, since any natural conclusion to the set would have yielded at least 36 points.
Current/Next Set Leader: If the quoted number of points is not reached in the specified set, the team that wins the set will be deemed the winner.
Bowling
Outright markets may be subject to a Rule 4 deduction.
Betting on games
A match must be played within 24 hours of its original scheduled start time for bets to stand. If a match doesn't take place for any reason (e.g., a player withdraws due to injury), all pre-match bets will be void and stakes returned. If a match starts but isn't completed, the player who advances to the next round will be deemed the winner.
Boxing / MMA / UFC
Bets on postponed fights will be valid for 30 days. If a fighter is replaced by another fighter, all bets will be void and stakes refunded.
For betting purposes, the fight is considered to have started when the bell is rung to begin the 1st round.
If either fighter fails to answer the bell for the next round, his opponent will be considered to have won the previous round.
In the event of a fight being declared a No Contest, all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.
Money Line / Will win the fight (2 options)
In the event of a tie, all bets will be void and stakes returned, including a fight that ends in a majority draw. Bets will be settled based on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the change was made due to human error during the result announcement).
All bets will have action/stay regardless of changes in the number of rounds to be played.
Fight/Fight Bets (3 Options)
The draw price is offered. Bets will be settled according to the official result announced in the ring. Subsequent appeals/changes do not affect settlement (unless the change was made due to human error during the result announcement).
All bets will have action/stay regardless of changes in the number of rounds to be played.
Fight result 5 options / exact method of victory
Settlement will be based on the official declared result.
Draw or technical draw - A draw is a scorecard tie. A technical draw is when the referee stops the fight before the start of the 5th round for any reason other than a knockout, technical knockout, or disqualification.
Individual Fighter A or B by Knockout or Technical Knockout - A knockout (KO) is when the boxer does not get up after a count of 10. A technical knockout (TKO) is the 3- knockdown rule or if the referee intervenes. Any corner retirement will be considered a technical knockout (TKO) unless the fight is subsequently decided by the judges' scorecards or is declared a No Contest.
Individual Fighter A or B by Decision
This is calculated based on any of the following technical decisions: majority, split, or unanimous. This also includes disqualification.
All bets will stand regardless of changes in the number of rounds to be played.
Round totals
For Boxing (3 minute rounds, for settlement purposes), where a half round is declared, then 1 minute and 30 seconds of the respective round will define the half to be determined under or over.
For UFC (5 minute rounds), where a half round is declared, then 2 minutes and 30 seconds of the respective round will define the half to be determined under or over.
If, for any reason, the number of rounds in a fight is changed, bets on rounds already taken will be void and stakes returned.
Bets on rounds or groups of rounds
If, for any reason, the number of rounds in a fight is changed, bets on rounds already placed will be void and stakes returned.
For betting purposes, betting on rounds or groups of rounds is for a fighter to win by knockout, technical knockout, or disqualification during that round or group of rounds. In the event of a Technical Decision (scorecards) before the end of the fight, all bets will be settled as a Decision victory.
In-game / Live
Boxing
Winner of the 3-way fight
Includes price for the draw
Money Line / 2-Option Fight Winner
Bets are refunded/void in the event of a tie.
Total rounds of 2 options
Complete rounds are used. The round in which the fight ends will be used for settlement purposes. If a fighter retires on his stool between rounds 6 and 7, for example, this will count as Round 6 for settlement purposes—the last fully completed round.
Fight to go the distance
For settlement purposes, the designated official number of rounds must be fully completed for bets to be settled as Yes.
Knockdown Markets (for score/ total etc )
For settlement purposes, a knockdown is defined as a fighter being knocked out or receiving a mandatory 8 count (anything deemed a slip or otherwise by the referee will not count).
MMA
They will go to the end of 3 options
Includes price for the draw.
Money Line / 2-Option Fight Winner
Bets are refunded/void in the event of a tie.
Total rounds of 2 options
Complete rounds are used. The round in which the fight ends will be used for settlement purposes. If a fighter retires on his stool between rounds 2 and 3, for example, it will count as Round 2 for settlement purposes—the last fully completed round.
They will go until the end
For settlement purposes, the designated official number of rounds must be fully completed for bets to be settled as Yes.
Winning Method
Bets will be settled according to the official result immediately after the fight via www.ufc.com
Knockdown markets (for score/ total etc )
For settlement purposes, a knockdown is defined as a fighter being knocked down or receiving a mandatory 8 count (anything deemed a slip or otherwise by the referee will not count).
Cricket
All matches
Games not played as listed
If the venue of the game is changed, bets already placed will stand, as long as the home team is still designated as such. If the home and away teams in a scheduled game are reversed, bets placed based on the original schedule will be void.
Total runs from 1st over
Prices will be offered for the total runs scored during the first over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand, unless settlement has already been determined.
1st balance – A 4 scored
The over must be completed for bets to stand, unless settlement has already been determined. This market refers to the batting team and includes any delivery for which a batsman is credited with EXACTLY four runs (includes All-Runs /Overruns. Extras do not count).
1st balance – A 6 scored
The over must be completed for bets to stand, unless settlement has already been determined. This market refers to the batting team and includes any delivery for which a batsman is credited with EXACTLY six runs (includes All-Runs /Overruns. Extras do not count).
1st Over – A boundary scored
The over must be completed for bets to stand, unless settlement has already been determined. This market refers to the batting team and includes only runs scored when reaching the four- or six-run threshold (excludes All-Run /Overruns. Extras do not count).
Team/batsman will score a fifty / hundred in the match ( pre -match)
Duckworth -Lewis scores ). Otherwise, all bets will be void unless settlement has already been determined. For settlement purposes, any batsman's score of 50 or more will count.
Twenty20 Matches - A total of 20 overs for each team.
One day matches - at least 40 overs for each team.
Test and First-Class Matches - The entire match counts. In drawn matches, a minimum of 200 overs must be bowled.
The hundred - all 100 balls must be thrown.
(Team) Best Batter/Pitcher
Bets are for the entire match. Bets on any player not in the starting XI for the match will be void. Players appearing as substitute fielders are void. Bets on players selected but not batting or bowling will be settled as losers. If two or more players finish with the same number of wickets, the bowler with the fewest runs conceded will be deemed the winner. If the wickets and the number of runs conceded are equal, dead heat rules will apply.
Better batter / pitcher
Bets are for the entire match from both teams. Bets placed on any player not in either starting XI in the match are void. Players appearing as a substitute fielder are void. Bets on players who are selected but do not bat or bowl will be calculated/settled as losers. In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. If wickets and number of runs conceded are the same then dead heat rules will apply.
Highest individual score
This is the highest individual score in the match by a player. If it's a match with multiple innings for a team/player, it's not cumulative. If a player scores 142 and 80, the result is 142, not 222.
Bets will be void if subsequent overs/balls are not scheduled; T20 matches, 20 full overs, one-day matches, at least 40 overs for each team. 100-ball matches, 100 full balls for each team. Test and first-class matches, minimum 200 overs bowled.
Player of the match
Bets will be settled based on the officially declared Player of the Match. Bets will stand on a shortened game if there is an Official Player of the Match. Dead Heat rules may apply.
Batsman's Match Runs (Before Match)
Duckworth -Lewis scores ), otherwise all bets will be void unless settlement of bets has already been determined.
Twenty20 Matches - A total of 20 overs for each team.
The hundred - all 100 balls must be thrown.
One day matches - at least 40 overs for each team.
Tests and County Championship matches - The entire match counts. In drawn matches, a minimum of 200 overs must be bowled.
Most 3-Option Runs (Pre-Game)
Prices will be offered based on the team that creates the most run-outs during the fielding. If a match is abandoned due to outside interference, all bets will be void unless settlement has already been determined. If a match is reduced by overs and a match result is achieved, then the team that scored the most runs during the fielding , regardless of the number of overs bowled, will be the winner. In matches determined by a Super Over , any runs during the Super Over will not count for settlement purposes. In Test and First-Class matches, the entire innings of the match will count.
Named Player Wickets
Bets on players who don't play will be refunded. Bets on players who play but don't pitch will stand.
1st inning score (pre-game)
Prices will be offered for the number of runs scored during the first innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled, otherwise all bets will be void unless settlement has already been determined.
Twenty20 Matches - A total of 20 overs for each team.
The hundred - all 100 balls must be thrown.
One day matches - at least 40 overs for each team.
Tests and First-Class Matches - Declarations will be considered the end of an inning for settlement purposes. If the first inning is cancelled, all bets will be void. If an inning is not completed due to outside interference or bad weather, all bets will be void, unless settlement has already been determined.
Total runs in the game plus sixes or fours / Total sixes or fours in the game (pre-match)
If a game is abandoned due to outside interference, all bets will be void unless settlement has already been determined.
In Test matches and the County Championship , the entire match counts. In drawn matches, a minimum of 200 overs must be bowled, otherwise bets will be void unless settlement has already been determined.
Twenty 20 matches, the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets has already been determined.
The Hundred - the match must be scheduled for a full 100 balls and there must be an official result, unless settlement of bets has already been determined
One day matches where the number of overs has been reduced and the result is not yet determined, then bets will be void.
In matches decided by a Super Over, runs, fours or sixes hit during the Super Over will not count for settlement purposes.
External interference does not include weather events.
Team that will achieve the highest score in the 1st 6/10/15 Overs ( pre-match )
If both teams fail to complete the stated number of overs due to external factors or adverse weather, bets will be void unless settlement has already been determined. In the event of a tie, bets will be void.
Current Overs/Next Runs of Odd/Even Inning
Extras and penalty shootouts will be included for settlement purposes.
Next over the odd/even total runs
Extras and penalty runs will be included. If an inning ends during an over, then that over will be considered completed, unless the inning is ended due to bad weather, in which case all bets will be void.
Bets will be void if the run count is Zero for a specified Over.
1st goal of the match
This is determined by the first runs scored that are credited to a batsman and may include overs . Extras do not count (Byes-b, Leg Byes- lb , Wides -w or No Ball = nb ).
Live/Live Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not completed due to external factors, bets will be void unless settlement of the bet has already been determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
Correct score of the series
Bets will be void if the designated number of games are not completed.
Best Batsman/Pitcher of the Series
Any quoted player, who does not take part in the specified series, will be void (market may be subject to a Rule 4 (deduction). In the event of two or more players finishing on an equal number of wickets , dead heat rules apply.
More sixes (series)
In the event of two or more players finishing on an equal number of sixes , bets will be void.
One day/twenty-20 matches/10 matches above/100 ball competitions etc.
Match Betting/Match Winner
In games affected by adverse weather conditions, bets will be governed by the official competition rules with the following exception: if a game is decided by a bowl out or coin toss, all bets will be void.
Where no price is quoted for the draw and the official competition rules determine a winning/advancing team, bets will be settled according to the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead -Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled according to the official result.
The result of a match is a draw when the scores are equal at the conclusion of play, but only if the team batting last has completed its innings (i.e., all innings have been completed, or, in limited overs cricket, the set number of overs have been bowled, or play has been terminally abandoned due to weather or bad light).
If a match is abandoned due to outside interference, bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the announced one, all bets on that match will be void.
External interference does not include weather events.
If a game is cancelled, all bets will be void if it is not replayed within 24 hours of its advertised start time.
Team Innings and Batsman Inning Runs Live/In-Play; (Including Alternative Market Odds ) / Inning Sixes
Batsman's Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when bets were placed, unless settlement of bets has already been determined.
Bets on Twenty20 Cup matches will be void if the number of overs is reduced by 3 or more from the scheduled number at the time of bet placement, unless settlement has already been determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement has already been determined.
One Hundred Games, bets will be void if the number of balls is reduced by 11 or more.
A batsman who has retired from injury will be calculated based on his score at that time. Any bets placed after the final delivery faced by the retired batsman will be void.
Fall of Next/X Wicket ; If the batting team reaches the end of their allotted overs, declares or reaches their target before the fall of the specified wicket , the result will be the score/total at that time.
Dismissal Method 2-option method; options are Caught and Not Caught . If there are no more wickets , all bets will be returned/void.
Method of Dismissal 6-option method; options are Caught , Bowled, LBW, Run Out, Stumped, or Other. If there are no more wickets , all bets will be void.
Most Sixies
Bets will be void/refunded if there are no sixies .
A fifty will be scored in the match
Duckworth -Lewis scores ). Otherwise, all bets will be void unless settlement has already been determined. For settlement purposes, any batsman's score of 50 or more will count.
Twenty20 Matches - A total of 20 overs for each team.
One day matches - at least 40 overs for each team.
The hundred - all 100 balls must be thrown.
Series Bets
Bets will be void if the designated number of games changes, unless payout has already been determined. If a series ends in a draw and no draw option is offered, bets will be void.
Best Batsman/Pitcher
Bets placed on any player not in any of the starting eleven of the series will be void. Bets on players selected but not batting or fielding will be considered losers.
If two or more bowlers finish with the same number of wickets, the bowler with the fewest runs conceded will be deemed the winner. If the wickets and runs conceded are equal, dead heat rules apply.
Inning Runs (including alternative odds ) / Inning Sixes
sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when bets were placed, unless settlement of bets is already determined.
Bets on Twenty20 Cup matches will be void if the number of overs is reduced by 3 or more from the scheduled number at the time of bet placement, unless settlement has already been determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement has already been determined.
Specifically for Innings Sixes , for settlement purposes, the result is based on all deliveries from which a batsman is credited with exactly six runs (including all run-outs/ overthrowns ).
For this market only, please note that any penalty runs added to the team total due to a slow over rate by the batting team will not count for settlement purposes.
Test match
Match Betting / Draw-No-Bet / Double Chance
Bets will stand on the official result, provided at least one ball has been bowled. In the event of a tie, dead heat rules will apply, and bets on the tie will be lost.
The result of a game is a tie when the scores are equal at the conclusion of the game, but only if the team batting last has completed its inning (i.e., all innings have been completed).
If a game is abandoned due to outside interference, bets will be void.
External interference does not include weather events.
Best Batsman/Bowler (Pre-match)
Only the first inning counts.
Bets on any player not in the starting eleven are void. Bets on players selected but not batting or bowling will be considered losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise, bets will be void.
In the event of two or more bowlers finishing with an equal number of wickets , the bowler with the least number of runs conceded will be deemed the winner.
If the wickets and the number of runs conceded are equal, then the dead heat rules will apply.
A fifty / hundred to be scored in the first inning
Bets are placed on the first inning of the match, with payout determined by the team batting first (as opposed to both teams). The innings must be completed (declarations count), otherwise bets will be void unless payout has already been determined. For settlement purposes, any batsman's score of 50/100 or higher will count.
Batsman of team who will score a fifty / hundred in the first inning
Declarations will be considered the end of an inning for settlement purposes. If the first inning is cancelled, all bets will be void. If an inning is not completed due to outside interference or inclement weather, all bets will be void, unless payment has already been determined. For settlement purposes, any batsman's score of 50/100 or higher will count.
Inning Runs; In-Play / Live (including alternative odds ) / Inning Sixes
A minimum of 50 overs must be bowled unless All Out or the team declares. Otherwise, bets will be void unless settlement has already been determined.
Specifically for innings sixes , for settlement purposes, the result is based on all deliveries from which a batsman is credited with exactly six runs (including all run-outs/ overthrowns ).
Live/In-Play Runs in the First 'X' Overs (Including Alternative Odds )
If the selected number of overs is not completed due to external factors, bets will be void unless the settlement of the bet has already been determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
First inning leader
Dead-heat rules apply .
Series Bets
Bets will be void if the designated number of matches is not completed. For the series, the batsman's total runs and the player's match runs scored in both innings of all matches in the series will count. For the player's performance, runs scored, wickets , catches, and stumpings taken in both innings of all matches in the series will count.
Runs in 1st over (2 options)
Extras and penalty runs are included. The over must be completed for bets to stand, unless the outcome is already determined.
Top Batsman/Bowler (both teams)
Bets on the top batsman/bowler (both teams) are for the entire match. Bets on any player not in any of the starting eleven are void. Bets on players who are selected but do not bat/bowl will be considered losers. Dead-heat rules apply .
Test Match Team Totals (2 options)
For Test matches, totals are settled only in the first inning. A minimum of 50 overs must be bowled, unless All Out or the team declares. Otherwise, bets will be void, unless settlement has already been determined.
Opening Inning Partnership Over/Under Runs
Bets stand once 1 ball is bowled in each team's first inning. Bets are void if the inning is lost.
Will make a fifty yes/no in either inning
The entire match counts. Bets stand after the batter faces a ball or is given out before the first ball is faced. The score counts if the batter is not out, including if the inning is declared. All bets stand regardless of delays caused by rain or any other reason.
County Championship Games
Betting on the game
Unless a price is quoted for a draw, in the event of a draw, bets will be void. If a match is abandoned due to outside interference, bets will be void. In the event of a draw, dead heat rules will apply.
External interference does not include weather events.
The result of a match is a draw when the scores are equal at the conclusion of play, but only if the team batting last has completed its innings (i.e., all innings have been completed, or, in limited overs cricket, the set number of overs have been bowled, or play has been terminally abandoned due to weather or bad light).
Innings Runs
A minimum of 50 overs must be bowled unless All Out or the team declares. Otherwise, bets will be void unless settlement has already been determined.
Best Team Batsman/Team Bowler
Only the first innings count.
Bets placed on any player not in the starting eleven are void. Bets on players selected but not batting or bowling will be considered losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise, bets will be void.
In the event of two or more bowlers finishing with an equal number of wickets , the bowler with the least number of runs conceded will be deemed the winner.
If the wickets and the number of runs conceded are equal, dead-heat rules will apply.
First inning leader
Dead Heat rules apply.
Live/In-Play Runs in the First 'X' Overs (Including Alternative Odds )
If the selected number of overs is not completed due to external factors, bets will be void unless the settlement of the bet has already been determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
Betting on Cricket Tournaments/World Cups
Total Tournament Runs / Total Tournament Wickets
For any game that is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually recorded counts.
Total runs tournament outs / total tournament stumpings
For settlement purposes, the official total will stand regardless of any games being abandoned or reduced in overs.
Team to score the most sixes / Player to score the most sixes / Total sixes in the tournament
For settlement purposes, these are all deliveries from which a batsman is credited with exactly six runs (including all runs/ overthrows ). For settlement purposes, the official total will stand regardless of any games being abandoned or reduced in overs.
Bets will be void/refunded if there are no sixies .
Tie rules apply.
For the bowler market specifically, batsmen must face at least one delivery, otherwise bets will be void.
Highest scoring innings team / Lowest scoring innings team
Tie rules apply.
Team with the highest opening partnership / Team with the highest score from the first 10 overs
Tie rules apply.
Tournament Hat Trick
Bets settled as 'Yes' if a ' hat -trick' (considered as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.
Player of the Tournament
Bets will be determined by the officially declared Player of the Tournament. Dead heat rules apply.
Cycling
Individual stage / Outright bets / Final rider position
Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise, bets will be void and refunded. All bets are settled based on the official classification list ( s ) published by the respective race governing bodies at the time of the podium presentation.
Subsequent disqualifications and/or appeals will not affect betting.
For Team Ranking markets, settlement is based on the final ranking in the time-based rankings (if there is more than one Team Competition in a specific event).
Outright markets may be subject to a Rule 4 (Deduction).
Match- Ups
Matchups will be settled according to the cyclist who obtains the best placement in the specified event/race or stage.
In the event of one or both cyclists failing to cross the starting line, bets will be considered void.
If both cyclists start but fail to finish a specific event/race or stage, bets will be considered void.
If both cyclists start a specific event/race or stage and only one does not finish, the cyclist who completes the specific event/race or stage will be deemed the winner.
Event specials
Compete all-in or not. The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the outcome has already been determined. For some specials, the statutory number of teams must start the specified event for bets to stand.
Darts
Outright betting
Non-runner no bet. Outright markets may be subject to a Rule 4 (Deduction).
Pre-match betting
In the event a match starts but is not completed, the player who advances to the next round or is awarded the win will be deemed the winner for settlement purposes.
For Premier League darts events, match bets may be offered in 3-way and 2-way markets. For settlement purposes, the 3-way market includes the draw option. Bets on the 2-way market will be void if the match results in a draw.
2-Way and 3-Way Handicap Bets on the Leg / Set Bets
If the statutory number of legs/sets is not completed, changed, or differs from those offered for betting purposes, all bets will be void. All bets will be void if the match is not completed.
Single Player Checkouts
If the match is not completed, all bets will be void unless the odds are exceeded.
First leg/set markets
All bets will be void if the first leg/set is not completed, unless the outcome has already been determined.
Leader after 4/6 stages
The first 4/6 stages must be completed for bets to stand.
First to reach 3 stages
Any player must win 3 legs for bets to stand.
Largest 3-option checkout
If the match is not completed, all bets will be void unless the odds are exceeded.
Largest 2-option checkout
If the match is not completed, all bets will be void unless the odds are exceeded. If the players draw, bets will be void.
Total checkout markets
Total Market Checkout
All bets are void if the match or relevant phase/set is not completed, unless the outcome has already been determined. For 2-way markets, if the players draw, bets are void.
Next payment phase
The Bull counts as red. The phase must be completed for bets to stand.
Total phases/sets
If the match is not completed, then all bets will be void unless the odds have been exceeded.
Checkout Markets
The Bull counts as red. The phase must be completed for bets to stand.
Most 180s
All bets are void if the match is not completed.
180s Total Markets
All bets are void if the match, or the relevant leg/set, is not completed, unless the outcome has already been determined.
First 180
All bets are void if the match is not completed, unless the outcome is already determined. If there are no 180 points, bets are void.
170 Finishing in match
All bets are void if the match is not completed, unless the outcome has already been determined.
Double result (phases/sets)
Predict the outcome after the specified number of stages/sets and the overall winner of the match. All bets will be void if the match is not completed.
First Darts Market
Settlement is on the first dart or set of darts played in a specified phase/set. A Bounce Out is considered an Other for settlement purposes. In a match format that uses Double In, the market will be void if offered in error.
9 Dart Finishing
All bets are void if the match is not completed, unless the outcome has already been determined.
Premier League Specials
Reach/Not Reach Final/Semi Final - Player must participate in a championship match for bets to stand.
To Be Released - After the appropriate week of games, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.
Regular Season Winner - For settlement purposes, this refers to the player who sits top of the league table after the group games before the play offs .
9-Special Darts
Selected Player to record a 9 dart finish in a match - All bets will be void if the match is not completed unless a 9 dart finish has already been reached.
The Selected Player will record a 9 dart finish in the Tournament - The player must throw 1 dart in the tournament for bets to stand.
There will be a 9-dart finish to the Tournament - The Tournament must be completed unless a 9-dart finish has already been reached. Bets stand regardless of player serves.
In-play/Live Betting
Bets on any match market abandoned before the full statutory number of phases/sets has been completed will be void, except for those bets whose outcome has already been determined at the time of abandonment. For example, the Total Phases or Total 180 odds were exceeded at the time of abandonment.
Electronic sports
General Rules of Electronic Sports
Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or API game.
An unplayed or postponed match will be treated as a non-current for settlement purposes unless it is played within 24 hours of the originally scheduled start time.
Bets will be void if the match is listed incorrectly.
In the event of a team name change occurring as a result of a team leaving an organization, joining another organization, or officially changing its name, all bets will stand.
If a match is played before the scheduled start date/time, then all bets placed after the actual start time will be void. All bets placed before the actual start date/time will stand.
To win the match / To win the map (including the current and next one) / Double chance
If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team advancing to the next round or being awarded the win by the governing body of the specified competition, broadcast, or API game will be deemed the winner for settlement purposes.
If a match or map is replayed due to a service disconnection/interruption, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.
If a player/team is given a walkover on at least one map before the start of the match, all bets will be void.
If a map is replayed due to a technical issue unrelated to the player, pre-match bets will stand on the replayed map based on the official result. All in-play/live bets on the affected map will be void unless the outcome is already determined.
Handicap Betting / Total Map Betting / Correct Score Betting / Maps' Race to '.
Bets are void if the statutory number of maps changes or differs from those offered for betting purposes. If a bet starts but is not completed, bets will be void unless the outcome is already determined.
To win at least one map
In the event of a bet starting but not being completed, bets will be void unless the outcome is already determined.
StarCraft II
Map Betting
In the event of a tie, the market to win the map will be void.
Winning Race / Winning Player Nation
In the event of a bet starting but not being completed, bets will be void unless the outcome is already determined.
Counter Strike 2
Where overtime is possible, this will be included in the settlement of markets; unless the draw participant is quoted for a specific market, in which case settlement will be based on regular time only.
Round Bets
Bets are void if the statutory number of rounds changes or differs from those offered for betting purposes. In the event of a match, map, or round starting but not being completed, bets will be void unless the outcome is already determined.
Round Victory
Victory is achieved by killing all opponents on the map, detonating/defusing a bomb ( spike ), or running out of time on the round timer.
Bet on the map
Victory is achieved by winning at least 13 rounds (or according to the tournament rules). In a situation with a tie on the map, when the rounds are 12-12, the organizers may indicate 6 additional rounds, called "overtime" (OT).
Victory in overtime is awarded to the team that gains an advantage with a gap of two clear rounds after the completed 6 rounds (can end 16:12, 16:13, 16:14). In case of a draw (15-15), 6 additional rounds are awarded.
If an event starts with one of the teams having an advantage in the score, according to the rules or the judges' decision, all bets are void/returned, except in cases where this information was indicated in the line and prices.
In case of a change in the format of the match (the number of cards, rounds or other regulated rules), bets are void/returned, except for bets on already determined outcomes.
Handicap and total bets are given for both rounds, cards and kills in a specific time period .
Bets on outcomes that are actually determined at the time of the match interruption/team withdrawal/technical defeat are settled based on the results. Bets that are not determined at the time of the interruption are void/returned.
Bets are accepted on both standard wins/draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner of Round N on Map N" or "Tournament Winner".
Correct map scoring
This is the correct score applicable to either team.
Pump markets
Will be settled based on bomb events at the official round time. Bomb blueprints or detonations after the round ends do not count towards settlement.
Pistol rounds
Specifically for any Pistol Round market, a Pistol Round is defined as the first round of either half, for settlement purposes.
Elimination markets: Will be settled based on the official scoreboard, broadcast, or game API.
Race for rounds
A bet on which team will be the first to reach the chosen number of rounds on the specified map.
League of Legends (LOL)
Map Betting
In the event of a tie, the market to win the map will be void.
First kill market
Only kills by the opposing team/player will count.
Death markets
It will be established based on the official scoreboard, broadcast or game API.
Monster Markets
It will be established based on the official scoreboard, broadcast or game API.
Construction markets
For settlement purposes, all destroyed buildings count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are resprayed buildings.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be determined based on the minimum number of Towers and Inhibitors required to win the game at the time of surrender. These additional buildings will be treated as if they were destroyed by the winning team and are limited to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed will be void.
All time-based bets are settled on the in-game clock and exclude the period before the minions spawn . If a bet starts but isn't completed, bets will be void unless the outcome is already determined.
If ' Chronobreak ' is used to return a map to a previous state, all markets will be settled based on events after the point at which the map clock was reverted.
If ' Chronobreak ' is used to disregard game events, e.g. Towers destroyed, Dragons killed; they will not count for settlement purposes.
All time-based bets are settled on the game clock. If a game starts but is not completed, bets will be void unless the outcome is already determined. Events that occur before creature spawns are included for settlement purposes. For objective-based markets, if the named objective is not achieved during the map, bets on the 'Time of First ' will be settled as ' Not Before'.
DOTA2
Map Betting
In the event of a tie, the market to win the map will be void.
First kill market
Only kills by the opposing team/player will count.
Death markets
It will be established based on the official scoreboard, broadcast or game API.
Creep markets
It will be settled based on the official scoreboard, broadcast, or game API. The deal is determined by the team that kills Roshan , not by who gets the Aegis. of the Immortal .
Construction markets
For settlement purposes, all destroyed buildings count as destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep . The number of Barracks will be determined by individual ranged and melee Barracks destroyed. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be determined by the minimum number of Towers and Inhibitors required to win the game at the time of surrender. These additional buildings will be treated as if they were destroyed by the winning team and are limited to five Towers and one Inhibitor. In the event of a surrender, bets on Next Building Destroyed will be void.
All time-based bets are settled on the in-game clock and do not include the period before the creep spawns . If a bet starts but is not completed, bets will be void unless the outcome is already determined.
Events that occur before creature spawns are included for settlement purposes. For objective-based markets, if the named objective is not achieved during the map, bets on the "Time of First ” will be settled as “ Not Before”.
If a player leaves the game within the first 10 minutes due to a connection failure or refuses to participate and cannot continue playing, and has not been replaced by another player by the end of the match on the map, all bets on that map will be void. If a player leaves the game due to a connection failure or refuses to participate after the 10th minute of play on the map, bets will stand and will be calculated based on the official match results.
HearthStone
Match Up Winner
The winner will be the team that wins the most Maps in the "Best of N" series.
Game Handicap
Map advantage(s) for one team. (edited)
Map winner
The map begins with a coin toss. Players take turns playing cards from their hand, including Spells, Weapons, and Minions, in an attempt to destroy the enemy. Each Hero in Hearthstone has thirty Health Points; to win the Map, a player must reduce the opposing Heroes' Health Points from thirty to zero.
Call of Duty
Match Up Winner
Team to win the most maps in the Best of # series is the winner of the match.
Game Handicap
Map/map advantage for one of the teams.
Map winner
The map is won by eliminating the opposing team's entire army.
Hardpoint
Handicap market settlement is based on the final score at the end of the specified map. The Leader after Hardpoint 'x' is determined based on the team with the highest score after the specified Hardpoint number .
Search and destroy
Handicap settlement is based on the final round score of the specified map.
Capture the flag
Handicap market settlement is based on the total flags captured at the end of the specified map.
Grid/ Uplink /Blitz
Handicap market settlement is based on the score at the end of the specified map.
Domination
First-half markets are settled based on the first half/round of the map. Handicap markets are settled based on the final score at the end of the specified map.
Correct map scoring
The final result (map) of a match.
Total Maps (O/U)
The number of maps a match produces is greater or less than the actual number.
Win at least 1 map
Team chosen to win at least 1 Map in the match.
Race for rounds
A bet on which team will be the first to reach the chosen number of rounds on the specified map.
Rocket League
Rocket League is a video game with all the features of a soccer match, where players control a rocket-powered car to compete against their opponents individually or collectively. Each match lasts 5 minutes, with an extra hour of sudden death if the match is tied at that point. The format of most tournaments is either best-of-five (BO5) or best-of-seven (BO7).
Winning match in 2 options
Settled after the end of the game (OT included).
Match- up Handicaps
Advantage in goal/goals for one of the teams.
Total Goals (O/U)
The number of goals scored by both teams together.
King of Glory
Rules apply general .
Overwatch 2
Map winner
Overwatch features several different maps, each supporting a specific game mode. A map ends when one team completes the map's specific objective.
- Assault - Attackers must take control of two subsequent points on the map, while defenders must hold them. Teams switch sides after time runs out or both points have been taken by the attackers. Each objective taken earns 1 point. If teams have equal points, overtime will be played. If the result is a tie, a series tiebreaker will be played on a control map. The winner of the tiebreaker is considered the map winner.
- Escort - The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them. A map ends when both teams have attacked and defended, and there is no time left in the time bank. The team that pushes the objective the furthest is considered the map winner. If both teams end the map by pushing the objective over the finish line, overtime will be played. If the result is a tie, a best-of-series tiebreaker will be played on a control map. The winner of the tiebreaker is considered the Map Winner.
- Hybrid - This is a combination of Assault and Escort, where the attacking team must first take control of the control point and then escort the payload to the finish line. The same rules apply as before. If both teams finish the map with one hour remaining, overtime will be played. If the result is a tie, a tiebreaker series will be played on a control map. The winner of the tiebreaker is considered the winner of the map.
- Control - A best-of-five series of rounds where teams fight for control of a capture point. A round is won when one team reaches 100%. Each map has several sections, and a round is played within a section. Sections are played in a cycle after each round. After winning three of the five rounds, a team is declared the map winner.
- Push - Two teams fight for control of a robot, which can move a barricade for each team. When controlled by one team, the robot will move toward the enemy spawn along a defined track. If the robot reaches the controlling team's barricade location, it will slowly push it along the track. The goal is to push the robot and the barricade as far as possible, and pushing it all the way guarantees an instant victory. If time runs out, the team with the best maximum distance traveled wins. (In other words, the team that placed their barricade closest to the enemy spawn .)
Team to win the next round
It is only offered for Control Maps, where the team that wins a Round (Section of a Control Map), is considered the winner.
Match Up Winner
Team to win the most maps in the Best of # series is the winner of the match.
Match Up Handicap
Map/map advantage for one of the teams.
To win at least 1 Map
Team chosen to win at least 1 map in the match.
Direct
The winner of an entire championship or tournament.
Rainbow 6
Victory is achieved by winning at least 7 rounds (or according to tournament rules). In a situation with a map tie, when the rounds are 6-6, the organizers may schedule additional rounds, called "overtime" (OT).
Victory in overtime is awarded to the team that gains an advantage within two clear rounds (8-6 9-7 10-8 11-9 etc.).
Match Up Winner
Winner will be a team that wins the most Maps in the Best of # series
Race for the Rounds
A bet on which team will be the first to reach the chosen number of rounds on the specified map.
Valorant
Round victory
Victory is achieved by killing all opponents on the map, detonating/defusing a bomb ( spike ), or running out of time on the round timer.
Map Betting
Victory is achieved by winning at least 13 rounds (or according to the tournament rules). In a situation with a draw on the map, when the rounds are 12-12, the organizers may schedule four additional rounds, called "overtime" (OT).
Victory in overtime is awarded to the team that gains an advantage within two clear rounds (14:12, 15:13, 16:14, etc.). In the event of a draw (14-14), 4 additional rounds are awarded.
If an event starts with one of the teams having an advantage in the score, according to the rules or the judges' decision, all bets are void/returned, except in cases where this information was indicated in the line and prices.
In case of a change in the format of the match (the number of cards, rounds or other regulated rules), bets are void/returned, except for bets on already determined outcomes.
Handicap and total bets are given for both rounds, cards and kills in a specific time period .
Bets on outcomes that are actually determined at the time of the match interruption/team withdrawal/technical defeat are settled based on the results. Bets that are not determined at the time of the interruption are void/returned.
Bets are accepted on both standard wins/draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner of Round N on Map N" or "Tournament Winner".
Floorball
All games must start on the scheduled date for bets to stand. A game is considered completed for settlement purposes if 50 minutes have been played.
All game markets will be settled on the result at the end of regulation time and exclude overtime if played, unless otherwise stated.
Match Totals Odd or Even - If there is no score all bets will be settled as Even.
Betting Period - The relevant period must be completed for bets to stand/have action, unless the specific market outcome is already determined. Points/action within this period only count for betting purposes.
Match Winner - This 2-way market will include overtime where played.
Overtime Markets - Only scores/actions within this period count for betting purposes.
If a match venue is changed, bets already placed will stand, as long as the home team is still designated as such. If the home and away teams for a listed match are reversed, then bets placed based on the original listing will be void.
Football/Soccer
90 minutes of play
All match markets are based on the result at the end of a scheduled 90-minute match, unless otherwise stated. This includes any injuries or additional stoppage time, but does not include extra time, time allocated for a penalty shootout, or a golden goal.
Friendly Matches
If a match event does not last 90 minutes with 2x45 minute halves, settlement will be as follows;
Match markets will be calculated based on the official result, even if the match lasts less than or more than 90 minutes.
Half markets will be void unless there are exactly two clearly defined and equal halves
Examples;
In an 80-minute match with 2x40-minute halves, all bets stand, including half-time markets. In a 90-minute match with 3x30-minute halves, match markets are settled as normal, and half-time markets are voided/refunded.
In a 75-minute game played with 30- and 45-minute halves, game markets are calculated as normal, half markets are void/returned
In a 120 minute game with 4 x 30 minute 'halfs/periods', game markets are calculated as normal, half markets are void/returned
Live Overtime/In-Play Markets
Bets are settled on the official statistics for the extra time period . Any goals or corners scored or taken during regular time do not count.
Postponed, Forwarded, or Abandoned Matches
Unless otherwise stated, all bets on abandoned, postponed or cancelled matches are void if not replayed or scheduled within 24 hours of the original start time.
Any match abandoned before the completion of 90 minutes of play will be void, except for those bets whose outcome has already been determined at the time of abandonment. The market must be fully determined for bets to stand. For example, first player to score or time of first goal bets will stand as long as one goal has been scored at the time of abandonment, or more than 2.5 goals if three or more goals are already in play.
Matches not played as listed
If a match venue is changed (other than to the away team's ground), bets already placed will stand, provided the home team is still designated as such. If the home and away teams for a match are reversed (e.g., the match is played at the original away team's ground), then bets placed based on the original listing will be void.
We will endeavor to identify all matches played at a neutral venue on our website. For matches played at a neutral venue (whether indicated on our website or not), bets will stand regardless of which team is listed as the home team.
If an official match lists details different to those listed on our website then bets will be void, e.g. the official match specifies in the team name, Reserves/Age group e.g. under 21/gender e.g. women.
In all other cases, bets stand, including in cases where we list a team name without specifying the term "XI" in the name.
Match Result (Advance Payment) - Pre-match Market - '90 Minutes Only'
Where offered, pre-match bets will be settled/settled as won if your selection is two goals ahead at any point during the match.
First/Last Player to Score ( Pre -Match and Live)
Bets are accepted on 90 minutes of play only.
Every effort will be made to quote first/last player to score odds for all potential participants. However, players not originally quoted will count as winners if they score the first/last goal. Bets on players who do not participate in the match will be void, as will bets on the first player to score where the selection occurs after the first goal is scored.
All players participating in a match will be considered runners for the last player to score bet.
Subsequent inquiries by official bodies will not be considered for settlement purposes.
Please note that own goals do not count towards bet settlement.
Anytime Goalscorer (Pre-match) and Goalscorer (Live)
Any bet on a player participating in any part of the gaming booth.
Multi-scorers / To score 2 or more / To score a hat -trick
Bets are accepted on 90 minutes of play only.
Bets on players who do not participate in the match will be void. All players who participate in the match will be considered runners for settlement purposes.
Anytime Double/Triple Chance to Score
If one/any of the named players participates in the match at any time, bets will stand. If neither player participated in the match, bets will be void/returned. Any of the named players must score for the winnings to be calculated/accepted.
At any time, the Scorer and both/three players must score.
If all named players participate in the match at any time, bets will stand. If any of the players do not participate in the match, bets will be void/returned. All named players must score for the winnings to be calculated/accepted.
Correct scores
Predict the score at the end of normal time. Own goals count.
Correct punctuation at any time
Predict whether the correct score and which team will be scored at any point during the match. If a match is abandoned before 90 minutes have been played, all bets will be void unless settlement has already been determined.
Team to win by X or Y objectives
This market allows you to bet on a specific team to win by a specific goal margin (by X or Y goals). For example, you backed Chelsea to win by two or three goals at home against Manchester City. Your bet wins if the match ends with a score of 2:0, 4:2, 3:0, etc. Bets will lose if Chelsea wins with a 1 or 4 goal margin (2:1, 5:0, 1:0, etc.). If the match ends in a Man City match or is drawn, the bet will also lose. This market is based on the full-time result of the match, unless otherwise stated.
First/Last Scorer Team
Bets on players who do not participate in the match will be void. Bets where the selection is made after that team's first goal will be void, regardless of whether the selected player scores in the match. Own goals do not count.
Player to score at any time
All players participating in a match will be considered "runners".
Any selection in a match that is not completed will be void/returned unless they have already been scored
Please note that own goals do not count towards bet settlement.
Time of goal/any timed event
Any goal/event in first half injury time is calculated as 45; e.g. 7th minute injury time = 45 or in the range 41-50 if relevant.
Any goal/event in second half injury time is calculated as 90 or 81-90(+) if relevant.
Time for the first goal
If a match is abandoned after the first goal, then all bets stand.
If a match is abandoned before the first goal is scored, then all bets accepted for the time bands that have been completed will be considered as losing bets and any other time bands that include the time band of the abandonment will be void and treated as non-runners.
Injury time
Bets on injury time are placed on the time indicated by the fourth employee's management, rather than the actual time played.
10-Minute Events/X-Minute Events for Events
Events must occur between 0:00 and 09:59 to be classified in the first 10 minutes
Halftimes are expressed as the minute of the match. For example, minutes 1-15 will constitute 00:00-14:59, 16-30 will be 15:00-29:59, 31-45 will be 30:00 until halftime; 46-60 will be 45:00-59:59 (after the start of the second half), etc.
1-5 minutes will be from 00:00 to 04:59, 1-60 minutes will be from 00:00 to 59:59, etc.
Time for the first corner
Bets are settled based on the time the corner is actually taken (not the time it is awarded).
The 1st half injury time will be calculated as 45 and the 2nd half will be calculated as 90.
Handicap Betting, including In-Play/Live (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
Half-time result, including in-play/live
Bets will be void if the match is abandoned before half time.
Half-Time Correct Score
Bets will be void if the match is abandoned before half time.
Half with most goals
Bets will be void if the match is abandoned, unless settlement of bets is already determined.
First half goals
Bets will be void if the match is abandoned before half time, unless settlement of bets is already determined.
The rest of the gaming markets
Bets are based on the outcome of the remainder of the game only between bet placement and the end of game/regular time.
For example, if the score at the time of placing the bet was 2-1 and the final score is 3-2 then the result of the game for the Remaining Game is "Draw".
Team with the Best Half Score
Predict which half of a match will have the most goals scored by a specific team. Bets will be void if the match is abandoned, unless settlement is already determined.
All corner markets
Corners awarded but not taken do not count.
In the event that a corner has to be taken again, only one corner will be counted.
First/Last corner of the match
If there are no corner kicks in the match, all bets are void/returned.
Corners in the first half, including in-play/live
Bets will be void if the match is abandoned before half-time, unless settlement is already determined. Corners awarded but not taken do not count.
Corners 2-options in-play/live
Settled on the total number of corners in the match. In the event of abandonment before 90 minutes have been played, all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Most corners in-play/live
Settled on the team that receives the most corners in the match. In the event of abandonment, all bets are void. Corners awarded but not taken do not count.
Race to X corners in game/live
Settled on the team that first reaches the quoted number of corners. In the event of abandonment before 90 minutes have been played, all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Result after 10/20/30/40 Etc Minutes in Play/Live
It is settled on the result at the specified time in the match. For example, the 10-minute result is settled on the result of the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played, all bets will be void, unless settlement is already determined.
Double result at half time - double result at full time
Bets will be void if the match is abandoned. Extra time and penalty shootouts do not count.
Mixed/mythical football
It is played between two different teams that participate in real games in their respective leagues/competitions, but are not playing against each other.
Bets are calculated/settled on the sum of goals scored by the respective teams.
If the start of any of the matches is delayed by more than 24 hours, all bets on that game are void/returned.
For example, Mixed/Mythical Game; Manchester United vs Real Madrid
Premier League result Manchester United 2:1 Everton
La Liga Result Real Madrid 3:1 Sevilla
Results of mixed/mythical football matches Manchester United 2:3 Real Madrid
In this example Manchester United vs Real Madrid; Real Madrid's victory in this game and total goals would be 5, the Double Chance three results 1X lost, 12 won, X2 won, etc.
Special Matches
Unless otherwise stated, player specials are void if the player does not participate in the game.
Bets are settled on the result at the end of 90 minutes of play. Golden goals or penalty kicks do not count unless otherwise stated.
When one or more participants named in a special do not participate, the bet will be placed on the remaining participant(s) at regular prices, if available.
To win both halves
The team must score more goals than the opponent in both halves of the match.
Double chance
The following options are available:
1 or X - If the result is a home win or a draw, then bets on this option are winners.
X or 2 - If the result is a draw or an away win, then bets on this option are winners.
1 or 2 - If the result is a home win or an away win, then bets on this option are winners.
If a match is played at a neutral venue, the team listed first is considered the home team for betting purposes.
ASIAN HANDICAPS
Please see the following examples regarding bet settlement:
0 Ball Handicap Line
If either team wins by any margin, they (the winning team) will be settled as the winning selection. In the event of a tie, all bets will be void and stakes will be refunded.
Handicap Line 0.25 Ball
Team playing a 0.25 ball game:
- Win by any score - All bets on this selection are winners.
- Draw - Half of the bets are refunded on this selection. The other half of the bet is classified as a loser.
- Lose by any score - All bets on this selection are losers.
Team that receives 0.25 initial of the ball:
- Wins by any score - All bets on this selection are winners.
- Tie - Half of the bet is settled at the price of the chosen selection. The other half is refunded to the customer.
- Lose by any score - All bets on this selection are losers.
Handicap Line 0.75 of the ball
Team giving an initial 0.75 of the ball:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - Half of the bet is settled at the price of the chosen selection. The other half is refunded to the customer.
- Draw or loss by any score - All bets on this selection are losers.
Team receiving an initial 0.75 of the ball:
- Draw or win by any score - All bets on this selection are winners.
- Loses by exactly 1 - Half of the bet is refunded to the customer. The other half is classified as a loser.
- Lose by 2 or more - All bets on this selection are losers.
Handicap Line 1 Ball
Team giving a full ball initial:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - All bets on this selection are void and refunded to the customer.
- draw or defeat - All bets on this selection are losers.
Team receiving a full start to the ball:
- Wins by any score or draw - All bets on this selection are winners.
- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
- Lose by 2 or more - All bets on this selection are losers.
In-Play/Live Asian Handicap (Including First and Second Half Bets)
All bets on the in-play/live Asian Handicap market are placed according to the score line for the entire match. This includes goals scored before and after the bet is placed.
Asian Corner Handicaps
Half or full corner handicaps - at the end of the match, the handicap is applied to the final corner count, and the team with the most corners after adjusting for the handicap is considered the winner for settlement purposes. If the number of corners for each team is equal after applying the handicap, all bets will be void and stakes will be refunded.
Quarter Corner Handicaps - as an example "0.5, 1" is a corner handicap of 0.75 has your bet split equally between a half corner and a full corner.
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
If a corner needs to be retaken, only one corner will count. Corners awarded but not taken do not count.
First and second half Asian Handicap
Bets settled only on the outcome of the relevant half.
In-Play/Live Overtime Asian Handicap
Normal in-play/live Asian Handicap rules apply, but only goals in extra time count. The score at the start of extra time is considered 0-0.
Asian total corners
Predict the total number of corners in a match. The corner line will be either a quarter corner or a full corner, with bet settlement as follows:
8.5 corner line
If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise, your bet is lost.
If you bet under 8.5, your bet wins if there are fewer than 9 corners in the match. Otherwise, your bet loses.
With a corner line of a whole number, if the total number of corners is the same as the corner line, your bet is returned.
8.25 corner line
If you bet more, your stake is split evenly between more than 8 corners and more than 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are exactly 8 corners, half your stake is lost, and the other half is returned. Otherwise, your entire stake is lost.
If you bet under, your stake is split equally between under 8 corners and under 8.5 corners. Your bet wins if there are fewer than 8 corners in the match. If there are exactly 8 corners, half your stake wins and the other half is returned. Otherwise, your entire stake is lost.
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
If a corner must be retaken, only one corner will be counted. Corners awarded but not taken do not count.
Asian Corners in-play/live
Settled as pre-match Asian corners, in the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
First Half Asian Corners In-Play/Live
Settled as Asian corners pre-match except the result is settled on aggregate at half time, in the event of a abandonment before half time then all bets will be void unless settlement is already determined.
GOAL LINE
If a match is abandoned before 90 minutes, all bets will be void unless settlement is already determined. See the following examples for settlement:
Goals in Extra Time in-play/live
Only goals scored in extra time count. If a match is abandoned before extra time has ended, all bets will be void unless settlement is already determined.
Goal line 2
Goal line below 2
- Bets win if there are 0 or 1 goal scored in the match. If there are exactly two goals, the bet is refunded. Bets lose if there are three or more goals scored in the match.
Goal line above 2
- Bets win if there are three or more goals scored in the match. If there are two goals, the bet is refunded. Bets lose if there are zero or one goal scored in the match.
Total Asian goals (2.25)
Asian Total Goals Under 2.25
- Bets win if there are 0 or 1 goal scored in the match. If there are exactly two goals, half the bet wins, and half is returned. Bets lose if there are three or more goals scored in the match.
Total Asian goals over 2.25
- Bets win if there are three or more goals scored in the match. If there are exactly two goals, half the stake will be returned, and the other half will be lost. Bets lose if there are 0 or 1 goal scored in the match.
Goal line 2.5
Goal line below 2.5
- Bets win if there are 0, 1, or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Goal line over 2.5
- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1, or 2 goals scored in the match.
Total Asian goals (2.75)
Asian Total Goals Under 2.75
- Bets win if there are 0, 1, or 2 goals scored in the match. If there are exactly three goals, half the stake will be returned, and half will be lost. Bets lose if there are four or more goals scored in the match.
Total Asian goals over 2.75
- Bets win if there are four or more goals scored in the match. If there are three goals, exactly half of the bet wins, and half is returned. Bets lose if there are 0, 1, or 2 goals scored in the match.
Goal line 3
Goal line below 3
- Bets win if there are 0, 1, or 2 goals scored in the match. If there are exactly three goals, the bet is refunded. Bets lose if there are four or more goals scored in the match.
Goal line over 3
- Bets win if there are four or more goals scored in the match. If there are exactly three goals, the bet is refunded. Bets lose if there are 0, 1, or 2 goals scored in the match.
Asian Total Goals in Play/Live
For in-play/live betting, all goals are considered regardless of whether they are scored before or after the bet is placed.
TOURNAMENT BETS
Top goalscorer on the team
Dead-heat rules apply . The team listed is for reference purposes only.
The club's top goalscorer
Dead-heat rules apply . If there are no goals scored by the club, all bets are void.
Top goalscorer
Dead-heat rules apply (instead of the player receiving the Golden Boot, etc. ). The team listed is for reference purposes only.
For the FA Cup, and other cup tournaments with a preliminary round, goals count from the 1st round itself.
Tournament Totals/Specials
Total Tournament Cards
The maximum number of cards per player per match is one yellow and one red (for example, a second yellow card that leads to a red card does not count). Cards awarded in extra time do not count. Only players on the field count (for example, if a manager or a substitute on the bench receives a card, it will not count for these markets).
Tournament Total Goals, Team Total Goals, Highest Scoring Team
For markets applicable to the entire tournament, goals scored in 90 minutes or extra time will count. For markets referring to a specific set of matches on a given date(s), only goals scored in 90 minutes will count. Goals scored from penalty kicks do not count.
If a match is postponed, Total Goals (for a group of matches on a given date(s)) will be void. The Top Scoring Team needs 50% of the matches for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.
Missed/Converted Tournament Penalties
Penalties taken within 90 minutes, extra time, and penalty kicks all count. If a penalty must be retaken, the previous disallowed penalty(ies) do not count.
Tournament Corners
Only corners taken in 90 minutes count.
Team to stay undefeated
The team must complete the tournament without losing any games or any draws in either stage. A loss on away goals, extra time, or a penalty shootout will result in the market being settled as no.
Tournament Doubles and Top Goalscorer
A special price will be applied to predict the Tournament winner and top goalscorer. Dead-heat rules apply .
Golden Ball
This market is settled on the winner of the Ballon d'Or (the best player of the tournament as declared by FIFA/UEFA etc.).
Golden Glove
This market is settled on the Golden Glove winner (the best goalkeeper of the tournament as declared by FIFA/UEFA etc.).
Golden Boot
This market is settled based on the official top scorer winner, taking into account tiebreakers from the relevant governing body (FIFA/UEFA, etc.). For example, assists, minutes, and will replace the regular top goalscorer rules.
UEFA Player of the Tournament
This market is settled on the Player of the Tournament winner (the best player of the tournament as declared by UEFA).
Club Goalscorer Match Bet
Both players must participate in the tournament for bets to stand. In the event of a draw, all bets are refunded. Goals scored in extra time count. Goals scored from penalty kicks do not count.
Most Advanced Progress Team
Based on the round, a team is eliminated from a competition—regardless of overtime, replays, etc. A team that wins the final will be deemed the one that progresses the furthest. If two teams are eliminated at the same stage (e.g., in the quarterfinals or group stage), bets will be void.
Qualifying Match- Ups
If a team is disqualified from the tournament before the match, and a bye is granted, all qualification bets will be void for that tie.
PREPOSITIONS/FUTURES
Seasonal Specials
Bets settle on final championship position/total points. Playoff points do not count, except where specifically mentioned in the individual special.
Player Goalscorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and league(s) indicated in the market title.
To reach the Playoffs
Teams that finish in the playoff positions and advance to the playoff competition will be settled as winners for this market. For example, teams that earn automatic promotion plus all other teams outside of the playoff positions will be settled as losers.
To finish in the upper/lower half
Bets are settled based on the official finishing positions at the end of the season.
Disqualification bets
If a team is withdrawn from the league before the start of the season, all bets on that market will be void and a new disqualification book will be opened.
Season Handicap Winner
Dead-heat rules apply (goal difference is disregarded).
Divisional betting
For settlement purposes, in divisional betting, the teams' finishing position at the end of the scheduled program of games will determine the seeding ( dead-heat rules apply in the event of two or more teams tied in the standings (according to the official competition rules)), and there will be no allowance for playoffs or subsequent consultations by the respective leagues. Bets will be placed on any team that does not complete all of its games.
Top goalscorer
Only goals scored within the quoted division count for this market, regardless of the team (within that division) for which they are scored. The team quoted next to the player is for reference only. Only league goals count—excluding playoff matches. Own goals do not count. Dead-heat rules apply .
Season Match Bets/Team Total Points
If any team does not complete all of its games, then all match bets and team total points bets involving that team will be void - win or lose.
FOOTBALL/SOCCER STATISTICS
Team goals
Number of goals scored by the named team. Only 90 minutes of play, extra time, and penalties do not count.
Player's total goals
The player must participate in the tournament for bets to stand. Goals scored in 90 minutes and extra time count. Goals scored from penalty kicks do not count.
Total corners, corners in the second half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
In the event that a corner has to be retaken (for example, due to a foul in the box), then only one corner will be counted.
Corners in extra time in-play/live
Only corners taken in extra time count. If a match is abandoned before extra time has ended, all bets will be void unless settlement is already determined.
Corner handicap
Corners awarded but not taken do not count. The Handicap is applied to the final corner count for each team to determine the winner of the handicap. Bets will be void if the match is abandoned.
Alternative corners
Settlement of the Alternative Corners market is based on the total corner count at the end of the match.
Multiple corners
This market is first half corners multiplied by second half corners (e.g. first half 6 x second half 6 = 36, first half 12 x second half 0 = 0 etc.).
In the event of a match being abandoned before 90 minutes have been played, all bets will be void unless settlement of bets has already been determined.
Total Goals/Number of Goals in Game/Alternative Total Goals in Game/Live
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
Goal Line in Overtime in Play/Live
Normal live goal-line rules apply, but only goals in extra time count. The score at the start of extra time is considered 0-0.
Ten-minute in-game/live events
Bets are settled on the number of events that occur within the specified ten-minute period. Time periods 41-50 and 81-90 include any overtime. Events only count within the period in which they occur—not awarded. In the event of abandonment, any bets on unfinished time periods will be void, unless settlement is already determined. Note that for the 10-minute free kick market, a penalty does not count as a free kick. Corners, throw-ins, goals, and free kicks that require rebounding only count as 1. Free kicks do not count.
Odd/Even Goals
Any match that results in a 0-0 draw will be settled with an even number of goals. For odd/even team markets, if the specified team fails to score, we will settle for an even number of goals. In the event of an abandoned match, bets on that match will be void.
Both Teams to Score
If a match is abandoned after both teams have scored, "Yes" bets will be settled as winners and "No" bets as losers. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.
Both teams will score in the first and/or second half
Predict whether both teams will score a goal in the first half and whether both teams will score a goal in the second half of the match. Bets will be void if the match is abandoned, unless settlement is already determined.
Home/away team to score in first/second half
Predict whether a team will score a goal in the first or second half of a match. Bets will be void if the match is abandoned, unless settlement is already determined. If a match is played at a neutral venue, the team listed first is considered the home team for betting purposes.
Half Time Result/All Teams to Score
Predict the outcome of the first half of the match and whether both teams will score in the first half. Bets will be void if the match is abandoned, unless settlement is already determined.
Half-time Result/Total Goals
Predict the first-half result and the number of first-half goals. Bets will be void if the match is abandoned, unless settlement is already determined.
Over/under goals
Predict whether there will be under or over 2.5 goals in a match. If a match is abandoned before 90 minutes, all bets will be void, unless settlement is already determined.
Total minutes of the goal
Predict the aggregate time of all goals scored in the match, for example, goals in the 24th, 51st, and 59th minutes will be equal to 134 minutes. Any goals scored in the first half added together count as 45. Any goals scored in the second half added together count as 90. If a dispute arises regarding the time of any goal, then the time provided by the PA will be considered the time for settlement purposes.
If a match is abandoned, all bets will be void except those that have already been placed (e.g. goals in the 40th, 45th and 60th minutes and abandonment in the 65th minute - bets predicting more than 140 total goal minutes will be settled as winners, while bets below and in brackets will be losers).
Yellow Card Markets
Only yellow cards count. If a player receives a red card for two yellow cards, it counts as one yellow and one red. Second yellow cards are ignored for settlement purposes.
Settlement will be made based on all available evidence of cards shown during the scheduled 90 minutes of play. Any card shown after the full-time whistle will be disregarded.
Cards shown to non-players (e.g. managers , substitutes, or substituted players who play no subsequent role in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
Card Number in Departure
A yellow card counts as 1, a red card counts as 2. The second yellow is ignored for settlement purposes (e.g. the maximum card count per player is 3).
Settlement will be made based on all available evidence for cards shown during the scheduled 90 minutes of play. Any card shown after the full-time whistle will be disregarded.
Cards shown to non-players (e.g. managers , substitutes, or substituted players who play no subsequent role in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
1st player booked/next player booked (Player Market)
If two or more players receive a card for the same incident, the player who receives the card first from the referee will be considered the winner for settlement purposes. Both yellow and red cards count for these markets.
If television coverage or game information is inconclusive about who received the first card, dead rules will apply. heat .
Time for the first letter
Both yellow and red cards count for this market.
First Team Card/Next Card Betting (Team Markets)
Only players on the field count.
In the event of two or more players being booked for the same incident, the player who first receives a card from the referee will be deemed the winner for settlement purposes.
For betting purposes, a red card is counted as 2 cards. For example, after 2 yellow cards and 1 red card, the next card is considered the 5th card.
If television coverage or match information is inconclusive as to who receives the first card, bets will be void/returned.
Shots on goal statistics
Only shots registered by the attacking team count, for example, an own goal is not a shot on goal.
VAR (Video Assistant Referee): Full - On-Field Review or Video Review Signal Only (Rectangle/Square)
It is calculated based on how many times the referee uses the VAR system
This is defined as either the referee making the required hand gesture requesting a video review (a square/rectangle) or the referee going to check the incident on the pitchside video review screen.
First/Next Goal Method
Free kick - The goal must be scored directly from a free kick. Deflected shots count, as long as the free kick taker is awarded a goal. This also includes goals scored directly from a corner kick.
Penalty Kick - The goal must be scored directly from the penalty spot, with the penalty taker as the nominated goalscorer.
Own goal - If the goal is declared as an own goal .
Header - The goalscorer's final touch must be with his head.
Other Method - All other goal types not included above, such as open play kicks.
No Goal
Supremacy
Where a goal supremacy market is offered on a group of matches (e.g. a home goals market versus an away goals market) if one or more matches are abandoned then all bets on that market will be void.
Team to score first/second/next goal
Own goals count for the side credited with the goal.
Team to score the last
Bets will be void if the match is abandoned.
Last Penalty to be scored/missed
Predict whether the last penalty awarded in the penalty shootout will be scored or missed - if the game does not go to a penalty shootout, all bets will be void.
Next Team Penalty
Predict whether the team's next penalty will be scored or missed - if the game does not go to a penalty shootout or the team fails to take the designated penalty, all bets will be void.
Team penalties converted
Predict the total number of penalties a team will score in a penalty shootout - if the match does not go to a penalty shootout, all bets will be void.
Team for the last penalty
Predict which team will be awarded the last penalty in the penalty shootout - if the match does not go to a penalty shootout all bets will be void.
Ball to hit the post
The ball will have to be re-played to count towards the calculation/positive settlement for this market.
Any deflection out of play does not count towards hitting the post.
Replacement markets
Which team will make the first substitution? If there are no substitutions, "There Will Be None" will win if offered or all bets are void/returned. If both teams make their first substitution at the same time or at halftime, "Both Teams at the Same Time" will win. Substitutions made within the same halftime period, regardless of the order on the field, are considered simultaneously.
Other statistical markets (fouls, throw-ins, offsides, tackles , etc. )
Statistics provided by the official results provider or the official website of the relevant competition or match will be used to settle bets. Where statistics from an official results provider or official website are unavailable, or there is significant evidence that the official results provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Special transfer and management bets
Transfer specials
Bets count unless otherwise stated.
If a specific date is specified for completion of a transfer, the player must be registered with that club before the end of the specified time.
If a player transfers to a club and is immediately loaned out, we will count based on the club that will make a permanent deal with the player, not based on the club to which the player was loaned out.
Next manager
If no manager is specified, all bets will stand. For other managers, odds may be offered upon request. A manager or interim manager will not count unless they complete at least 10 consecutive competitive games and are then considered the permanent manager for settlement/accounting purposes. A sporting director does not count, and if the management team structure changes so that there is no manager, the person responsible for selecting the first team (from reasonable sources and with reasonable discretion ) will be deemed the winner .
Futsal
All match markets will be settled in regulation time (specific to the competition's governing body) unless otherwise stated, including Odd/Even Matches, which in the event of no points will be settled as Even. Regulation time must be completed for bets to stand, unless the specific market outcome has already been determined.
The following live markets will be settled on extra time/penalty shootouts:
Qualify/Win the trophy/Win on penalties
Half of the markets will be settled at the end of the specified half (excluding any overtime played). If a specified half is not completed, bets will be void unless the specific market outcome has already been determined.
Match winner
Where offered, bets will be returned in the event of a tie unless there is extra time (or another way of determining victory) when bets will stand on the official result.
Irish sports / GAA (Gaelic football / hurling )
Complete bets
All bets stand regardless of season length, provincial or qualifying format.
Game betting
Unless otherwise stated, all Gaelic sports bets are settled on regulation time (80 minutes) only (including added time); extra time does not count unless specified. When a market specifically includes extra time and the match ends level after extra time, bets will be void. Bets will be settled solely based on the official GAA (Gaelic Athletic Association) result. If either team does not play, bets will be void.
If the venue of a game is changed, bets already placed will stand as long as the home team is still designated as such. If the home and away teams for a game in the list are reversed, bets placed on the original list will be void.
Bets on postponed games will be void unless the games are rearranged and played in the same 'Gaelic Week' (Monday to Sunday inclusive UK time).
Bets on abandoned matches are void, except in markets where the outcome has already been determined.
Double result
Predict the result (home/draw/away) at both half-time and full-time.
Match winner
Bets will be refunded in the event of a tie, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
Bets are settled based on the total number of points in the game (goal = 3, point = 1).
Scorer explanation; a goal (under the crossbar) counts as 3 points. A single point (on the crossbar) counts as 1 point. Result and total score/points markets are calculated based on individual goals and points.
Half-time bets
The corresponding half time must be completed for bets to stand/settle, unless the outcome of a given market has already been determined.
Team to score the first/last goal
Goals on your own count.
Golf
Absolute bets/Top nationalities, etc.
Bets on non-runners will be void. Outcome markets may be subject to Rule 4 (Deductions). All outcome bets are settled based on the results of the player who wins the trophy.
The playoff result is taken into account. For place bets, dead heat rules apply. Bets will be settled according to the official results announced by the respective governing body during the ceremony (any subsequent disqualification will not count). Some rounds or competitions may not declare a playoff winner if the lowest points are tied. If no winner is announced, dead heat rules will apply.
In cases where, for any reason, the number of holes set in the tournament is reduced (e.g. due to weather conditions), bets on the outcome placed before the last completed round will be settled on the player who received the trophy if the 36 holes of the tournament are completed.
If less than 36 holes are completed or outright winner bets are placed after the last completed round, bets will be void.
Withdrawals or dubious participation
If the selected player does not participate in the tournament, bets will be void. If a player starts the match, bets will stand and will be considered played. If a player withdraws after the start of the match, bets will be lost on outright, group, match, or 18- hole bets, etc.
Bets without named player(s)
Dead heat rules apply to winning bets, unless the excluded players fail to win the tournament. Dead heat rules also apply to the placing portion of round-robin bets.
Group bets
The winner will be the player with the highest placing at the end of the tournament. Any player who misses the cut will be considered a loser. If all players miss the cut, the lowest score after the cut will determine settlement. Non-bet deductions will apply for non-runners in accordance with Rule 4 (Deductions). Dead-heat rules apply, except when the winner is determined by a playoff.
If a tournament is affected by adverse weather conditions, bets will be settled provided there is a tournament winner and a minimum of 36 holes are completed. The winner will be the player leading at the end of the last completed round.
Tournament completed Top 4/ Top 5/ Top 10/ Top 20
Tie rules apply.
Final position of a designated player
In the event of a tie for the final position, the tied position will be counted. For example, a tie with 5 other players for 8th place will count as an 8th place final position.
Match Betting (3-Way) – (54, 72 or 90 holes, etc. )
If unfavorable weather conditions affect the course of the tournament, bets will stand provided at least 36 holes have been played and a winner is declared .
The winner will be the player leading at the end of the last completed round. Bets will be settled according to the official results announced by the respective regulatory body at the time of award.
If one player doesn't accumulate the required number of points to continue, the other player is considered the winner. If both players don't accumulate the required number of points to continue the game, the score is calculated based on the lowest score.
If a player is disqualified or refuses to participate after a tournament has started or before two rounds have been completed or after both players have accumulated the required number of points to continue participating, then the other player is deemed the winner.
If a player is disqualified in the 3rd or 4th round, when the second player does not score the required number of points to continue, the disqualified player is considered the winner.
When a tie bet is placed, in the event of a tie, bets on one of the players to win will be lost.
Tournament Match- Ups (2-Way)
The above rules apply. However, in the event of a tie, bets will be void.
18-hole bets
The winner will be the player with the lowest score over 18 holes. Players are paired and may or may not play together.
18 holes - Bet on 2 and 3 balls
Bets stand once all named players have teeed off on the first hole. If a round is abandoned, bets on that round will be void.
Bets will be settled according to the official results of the day (regardless of subsequent disqualifications).
Bets on 2 or 3 balls will stand regardless of whether the actual pairs/groups are different.
In tournaments using the Stableford scoring system , the player with the most points in a round is considered the winner.
In case of non-participants, bets on 2 and 3 balls will be canceled.
For 2-ball bets where no draw is offered, bets will be void in the event of a tie. If there is a tie, the bet will be settled accordingly.
Dead heat rules apply for 3-ball bets.
For all other bets involving groups of more than 3 players playing together over 18 holes (e.g., 7-ball, 9- ball, etc. ), dead heat rules apply. No gambling, no betting. Rule 4 deductions apply.
Wire -To -Wire
The nominated player must lead after Rounds 1, 2, and 3 (including the joint lead) and go on to win the tournament.
All rounds must be completed in full as scheduled prior to the event (typically 72 holes/4 rounds).
Direct/Dual Forecast
For the Direct Prediction, players must come in 1st and 2nd place in the specified order.
For Double Prediction, players must come in 1st and 2nd place in any order.
Both players must tee off (start the tournament) for bets to stand, or bets will be void/returned on that selection. Dead Heat rules may apply.
Four-ball bets
Bets stand as soon as both players start. For all other bets involving groups of more than three players playing together over 18 holes (e.g., 4-ball, 5- ball, etc. ), dead heat rules apply. In the case of non-runners, bets are void. Rule 4 (deductions) applies.
Handicap Betting
To determine the winner, the handicap is deducted from the final total. The tournament must end, otherwise, bets will be void. Any player who fails to score the required number of points to continue play will be considered a loser. The provisions of Rule 4 (Deductions) and SP Place apply. Dead heat rules apply.
Mythical Match- ups
The player who needs the fewest strokes over 18 holes is deemed the winner. If both players need the same number of strokes over 18 holes, bets will be void.
Match Play Betting
If a game does not start (for example, due to injury or disqualification of the player before the start of the game), bets on this game will be void.
Bets on betting opportunities that can be settled based on the official tournament and match results (including bets on the final match exact score and bets on individual matches) will be settled based on that result. This also applies if a match ends prematurely due to a player's decision or injury.
The winner of the match (2-Way) is determined based on the winner, including additional holes played. In the event of a tie, bets on the match winners (home and away) will be void.
No additional holes count towards a three-way result or a winning margin. Particularly in the case of winning margin and last hole played bets, where a match ends before the specified number of holes have been played, bets are settled based on the official result. Bets will be void if a player surrenders at a point in the match when the result has not yet been determined, for example, if the number of holes remaining is greater than or equal to the score at the time of surrender.
For the Last Hole Played market, if a player retires after the 16th hole when the match is tied or after the 17th hole when a player leads by 1, then the Last Hole Played will be settled as Hole 17.
Incomplete single hole bets will be void.
Bets on 36 holes
Bets are settled on the highest-ranking player after 36 holes. If the number of rounds played is reduced (e.g. due to bad weather), bets stand as long as a player wins the trophy (bets stand as long as a winner can be determined and at least 18 holes are completed).
If a player is disqualified or withdraws after the event has started but before two rounds are completed, the other participant will be deemed the winner.
A price will be offered for a draw and in the event of a draw, bets on either player to win will be lost.
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Ryder/ Solheim / Walker/ Warburg/ Presidents Cup and any other international game
All bet options, including outright winner, draw (no bet), handicap(s), highest scoring player, exact score, game variant (exact score), and total points, will be settled based on the official result unless otherwise stated. In the Presidents Cup, for the "Take Trophy " market (no draw option), dead heat rules will apply.
Individual Games: If an individual game ends in a draw, bets will be void.
Golf Specials
Winning Score: Bets are settled after 72 holes (or 90 in the case of relevant tournaments), otherwise bets will be void.
Winning Margin: Bets are settled based on the number of holes equal to the difference between the winning and second-place players (including the chances of the tournament going to a playoff). If bad weather conditions affect the tournament, bets will continue to be settled as long as at least 36 holes have been played in the tournament.
First Hole: The hole must be completed in a single stroke in one of the specified rounds of the specified tournament. If inclement weather conditions affect the tournament, bets will continue to be settled as long as at least 36 holes have been played in the tournament. If a player successfully puts the club in, but all 36 holes are not played, the yes option (first hole) is considered a winner.
Make the cut/Don't make the cut: For bets to stand, a cut must be made in the tournament. In tournaments with multiple cuts, bet settlement depends on whether or not the player participates in the next round after the first official cut.
Win a major/Not win a major: The four majors are the US Open, the US Masters, the US PGA, and the British Open.
Enhanced Wins: This type of bet refers to betting on the overall winner of a tournament.
Greyhound racing
Bets on named greyhounds that do not run will be void. If only the trap number is selected, the reserve will be replaced.
Bets are accepted on win or each way at starting price, show price or starting price where available.
Place only bets are not accepted and if placed in error will be void.
If a greyhound is withdrawn from a race, bets placed prior to the withdrawal at Early or Show prices will be settled at the Starting Price (SP).
Greyhound reserve
Customers have two options when placing bets on greyhound racing. They can place a bet based on the trap number or the dog's name. If you place a bet based on the trap number , your bet will be settled with that trap , regardless of whether the reserve is in progress or not. If you place a bet based on the dog's name and the dog does not participate, your bet will be void.
Acceptance of bets
Bets placed after the "off" time will be void regardless of whether the bet wins or loses.
Totes Betting
tote bets on greyhound racing. All bets accepted in error will be settled at the corresponding starting price.
Betting conditions
In races with 5 to 7 participants, we pay 1/4 odds for 1st and 2nd place.
In races with 8 participants, we pay 1/5 odds for 1st, 2nd and 3rd place.
When races have 4 or fewer runners, round-trip bets are placed to win.
Tricast Bets
Winning bets are paid according to the computer's tricast dividend and are declared as a unit stake of £1
If a treble is accepted in a race where no treble is declared, the bet will be settled as a forecast on the first two named selections.
Greyhound racing rescheduled
Bets placed on a void race that will be rescheduled to run later the same day will be settled as follows:
Single bets (including doubles and trebles); all bets stand unless a refund is requested before the start of the rescheduled race.
Prices ; bets placed at Void prices Race will revert to SP for the rescheduled race.
Multiple bets; all invalid race selections in multiple bets will be valid for the rescheduled race. If the race is not rescheduled, all selections for that race will be treated as non-runners in multiple bets.
Greyhound Special Bets
If any event does not occur, bets on games and special bets will be void.
Favorite bets
Bets will be accepted to win at the starting price for the favorite. The position portion of any bet accidentally accepted for an unidentified favorite will be considered a winning bet. If two selections start as equal favorites, the stakes will be split equally. If there are three or more predictions that start as joint favorites, the stake will be split proportionally. However, if bets on such common favorites or co-favorites are returned at a price at which the bettor would not be able to profit from the favorite regardless of the outcome, the unidentified favorite will be treated as a non-runner for both single and parlay bets.
Dead Heat (Tie)
If two or more selections tie, dead heat rules can be used to settle bets. This is calculated by dividing the odds at which the bet was placed/calculated. Effectively, in the event of a tie, part of the bet is considered a winner and the other part a loser. For example, a £10 bet at 5/1 on a two-way draw becomes £10/2 = 5 * 5/1, giving a return of £30.
Special or derivative/additional Greyhound bets
Winner without favorites
When we offer prices on an event without a nominated selection , for settlement purposes the finishing position of the 'without' selection ( s ) will be ignored.
If there is a non-runner after the bet is placed, all bets will be void/returned.
Dead Heat rules apply.
Cover Bet 2 (or X) Places
A price will be offered to win the race. If the greyhound finishes second (or otherwise determined on the display), bets on that selection will be refunded. If there is a non-runner after the bet is placed, all bets will be void/refunded.
Dead Heat rules apply .
Favorites vs. Outsiders
This market is a grouped bet(s) where a short-priced runner or runners (Favourites) are compared against all other runners in the race (Outsiders). The group containing the winning greyhound is deemed the winning selection.
If there is a non-runner after the bet is placed, all bets will be void/returned.
Dead Heat rules apply .
Inside vs. Outside
This market is a group bet(s) where the 'Inside' numbered traps (1,2,3) are compared against the 'Outside' numbered traps (4,5,6). The group containing the winning trap is deemed the winning selection.
If there is a non-runner after the bet is placed, all bets will be void/returned.
Dead Heat rules apply .
Odd vs. Even
This market is a group bet(s) where the 'Odds' numbered traps (1,3,5) are compared against the 'Evens' numbered traps (2,4,6). The group containing the winning trap is deemed the winning selection. If there is a non-runner after the bet is placed, all bets will be void/returned.
Dead Heat rules apply .
Match Betting
The bet is on which greyhound has the best finishing position (with 1st being the best).
If a greyhound in a match does not finish, the other selection will be deemed the winner. If neither greyhound finishes, all bets will be void/refunded.
Dead Heat rules apply .
Handball
Outcome bets
Bets on the outcome are valid regardless of whether the participants compete or not.
Combination bets
Unless otherwise stated, all bets will be settled based on the score at the end of regulation time, excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60-minute game, unless otherwise stated. If the scheduled 60 minutes are not played, bets will be void, except for bets whose outcome has already been determined.
The following markets include overtime/penalty shootouts for settlement purposes:
To qualify, win the trophy. Extra time will not be considered for "2nd Half" markets. Specifically, for any competition that uses a Mercy Rule, if such a Rule is called in a match, all bets will stand on the score at that time.
If the venue of a game is changed, bets already placed will stand as long as the home team remains designated as such. If both the home and away players in a scheduled game play at the visiting team's home ground, bets will stand as long as the home team is still officially designated as such; otherwise, bets will be void.
Match winner
Bets will be refunded in the event of a tie, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
Games postponed or canceled
Any postponed or cancelled game will be treated as a non-participant for settlement purposes unless played within 24 hours of the original start time.
Half-time bet
The designated half must be completed for bets to stand, unless the outcome of the specific market has already been determined. This excludes overtime, if played.
Props in the game
All in-game props , including the following markets, are settled in regulation time and exclude overtime, if played:
Highest scoring team, Average/Maximum score, Half time if played with most points/goals/total number of points/goals in the game - Odd/Even/Margin of profit won (including other options) / Double result (including alternatives) / First to score / Teams to X goals / Both teams to score X goals / Either team will score X goals
Live betting
A match must be completed in its entirety for bets to stand (unless the specific market outcome has already been determined). All live match markets exclude overtime if played, except for the following:
Classify
Win the trophy
To Win the Game (Inc OT/SO) - If the match is determined in regulation time, this market will be settled based on the result at that time.
For in-play/live bets, including the following markets, the designated time must be completed for bets to stand (unless the outcome of the specific market is already determined). All in-play/live bets exclude overtime if played.
Handicap(s)/Total Goal(s)/Result(s)/ Team Total( s )/Odd-Even Total/Winning Margin/First Goal of the Half/Draw No Bet/Double Chance/Race to Markets
For 10-minute In-Play/In-Play betting, including the following markets, the designated 10-minute period must be completed for bets to stand (unless the outcome of the specific market is already determined):
Handicap(s)/Total Goal(s)/Result(s)/Team Total( s )/Odd-Even Total/Last Goal/Winning Margin/Race to Markets.
Hockey (except ice hockey, including field hockey, roller hockey and inline hockey).
Straight bets are all-in, whether they compete or not. Where applicable, the podium presentation will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
If an event is suspended or postponed, bets will stand as long as the event is completed at the same venue within 36 hours. If the event takes place at a different venue, bets will be void and stakes returned.
If the venue of a match is changed, bets already placed will stand, provided the home team is still designated as such. If the home and away teams for a listed match are reversed, bets placed based on the original listing will be void.
A game must be completed in full for bets to stand, unless settlement of bets has already been determined.
push rules apply unless otherwise stated below. Bets on singles are returned, and in multiples/ parlays , the selection is treated as a non-runner.
Pre-match betting
All pre-match bets exclude overtime, if played, unless otherwise stated.
Match Winner; where offered, bets are returned in the event of a draw unless there is extra time (or another way of determining victory) when bets stand on the official result.
In-Play/Live Betting EXCLUDES Overtime unless otherwise stated
To Win the Match (2 Ways) / To Qualify / To Lift the Trophy / Method of Victory / Shootout Winner / Next Team Penalty in Shootout - Includes overtime / shootout .
To Win in OT - Includes overtime only and excludes shootout if played.
Quarter In Play/Live Bets EXCLUDE Overtime
The designated quarter must be completed for bets to stand, unless settlement of bets has already been determined.
Halftime/Live Bets EXCLUDE Overtime
The designated half must be completed for bets on the half to stand, unless settlement of bets has already been determined.
10-minute live/in-play bets EXCLUDE overtime
The designated 10-minute duration of the match must be completed for bets to have action, unless the specific market outcome is already determined.
HORSE RACING
All races are decided according to the official result at the weigh-in announcement, in accordance with the race rules.
Ante Post/Future Horse Racing
AntePost bets are accepted on a race- all-in or not-in, entry or not-in basis. Unless specifically stated otherwise, bets are lost on an AntePost bet if a selection does not run and no Rule 4 (Deductions) are made from winning AntePost bets .
When the same horse is tipped to win two or more races in doubles, trebles and AntePost accumulators , special reduced odds will be offered.
On days when classic or other tests occur, AntePost betting may be suspended and new prices issued.
Jockey Club Rule 121 states that stewards have the power to reduce numbers in a race if, at the evening declaration stage, too many have been left for the safety of horses and jockeys. Antepost bets on compulsorily withdrawn horses will be void and the stakes returned. Bookmakers in these circumstances are authorized to make appropriate deductions from winning bets on the race, depending on the last price(s) of the withdrawn horse(s) at the time of withdrawal, in accordance with Rule 4 (Deductions). For 'Day of the Race Prices', Rule 4 (Deductions) will also apply.
AntePost bets are settled on the Price and Place terms applicable at the time of acceptance . Should an incorrect Price or Place Terms be provided in error, we reserve the right to settle the bet on the correct Price /Place terms that were available at the time the bet was placed.
If a bet placed on a Price on the day of an event combines selection( s ) in that event with selection( s ) in future event(s), then if the first selection(s) is /are not executed, the bet will be executed on the remaining selection (s) on an all-in basis, race or no race.
Non-Runner Money Back (NRMB)
Some ante-post/future horse races may be offered with NRMB terms and will be indicated as such in the race name and will appear in open bets with NRMB listed. This means that if the horse you backed doesn't run, your bet will be refunded.
Postponed bets
If a race is postponed to another day and the final declarations are valid, bets will stand. However, single bets on horse racing will be void, and any selections involved in accumulator bets will be treated as non-runners if:
If the race is abandoned.
The race was officially declared void.
Race conditions change after bets are placed (as defined in Tattersalls rules ).
If the place is modified.
Each -Way Bets
Bets will be settled to win unless the Each-way option is selected. An Each-way bet is a double bet with 2 units selected. It consists of a bet where half goes on a selection to win and the other half on a qualifying selection, which is placed according to the announced terms for the event.
Generally, for UK horse racing, the place portion of Each-way bets will be settled on the following place terms:
For handicaps with 16 or more participants, a quarter of the odds for the first four places
For handicaps with 12-15 participants, a quarter of the odds for the first three places
For all other races with 8 or more starters, one-fifth of the odds for the first three places
For races with 5, 6 or 7 participants, a quarter of the odds for the first two places
For races with less than 5 participants, the money bet is invested in the "winner"
In all races, the final number of runners will be the number of runners under starting orders. Bets will not be accepted if the second bet exceeds the win bet. Each-way doubles, trebles, and accumulator bets will be settled Win for Win and Place for Place as per the above.
Non-standard placement terms
Some races may be offered with non-standard placing terms with additional placings. These terms will be stated at the time of bet placement, but will be determined by the number of horses running in the race at the start (not at bet placement). In the event of non-runners and/or withdrawals, we reserve the right to change these enhanced placing terms to the standard placing terms listed above.
Dead Heats (tie)
When two teams tie, half of the bet amount is lost, and the full odds are paid out to the other half. If there are more than two ties, the bet amount will be proportional, as applicable.
Favorite/2nd Favorite
Bets will only be accepted to win at the starting price for the 1st and 2nd favorites. The place portion of any bet inadvertently accepted for unnamed favorites will be settled as a win bet.
If two selections start as joint favorites, the stakes will be divided equally. When three or more selections start as joint favorites , the stakes will be divided proportionally. However, if such joint favorites or co-favorites are returned at a price at which, regardless of the outcome, no profit could accrue to the favorite's backer, the unnamed favorite will be treated as a non-runner, both in singles and accumulators.
If the favorite is withdrawn before the starter's orders, but too late for a new market to be formed, bets on the favorite in that particular race will be void. If a joint or co-favorite is withdrawn, the stakes on that selection will be void, and the remaining stakes will be split equally among the selections that occur.
Forecast Bet (double)
Forecasts are accepted for all races with 3 or more actual runners and will be settled as a straight forecast (selections to finish 1st and 2nd in the correct order) according to the computer's straight forecast dividend. If fewer than 3 actually run in a race, all forecasts for that race will be void. In the event that no straight forecast dividend is declared, forecasts will be settled according to the NSL's straight forecast chart, provided 3 or more actually run in that race.
You can take starting prices or show prices in direct forecasts when available, on a fixed price forecast. If any withdrawal results in a total Rule 4 (Deductions) of £0.10 or greater than a fixed price forecast, it will be settled in the computer forecast dividend.
When a customer selects ABC combined predictions and bets for 6 bets, this will be settled as 6 straight predictions as follows:
AB BA
AC CA
BC CB
Forecast bets containing unnamed favorites are not accepted.
If any prediction contains a non-runner, the total bet will be placed to Win on the other selection. For fixed-price predictions, the remaining selection will be settled in SP.
In races where a horse finishes alone and no predicted dividend is returned, all forecast bets naming that horse to finish first will be settled as a Single SP Win on the winning horse. All other forecast bets on the race are lost.
If two or more horses tie for first or second place, separate dividends will be declared and paid for each qualifying prediction. For fixed-price predictions, the total odds will be paid out with the stake divided according to the number of horses that tie.
Tricast Bets
You can bet in advance at Early or Show prices on straight Tricast bets , where available, and fixed Tricast prices . This is available on all horse races with 8 or more runners. If any withdrawal results in a total set out in Rule 4 (Deductions) of £0.10 in £ or more than a fixed price, the Tricast will be settled with the computerized Tricast dividend . However, if no computerized Tricast dividend is declared (e.g., in cases without a handicap), a fixed Tricast price will be settled as a computerized straight forecast dividend on the first two named selections, regardless of where the third named selection finishes. The following applies to Tricasts and fixed price Tricasts : if one selection does not run, the bet will be settled as a straight forecast with the computerized dividend. If there are two non-runners, the bet will be settled as a single SP on the remaining selection.
Tricasts , including unnamed favorites, are not accepted.
If two or more horses tie for first, second, or third place, separate dividends will be declared and paid to each qualifying Tricast . In fixed-price Tricasts , the total odds will be paid with the stake divided according to the number of tied horses. Tricasts are accepted for singles only.
Show/Board Prices
In the event of a horse being withdrawn, no Show/Board price will be set after the time of withdrawal unless the market is reformed.
Early morning/Day of Event prices
After the final declarations stage, non-participants do not place bets. Rule 4 (deductions) will apply.
Reservations
In reserve races, all bets placed before a reserve horse is declared to run and if the reserve has not been increased when the bet is placed, such bets will be settled based on the 'no reserve runners' result. Each bet The "no reserve runners" result will be determined based on the number of runners, excluding reserve runners, who start the race. In races where reserves have a price but do not participate, Rule 4 (Deductions) will not apply. The exception is when a non-runner is presented as a substitute and must participate, then they are a non-runner, therefore, Rule 4 (Deduction) will apply.
Withdrawals, other than AntePost / Future Horse Racing
When a horse is withdrawn before it is under the starter's orders, or the starter officially determines that it did not run in the race, stakes will be returned to the withdrawn horse and winning bets will be subject to deductions in accordance with Rule 4 (Deductions). The rate of deduction will be based on the price of the withdrawn horse at the time of withdrawal on the following scale:
Rule Table 4 (Deductions)
Deduction Table for Withdrawals Other than AntePost
1/9 less - £0.90
2/11 to 2/17 - £0.85
1/4 to 1/5 - £0.80
3/10 to 2/7 - £0.75
2/5 to 1/3 - £0.70
8/15 to 4/9 - £0.65
8/13 to 4/7 - £0.60
4/5 to 4/6 - £0.55
20/21 to 5/6 - £0.50
Draw at 6/5 - £0.45
5/4 to 6/4 - £0.40
8/5 to 7/4 - £0.35
9/5 to 9/4 - £0.30
12/5 to 3/1 - £0.25
16/5 to 4/1 - £0.20
9/2 to 11/2 - £0.15
6/1 to 9/1 - £0.10
10/1 to 14/1 - £0.05p
Over 14/1 - No deductions
If two or more horses are withdrawn before standing under a starter's orders, the total deductions will not exceed £0.90 in £. If a horse is withdrawn and a new market is formed, all bets placed at Show prices prior to the new show will be subject to the above deductions. If a new withdrawal occurs after the market has been reformed, bets placed at Show prices in the original market will be subject to an additional deduction based on the price of the withdrawn horse in the original market. Bets placed in the new market will be subject to a deduction based on the current price.
The above scale also applies to non-participants in advance price races and will be used for other events where we specifically announce that deductions will be applied in accordance with Rule 4 (Deductions).
ReRuns
In the event of a false start, etc. , resulting in a race being re-run, "by order of the starter" the race will be void and bets will be returned on the horses not taking part in the re-run. Refunds for the remaining runners are subject to Rule 4 (Deductions). The number of runners taking part in the re-run governs the terms of the place.
Walkovers and horse racing canceled
Walkovers and cancelled races count as races, but any horse involved will be treated as a non-runner for settlement purposes.
Best Odds Guaranteed (BOG)
If you can bet at starting prices (SP) and if it's higher, we'll pay the higher price. If you bet at 4/1 and the selection wins at a SP of 5/1, we pay 5/1. If the horse wins at odds of 3/1, we pay 4/1.
This applies to UK and Irish horse racing only.
This applies to Early pricing, Board pricing, and for singles and multiples.
This offer applies to new and existing ULTRA bet customers.
This offer does not include horse racing Ante Post/Futures, Tote /PMU, Pool Bets, any ULTRA bet packages with multiple, enhanced odds or any other “special” bets.
In the case of a Rule 4, we will pay at the higher rates, if applicable, after the Rule 4 deduction has been applied.
First Past The Post (FPTP) Rules
First Past The Post (FPTP) or "double result" concession means that we will pay the horse that crosses the line first, even if it is subsequently disqualified or relegated in the race.
The FPTP rule is used on all UK and Irish racing, for single and multiple bets only.
This currently applies to race win markets and only to each market. way .
No betting restrictions apply.
Technical dead heat rules may apply.
Circumstances in which FPTPs do not apply;
Horses disqualified for not weighing correctly (including incorrect weight or because the rider did not weigh in).
Horses that are disqualified for following the "wrong course".
Any subsequent appeal or amendment other than on race day.
Races declared void.
Bets on originally placed horses that are demoted.
Any "Ante post" or "Horse Racing Future" bet.
Bets placed or settled using PMU or odd Tote .
A correction to a result given in error by the judge before the weigh-in.
Any other markets offered, including but not limited to forecasts and tricasts , match betting, distance betting or special bets.
Horse Racing Markets Derivatives/Additional.
No Bets/Winner without Favorite
Where we offer prices on an event without one or more nominated selections, for settlement purposes the finishing position of the "without" selection(s) will be ignored.
If there are fewer than five runners (including nominated selection ( s)) or at least one of the nominated selections is withdrawn, not under the starter's orders, all bets will be void.
In the event of a horse other than a nominated "no" selection being withdrawn, not under the starter's orders, stakes on that selection will be void. Bets on the remaining horses in the race will be subject to a deduction in accordance with Tattersall's R4 based on the no market price of the withdrawn horse(s) at the time of withdrawal.
"betting without" selection(s) .
Dead Heat rules apply.
Best Odds Guaranteed (BOG) does not apply.
First to Post (FPTP) does not apply.
Place bets
Place betting markets allow you to predict that a horse will finish in the first number of specified places.
In the event of a horse being withdrawn, not under the starter's orders, bets on that selection will be refunded. Bets on the remaining horses in the race will be subject to a percentage deduction in accordance with the Rule 4 table below based on the place-only market price of the withdrawn horse(s) at the time of withdrawal.
|
Price Range at the time of Withdrawal |
|
Number of Places Offered |
|||
|
|
|
|
|
|
|
|
Decimal |
Fractional |
|
2 |
3 |
4 |
|
Over 15.0 |
Over 14/1 |
|
0 |
0 |
0 |
|
Over 11.0 |
Over 10/1 |
|
5 |
0 |
0 |
|
Over 6.5 |
Over 11/2 |
|
5 |
5 |
5 |
|
Over 5.0 |
Over 4/1 |
|
10 |
5 |
5 |
|
Over 4.0 |
Over 3/1 |
|
15 |
5 |
5 |
|
Over 3.25 |
Over 9/4 |
|
20 |
10 |
5 |
|
Over 2.75 |
Over 7/4 |
|
20 |
10 |
10 |
|
Over 2.5 |
Over 6/4 |
|
25 |
15 |
10 |
|
Over 2.2 |
Over 6/5 |
|
25 |
15 |
10 |
|
Over 1.9 |
Over 10/11 |
|
25 |
20 |
10 |
|
Over 1.8 |
Over 4/5 |
|
30 |
20 |
15 |
|
Over 1,615 |
Over 8/13 |
|
30 |
20 |
15 |
|
Over 1,534 |
Over 8/15 |
|
35 |
25 |
20 |
|
Over 1.4 |
Over 2/5 |
|
35 |
30 |
20 |
|
Over 1.3 |
Over 3/10 |
|
40 |
30 |
20 |
|
Over 1.25 |
Over 1/4 |
|
50 |
35 |
25 |
|
Over 1,181 |
Over 2/11 |
|
50 |
40 |
25 |
|
1,181 or less |
2/11 or less |
|
50 |
50 |
25 |
The number of places paid must remain constant. For example, if we were originally paying three places and the race is reduced to seven or fewer runners, we will still pay three places. The only exception to this is when the number of runners is equal to or less than the number of places offered. In this case, all bets will be void.
Dead Heat rules apply.
Best Odds Guaranteed (BOG) does not apply.
First Past The Post (FPTP) does not apply .
Hedging Bets
• 2 Places - A price will be offered for the horse to win the race. If the horse finishes second, bets on that selection will be refunded.
• 3 Places - A price will be offered for the horse to win the race. If the horse finishes second or third, bets on that selection will be refunded.
• 4 Places - A price will be offered for the horse to win the race. If the horse finishes second, third, or fourth, bets on that selection will be refunded.
In the event of a horse being withdrawn, not under the starter's orders, bets on that selection will be refunded. Bets on the remaining horses in the race will be subject to a deduction in accordance with Tattersall 's R4 based on the price in the Cover Bet market of the withdrawn horse(s) at the time of withdrawal.
Dead Heat rules apply.
Best Odds Guaranteed (BOG) does not apply.
First Past The Post (FPTP) does not apply .
Favorites vs. Outsiders
These markets are grouped match bets in which a short-priced runner (or runners) (Favorites) are matched against all other runners in the race (Outsiders). The group containing the winning runner is defined as a winning selection. If a named Favorite is withdrawn without the starter's orders, all bets will be void/returned. If an Outsider priced at 6/1 or less is withdrawn without the starter's orders, all bets will be void/returned.
Dead Heat rules apply.
Best Odds Guaranteed (BOG) does not apply.
First Past The Post (FPTP) does not apply .
Threesomes
These markets are grouped match bets in which three named runners are matched against three other named runners in a race. The bet is on which group has the runner with the highest final score.
If a named runner is withdrawn without starter's orders, all bets will be void/refunded.
Dead Heat rules apply .
Best Odds Guaranteed (BOG) does not apply.
First Past the Post (FPTP) does not apply.
Match Bets
Bets are on which horse has the best finishing position (with 1st being the best).
If one horse in a race fails to finish, or takes the wrong course, the other horse will be deemed the winner. If neither horse finishes, bets will be void.
If a named runner is withdrawn without starter's orders, all bets will be void/refunded.
Dead Heat rules apply .
Best Odds Guaranteed (BOG) does not apply.
First Past the Post (FPTP) does not apply.
Horse racing in the UK and Ireland
Horse racing data licensed by the British Horseracing Board Limited .
If no official SP is returned, or if no price is accepted, all bets will be settled at the last approved industry show. If no industry show is provided, bets will be settled at Tote odds .
If on the day of a race the surface is changed (e.g. Turf to All Weather or vice versa) bets will stand.
Outside the UK and Ireland
For some major overseas horse races, an industry SP and Forecast/ Tricast may be declared. In these cases, if no price is accepted and the Tote ( Parimutuel ) is not requested, bets will be settled based on the SP and Forecast/ Tricast dividends declared by the industry. Normal placing terms will apply for each-way bets .
If on the day of a race the surface is changed (e.g. Turf to All Weather or vice versa) bets will stand.
Ice hockey
All games must start on the scheduled date (stadium local time) for bets to stand. If the venue changes, bets already placed will stand as long as the home team remains designated as such.
If both the home and away teams in a listed match play at the away team's home ground, bets will stand as long as the home team is still officially designated as such; otherwise, bets will be void.
All competitions/matches (unless otherwise stated) - All live pre-match markets
All bets include extra time/penalties unless otherwise stated.
In the event of a game being decided by a penalty shootout, one goal will be added to the winning team's score and the game total for settlement purposes.
This does not apply to markets that exclude extra time/penalties if played.
Push rules apply to two-way markets. Single bets are returned; in multiples/ parlays, the selection is treated as a non-runner.
3-Way markets are settled based on the score at the end of regulation time, with the exception of When Will Game End , which is a 3-Way market that includes extra time/penalty shootouts.
Odd or Even Team Totals: If your team does not score, bets will be settled as even.
Will there be overtime in the game? Overtime (if applicable) must begin for bets to stand.
The following markets exclude extra time/penalty shootouts for settlement purposes:
Asian Handicap
Asian Goal Line
Draw No Bet
Puck Line (3-Way)
Game Total (3 ways)
Double Chance (3 ways)
Money Line (3-Way)
Team Totals (3-Way)
Race to Markets
Total/Team Goals Exactly
Team to Score First/Last
To Score Last in Regulation
Next Goal Scored
Who Will Win Most Periods
Total/Home and Away Goals Scored
Period Betting
10 Minute Markets In-Play/Live
Highest Scoring Period
Highest Scoring Period - If 2 or more periods have the same score, the tie will be settled as the winner.
Period Betting - The relevant period must be completed for bets to have action, unless the outcome of the specific market has already been determined.
Live 10-Minute Markets: The designated match duration of 10 minutes, for example, must be completed between 31 and 40 minutes for bets to have action, unless the outcome of the specific market has already been determined. For settlement purposes, the 51-60 minute duration will not include overtime if played.
Match Winner
Bets are void in the event of a tie, unless there is extra time (or another way of determining victory) when bets stand on the official result.
Club matches listed as friendlies (regulation only) and international friendlies (regulation only): all pre-match and live markets
All bets will be settled based on the score at the end of regulation time and excluding extra time if played, unless otherwise stated below.
Even or Odd Game Totals: If there is no score, all bets will be settled as even.
Team Odd or Even Totals: If your team does not score, bets will be settled as evens.
The following markets include extra time/penalty shootouts for settlement purposes:
Win the match (including overtime/penalty shootouts)
Win the trophy
To qualify
When Will Game End
Penalty shootout winner
Correct score in penalty shootout
IIHF World Championships and Olympic Games
Settlement of match- up bets will be determined by the positions in the Official Final Ranking at the end of the specified tournament. If the teams remain at the same level, bets will be void.
Top scorer of the tournament/team: The player who scores the most goals during the competition will be considered the winner. Whether competing or not, registered or not. Dead heat rules apply.
To qualify from the group: The team that advances to the qualifying round of the preliminary stage will be deemed the winner.
Player Statistics
Markets can be offered
Regardless of the country and tournament, all bets on Player Statistics are calculated based on the results in regular time, excluding the result of extra time and penalty shootouts.
If a player did not participate in the game, bets on that player will be void/returned.
Game Number in Suspension Markets
To calculate the number of 2-minute suspensions in a given period or game, each 2-minute suspension is counted as 1.
Double minor penalties (double minors) (2+2 minutes) count as 2 suspensions of 2 minutes each.
All penalties awarded before the start of a period refer to the previous period. Penalties awarded at the end of the game also refer to the previous period (3rd period or overtime).
Delayed suspensions that have not taken effect because a goal was scored are not counted, regardless of whether or not they were included in the official match record.
Goalscorer markets (first/last/anytime)
Bet on the name of the player who will score the first/last goal or who will score a goal at any point in the game.
Bets will be placed on a player participating in a specific match.
Futures/Ante Post
NHL Regular Season Points/ NHL Regular Season Match- Ups / Wins: Team must complete at least 80 regular season games for bets to have action, unless the outcome of that particular betting option has already been determined.
NHL Conference Winner: The team that reaches the Stanley Cup Final will be considered the conference winner.
Bet on outright victory/conference/divisions
Bets remain valid regardless of a change of team location, a change of team name or the length of the season.
Series bets
Bets will be void if the prescribed number of games (as specified by the respective association) are not completed or changed.
Motorsport
F1 / Formula 1 Racing
Race bets are settled based on the official FIA (Fédération Internationale de l'Automobile, the official governing body of Formula 1) standings at the time of the awards ceremony.
Driver/Constructor Evaluation
According to the Drivers'/Constructors' Championship standings and FIA rules, each driver is given the odds of winning the Formula 1 season's Drivers' Championship. Provisions for Each bet apply. way .
Bet per game/group
Two drivers or constructors/racing teams will be directly compared/grouped for betting purposes, and prices will be offered on which of them will occupy a higher position in the drivers'/constructors' championship according to the FIA and official rules. There must be a minimum of 16 races for bets to stand.
Individual bets on the Grand Prix
All drivers who start on the formation lap are considered participants. Podium positions will be used to determine 1st, 2nd, and 3rd place for betting purposes.
Qualifying markets
Bets will be settled based on the official qualifying times recorded by the FIA. For fastest leaderboard bets, the times recorded in Phase 3 are taken into account. If, for any reason, the third phase does not take place, bets will be settled based on the official start data, as compiled by the FIA. Penalties for starting lineups/subsequent disqualifications do not apply for settlement purposes. Drivers must start the first qualifying phase for bets to stand. When betting on the fastest driver in Sessions 1 and 2, drivers must start in the specified phase for bets to stand.
Start of the race
A race is considered to have started as soon as the signal for the induction lap is given.
Number of drivers in the final classification/groups that finished the race/finished last/in the final classification/groups that did not finish the race/both cars in the final classification
According to FIA regulations, at the time of the award ceremony, a driver is considered finished if he has completed at least 90% of the laps in relation to the winner's number of laps (rounded up to the next number of laps).
Points/podium placement
Bets are settled based on the result at the time of the awards ceremony. Disqualifications and/or subsequent reviews do not affect the outcome of the bet.
Highest Finishing Position/Race Match- up
If both drivers fail to complete the race, the driver with the most laps completed will be deemed the winner. If both drivers are eliminated on the same lap, bets will be settled based on the official standings at the time of the awards ceremony.
Final position markets
If both drivers fail to complete the race, the driver with the most laps completed will be deemed the winner. If both drivers are eliminated on the same lap, bets will be settled based on the official standings at the time of the awards ceremony.
Racing bets
Bets are settled according to the official standings at the time of the awards ceremony.
Bet on the winning car
All cars will be considered participants. For position calculations, the position during the ceremony will be used to determine 1st, 2nd, and 3rd place.
Margin of Victory/Qualifying Margin of Victory
Bets will be settled according to the official FIA results at the time of the awards ceremony.
Fastest lap
Bets are settled according to the official FIA result at the time of the awards ceremony.
Will there be a safety car period during the race?
A safety car is a special car that enters the track at a specific time and is placed in front of the leading car. If the race starts with a safety car, all bets on a safety car period during the race will win. If the race ends with a safety car, but the safety car doesn't have time to pass in front of the leading car, the bets will still win. Virtual safety cards are not considered in the calculation of bets in this market.
Virtual safety car during the race
A virtual safety car is defined as the requirement to slow all cars to a certain speed limit, maintain a safe track, and continue racing. Unlike the normal safety car procedure, a real car does not drive the cars; instead, drivers see VSC messages on the road and slow down to the required speed. If the race starts or ends in a condition with a virtual safety car, the bet option will be settled as Yes. Normal safety car periods do not count towards this market.
Group bet
The winner is the driver with the highest position at the time of the awards ceremony. If all drivers in the group are eliminated, the driver with the most laps is deemed the winner. If no driver in the group passes and two or more drivers retire within the same number of laps, dead heat rules will apply. Drivers are grouped for betting purposes only. If a driver does not compete, bets will be void. In the case of non-starters, a fee deduction will be made in accordance with Rule 4 (Deductions). Bets will be settled based on the official FIA result at the time of the awards ceremony.
First driver/car retired (initial lap count)
The driver must start on the first practice lap. Bets will be settled based on the number of laps during which the race car retires. If more than one race car is eliminated on the same lap, dead heat rules will apply.
First Constructor Elimination (Introductory Lap Count)
Bets are valid as soon as the first formation circle begins. The winner is the manufacturer of the first retired car. If more than one race car is eliminated on the same lap, dead heat rules apply.
Bet on the 1st round
Bets will be settled on the first completed lap after the start of the original race. Any official restarts will not count unless the first lap of the original race has not been completed. In this case, bets will be settled on the first completed lap.
Leader bets after Round 1
When settling bets, the driver who is the first to cross the start/finish line after a qualifying race lap (the initial lap does not count) is deemed the winner. If a lap is not completed, bets will be void.
Leader bets after a certain number of rounds
When settling bets, the driver who crosses the start/finish line after a specified race lap, according to official FIA data, is considered the winner. Bets will be void if the specified number of laps is not completed.
NASCAR/BUSCH RACE
Outright race bets
The field includes all drivers not listed by name. Bets on drivers who do not qualify for the race will be void. The race must take place within one week of the scheduled race date for bets to stand. The official winner of the NASCAR race is also considered the winner of the bet (this also applies to races that finish prematurely for any reason).
Driver Racing Match- Ups
Bets will be settled based on the official NASCAR result. If one of the two competitors does not finish the race, the other driver will be deemed the winner. If neither driver finishes the race, bets will be settled based on the number of laps completed. If both drivers are eliminated on the same lap, bets will be settled based on the official position determined by race director.
Both named drivers must start the race (i.e., cross the starting line); otherwise, bets will be void. If a named driver is replaced by a substitute driver before the start of the race, Match- up bets will no longer have action.
If a driver is substituted during the race, bets will be settled based on the substitute driver.
Prop races
Prop races are settled based on the official NASCAR race result.
KART AND INDY RACES
Betting on outright races
The field includes all unlisted drivers. Bets on drivers who do not qualify for the race will be void. The race must take place within one week of the scheduled race date for bets to stand. The winner of the race according to the official governing body's regulations will also be counted as the race winner for betting purposes. This also applies to all races that finish early.
TOURIST CARS
All race bets will be settled based on the official standings of the respective governing body at the time of the awards ceremony. Subsequent appeals will not affect the outcome of the bet. More information on evaluating individual betting options can be found above in the Formula 1 section.
Drivers' Championship
For each driver, according to the drivers' championship standings list and the rules established by the governing body, the probabilities of winning the drivers' championship are given during the corresponding touring car season.
Betting on individual races
All drivers participating in the warm-up lap are counted as runners. Podium finishes will be used to determine 1st, 2nd, and 3rd place for betting purposes.
A1
Race bets are settled based on the official standings of the governing body of A1GP, the sport's governing body, at the time of the awards ceremony. This will not be affected by any subsequent appeals. Please refer to the Formula One rules. One on the settlement of bets in specific markets.
RALLY
Race bets are settled based on the official classification determined by the official race organizers and will not be affected by any subsequent appeals.
MOTORBIKES
For all results, the official podium result immediately after the race is final. Subsequent changes and disqualifications do not count for betting purposes.
Betting on individual races
All drivers who are at the start of the warm-up lap are counted as participants.
Betting on games
Both drivers must start for bets to stand. If both drivers fail to complete the same lap, bets will be void. The driver who completes the most laps is deemed the winner.
Bet on the 1st round
Bets will be settled on the first lap of the original race. All official restarts will be ignored unless the original first lap was not fully completed. In this case, bets will be settled on the first completed lap.
Group bets
All nominated riders must start for bets to stand, otherwise all bets will be void.
Netball
Game betting
If the venue of a match is changed, bets already placed will stand as long as the home team remains marked as such. If the home or away team are swapped for a specific match, bets placed on the originally listed selection will be void. For bets to stand, the match must be played to completion, unless the outcome of the bets has already been determined.
Push rules apply unless otherwise stated. Single bets will be refunded; for multiples/ parlays , the selection qualifies as a non-runner.
Pre- match Betting
All pre-match bets exclude overtime if played, unless otherwise stated.
In-play/Live Betting
EXCLUDES extension, unless otherwise indicated.
Quarter/Half bets on the game EXCLUDE overtime.
The designated quarter/half must be completed for bets to stand, unless settlement of bets has already been determined.
Match winner; where offered, bets will be refunded in the event of a draw, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
OLYMPIC GAMES
Any bets related to the podium/medals will be based on the official and final podium order.
Any subsequent disqualification will not count for betting purposes.
For sports betting under the general rules, the normal rules for sports betting apply, where applicable.
POKER
Outright bets
No runner, no bet. Markets may be subject to Rule 4 (Deductions).
All other bets will be settled according to the official tournament results, where available.
POOL
Outright bets
All participants in a tournament will be priced to win the entire tournament, regardless of whether non-participants compete, bet, or not.
Outright markets may be subject to a Rule 4 (Deduction).
Betting on games
If the match starts but does not finish, the player who progressed to the next round, or the player who achieved victory (points) in the team competition, will be deemed the winner for settlement purposes.
Handicap/Total Rack Bets
If the set number of racks is not completed in the match, all bets will be void. In the event that the match has started but not finished, bets will be void unless the outcome has already been determined.
Rugby League
Rugby bets are settled based on the result after 80 minutes of play, unless otherwise stated. The term 80 minutes of play includes any stoppage time.
In the event of a change of opponent, all bets on this game will be void.
If the venue of the match changes, bets already placed will stand as long as the home team is marked as such. If the home and away teams are swapped for a given match, bets placed on the originally listed selection will be void.
Abandoned matches
All bets will be void except on markets where the outcome has already been determined.
Outright bets
Regular season only, unless otherwise noted. Teams' final standings at the end of the scheduled schedule will determine seedings, with no playoff or subsequent inquests (and possible point deductions) permitted by the respective leagues.
Finish in last place: Will be established by the team that finishes in the last position of the stipulated league after the end of the regular season.
To be relegated: When a market is offered, settlement is based on the rules of the specified league.
Betting on games
Handicap Betting / Alternative Handicap Betting (Including Live)
In 2-way markets, bets will be void in the event of a tie.
Total 2-Way Points / Total 2-Way Alternate Points / Total 2-Way Team Points
When the scores are at the same level as the total points obtained, bets will be void.
Match and team totals / alternate totals (including live)
In 2-way markets where scores are on par with total points achieved, bets will be void.
Draw-No-Bet
If the game ends in a draw, bets will be considered void/draw/returned.
1st / 2nd Half – Draw-No-Bet
If the 1st/2nd half of a specified match ends in a draw, bets will be considered void/drawn/returned.
Next try 2-way
Where there is no next try scored, bets will be void.
Total tries market / Total team tries / Highest number of tries (including alternatives)
In 2-way markets where the scores are at the same level as the quoted odds, bets will be void. For these markets, tries include penalty tries .
First Scoring Play / Team's First Scoring Play / First Scoring Play of 2nd Half / Will Score in 1st (2nd Half) / Team to Score First / Team to Score 1st Try / Last Scoring Play of 1st Half / Last Scoring Play of Match / Team to Score Last / Team to Score Last Try / Time of 1st Try / Time of Team's 1st Try ;
For all these markets, the try includes the penalty try . For all scoring markets, conversions do not count.
The team that scores first wins the game
Includes overtime, if played.
Double Result
Predict the outcome of the specified match at half time and full time.
Margin of victory, including exact and alternative
For settlement purposes, full-time margin is used (tie-in option is available).
Race to the markets
Predict which team will reach a specified points total first (none of the options are available).
Half-time bet
First-half markets are settled at the end of the first half. Second-half markets are settled at the end of regulation time and exclude overtime, if played.
Other Markets
Live game – to win in extra time / to qualify / to lift the trophy
Where offered, all markets will be settled, including all overtime periods if played.
Half-time betting – live game
For live half-time bets, the designated half must be completed for bets to stand (unless the outcome of the specific market has already been determined). Live half-time bets exclude overtime if played, and in the case of 2-way half-time markets that end in a draw, bets will be considered void/tie/returned.
Total team tries
Penalty tries count. Bets only have action during regulation time.
The team will win both halves / Win both halves / The team will win neither halves
Both halves must be completed for bets to stand.
Will one of the two teams score 3 unanswered tries?
Either team must score three tries in the game without the opponent scoring a try at halftime. Penalty tries count.
Any other markets affected by incomplete tournament schedules will be void. Exceptions will apply to markets already determined.
Lance Todd Trophy : Applies to the Rugby League Challenge Cup Final . The Man of the Match is decided at the end of the match and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.
Rugby League Nines
Unless otherwise stated, bets on Rugby League nines matches are settled according to the specific tournament regulations and exclude extra time if played.
Rugby Union
Unless otherwise stated in all Rugby, bets are settled on 80 minutes of play. The 80-minute period includes any stoppage time.
Unless otherwise stated, bets on Rugby sevens and Rugby tens matches are settled according to the specific tournament regulations and exclude extra time if played.
In the event of a change of opponent, all bets for that match will be void.
Abandoned matches
All bets will be void except on markets where the outcome has already been determined.
Betting on games
Handicap Betting / Alternatives / Additional Handicap Betting (Including Live) / Game and Team Totals / Alternative Totals (Including Live)
For 2-way markets, cancellation/tie/refund rules apply.
For 3-way markets with a tie, one option will be calculated as the winner.
Total Odd/Even Points and Total Team Odd/Even Points
Zero counts as Par for settlement purposes.
Draw-No-Bet
If the game ends in a draw, bets will be considered void/draw/returned.
Match winner
Bets will be refunded in the event of a tie, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
1st/2nd Half - Draw-No-Bet: If the 1st/2nd half of a specified game ends in a draw, bets will be considered void/submitted/returned.
Next try 2-way
Where there is no next try scored, bets will be void.
Total tries market / Total team tries / Most tries (including alternatives)
In 2-way markets where the scores are at the same level as the quoted odds, bets will be void. For these markets, the try includes the penalty try .
2-Way Odd/Even Team Totals
Zero counts as Par for settlement purposes.
First Scoring Play / Team's First Scoring Play / First Scoring Play of 2nd Half / Will Score in 1st (2nd Half) / Team to Score First / Team to Score First Try / Last Scoring Play of First Half / Last Scoring Play of Match / Team to Score Last / Team to Score Last Try
For all these markets, the try includes the penalty try . For all scoring markets, conversions do not count.
Result of the 1st try / 1st half of the score
Predict the team that will score the first try , combined with the first half result. A price can be quoted for No Tryscorer . For this market, the try includes the penalty try .
Team to score first and the result of the match
Predict the team that will score first combined with the result of the match, excluding overtime if played.
Highest Scoring Half / Team with the Highest Scoring Half
The second half total excludes overtime if played. A draw is an option.
Double Result
Predict the outcome of the specified match at half time and full time.
Margin of victory including exact and alternate
For settlement purposes, full-time margin is used (tie-in option is available).
Race to the markets
Predict which team will reach a specified points total first (no options are available).
Half-time bets
First-half markets are settled at the end of the first half. Second-half markets are settled at the end of regulation time and exclude overtime, if played. The relevant half must be completed for bets to have action, unless the specific market outcome has already been determined.
Match result (4-way) / Win in overtime / Lift the trophy / Qualify / Match to go to overtime
Settlement will include overtime/sudden death and kicking competition if played.
Half-time / Live Betting
For live half bets, the designated half must be completed for bets to stand (unless the outcome of the specific market has already been determined). Live half bets exclude overtime if played.
Team to score first/last try
The market includes the No Try Marked option.
Team to score first/last
Includes overtime if played.
The team that will win both halves / Win both halves / The team that will win neither halves
Both halves must be completed for bets to stand.
Tryscorer 's First/Last/Anytime Markets
Bets on players not participating in the match will be void/returned.
First Tryscorer
If your player enters the field after a try has been scored, your bet will be canceled/refunded. If your player entered the field at any time before the first try is scored, your bet will stand. Penalty tries do not count for this market. If the first try is a penalty try , the scorer of the second try will be considered the winner for settlement/calculation purposes.
Last Tryscorer
Bets will stand on players who took any part in the match for the purposes of the last tryscorer . If the last try is a penalty try , bets will be settled according to the result of the previous tryscorer .
At any time the Tryscorer (including two or more, three or more)
Bets will stand on players who participate in ANY part of the match. Bets on players in a match that is not completed will be void/refunded, except for those in which the outcome has already been determined (i.e., they have already scored a try ).
Outright bets
Regular season only, unless otherwise noted. Teams' final standings at the end of the scheduled schedule will determine seedings, with no playoff or subsequent inquest (and potential point deductions) permitted by the respective leagues.
Finish in last place: Will be settled by the team that finishes in the last position of the stipulated league after the end of the regular season.
To be relegated: When this market is offered, settlement is based on the rules of the specified league.
Season bets
Maximum Tryscorer : Sold only in the regular season (playoffs do not count).
Finish Bottom: Settled on the team finishing bottom of the table (regardless of whether they are relegated or not).
Any other markets affected by incomplete tournament schedules will be void. Exceptions will apply to markets already determined.
Rugby Special
In the event of two or more teams reaching the same stage of the competition, draw rules will apply.
team related markets' try ", penalty tries count for settlement purposes.
If two teams finish first in any league/group, where applicable, the official competition rules will determine the winner for settlement purposes.
Any other markets affected by incomplete tournament schedules will be void. Exceptions will apply to markets already determined.
Snooker
Outright bets
No participant, no bet: With the exception of Ante-Post bets placed on any player who participates in qualifying for a given tournament but fails to qualify for the main tournament. These bets will be considered losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright.
Outright markets may be subject to a Rule 4 (Deductions).
Betting on games
In the event a match starts but is not completed, the player who advances to the next round or is awarded the win will be deemed the winner for settlement purposes.
First color legally potted / Pot the first ball / Pot the last ball (excluding the free ball)
In the case of a re-rack , the original frame will count for settlement purposes, provided a color/ball was pocketed. Bets do not include foul shots.
Player's total points in the first odd/even frame
For settlement purposes, zero counts as even.
Leader after first 4 frames / Score after first 4 frames
The first 4 frames must be completed for bets to stand.
Biggest break of the match
In the event of a re-rack , only the highest break in the official counting frame will determine settlement. Dead heat rules apply. If the regulatory number of frames in a match is not completed, changed, or differs from those offered for betting purposes, bets will be void.
Total odd/even frames of the match
If the statutory number of frames in a match is not completed, changed or different from those offered for betting purposes, bets will be void.
Session bets ( pre -match and live game)
All session bets refer to a specific number of frames – as designated in each market, e.g., frames 1-4; 5-9; 10-13; 14-19, etc. – and will be settled according to the results related to the specified frame range quoted. The first frame of the specified mini-session must be played for bets to stand.
If the game ends naturally during the session, bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12).
For the following mini session markets; in the event of abandonment, withdrawal or disqualification, bets will be void unless there is no conceivable way that the frames and/or games could be played to their natural conclusion without unconditionally determining the outcome of that market:
Biggest break in a tournament
Tie rules apply.
147 breaks in a match / Total breaks of 50+ in a match
In the event of a game starting but not being completed, bets will be void unless the outcome of the specific market has already been determined.
A break of 50 or more in frame 1 / A century break in frame 1
In the event of the first frame not being completed, bets will be void unless the outcome of the specific market has already been determined.
Race to 3,4,5 frames
The respective frame must be completed for bets to stand.
Highest individual break (match/tournament)
Player must complete at least one frame/match for bets to stand.
Number of frames in the match
If the regulation number of frames in a match are not completed, bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the outcome of that market.
Revised match bets
Where match review bets are offered (between sessions), one frame of the following session must be completed for bets to stand.
Nationality of the Winner
Bets are valid regardless of withdrawals.
Elimination stage
The player must bowl a shot in the tournament for bets to stand.
Live
First color legally potted in the frame / Next first color potted in the frame (excluding the free ball)
In the case of a re-rack , the original frame will count for settlement purposes, provided a color was pocketed. Bets do not include foul shots.
Player who will pocket the first ball / Next frame who will pocket the first ball
In the case of a re-rack , the original frame will count for settlement purposes, provided a ball was potted. Bets do not include foul shots.
Next frame markets
If the nominated frame is not played, bets will be void.
Next frame / Next frame handicap (points) / Current frame winner / Next frame winning margin
If a frame starts but is not completed, all bets will be void. Bets stand in the event of a re-rack .
Total points of the next frame / Biggest break of the next frame
If a frame starts but is not completed, all bets will be void unless the outcome has already been determined. Bets stand in the event of a re-rack .
Live mini-session
Winner - Predict the outcome of the specified mini session
Handicap - Predict the outcome of the specified mini session after applying a handicap
Score - Predict the score of the match after the specified mini session.
Race Track
Running Track Team/Club
Pre-match - If the match is abandoned before the full completion of the competition, all bets will stand, assuming the progress of the match would not have affected the outcome, or the event is rescheduled/resumed within 24 hours, otherwise bets will be void.
All markets will be settled based on the result after the completion of the last round (league games) or podium presentation (individual/Grand Prix competitions).
Subsequent appeals, disqualifications and point deductions do not count.
Squash
Betting on games
In the event of a match starting but not being completed, all bets will be void, unless after the match has started a player is disqualified, in which case the player/team that progresses to the next round or is awarded a victory will be deemed the winner for settlement purposes. In the event that the regulatory number of games is changed or different from that offered for betting purposes, the player/team that advances to the next round or is awarded a victory will be deemed the winner for settlement purposes.
Handicap Betting / Match Totals
In the event of withdrawal or disqualification, bets will be void unless the outcome has already been determined. If the regulatory number of games is changed or different from those offered for betting purposes, all bets will be void.
Live Points Betting
A player is offered to win the designated point. If the point is not played, due to play or the end of the game, all bets on that point will be void. If the designated point is awarded as a penalty point, all bets on that point will be void.
Current and next game odd or even
In the event of a game starting but not being completed, all bets will be void.
Total Player Points / Total Match Points
In the event of retirement or disqualification, bets will be void unless the outcome has already been determined or there is no conceivable way the set and/or game could be played to its natural conclusion without unconditionally determining the outcome of that market.
Current and Next Game Winner / Current and Next Game / Margin of Victory, Total Points / Run(s) of Current and Next Game
In the event of a game starting but not being completed, all bets will be void unless the outcome has already been determined.
The markets below are based on a regulatory number of games being played. In the event that the regulatory number of games is changed or differs from those offered for betting purposes, all bets will be void: -
Correct Game Score / Player Total Points / Match Total Points / Current and Next Game Winner / Current and Next Game Total Points / Current and Next Game Run(s) / Current and Next Game Winning Margin.
Table tennis
Where applicable, podium appearance will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
If any of the named players in a match change before the match starts, all bets will be void. If a match starts but is not completed, all bets will be void, unless the specific market outcome has already been determined. Bets on undetermined markets, even when a natural outcome would result in an indisputable result, are void.
Live Game Markets (Current and Upcoming)
The specified game must be completed for bets to stand, unless the specific market outcome has already been determined.
Rush to live markets
Bets are settled based on the first player to reach the required number of points in the match in question. If neither player reaches the required number of points (due to retirement), bets on that market will be void. If the match in question is not played, all race markets for that match will be void.
Live Points Betting
Bets are offered on a player winning the designated point. If the point is not played, due to the game or the end of the game, all bets on that point will be void.
Total Points Betting Market
Bets are based on the regulatory number of games played. If the regulatory number of games changes or differs from those offered for betting purposes, all bets will be void.
Live handicap betting
Markets are based on the regulatory number of games played. If the regulatory number of games changes or differs from those offered for betting purposes, all bets will be void.
Tennis
In the event of any of the following circumstances, all bets will stand:
A change of time and/or day of departure
A change of location
A change from an indoor court to an outdoor court or vice versa
A change of surface (before or during a match)
Betting on games, including live betting
In the event of a match starting but not being completed, all bets will be void unless after the match has started a player is disqualified, in which case the player/team that progresses to the next round or is awarded the win will be deemed the winner for settlement purposes.
A delayed, unplayed or postponed match will only be treated as a non- runner and cancelled/returned for settlement purposes when the match or event/competition is cancelled.
Outright bet / No favorites bet / Quarter bet / Half bet
No participant, no bet. Markets may be subject to Rule 4 (Deductions).
Quarter Winner / Half Winner
Indicate the quarter of the tournament from which the winner will emerge (1st / 2nd / 3rd / 4th). Indicate the half of the tournament from which the winner will emerge (top / bottom).
The specified tournament must be completed in full for bets to stand.
Betting on the finalists / Final prediction / Reaching the final
No participant, no bet. The specified tournament must be completed in full for bets to stand.
Tournament betting
Both players in a given match must play 1 point in the tournament for bets to stand. If the players advance to the same tournament round, bets will be void.
Set Betting
Bets will be void if the statutory number of sets is not completed or changed.
Winner of the first set
In the event of the first set not being completed, bets will be void.
Tie -Break in the first set
In the event of the first set not being completed, bets will be void, unless the tie -break has started, in which case bets will be settled as “Yes”.
Tie -Break in the match
In the event of the match starting but not being completed, all bets will be void unless a tie -break has already occurred, or if it is impossible for a tie -break to occur.
Double Result
Prices may be offered on a given player to Win or Lose the first set and then proceed to Win or Lose the match. If the match starts but is not completed, all bets will be void.
Total sets
Both 2-way and 3-way markets may be offered. 3-Way has "Exactly" as an option. Bets will be void if the regulatory number of sets is not completed or changed.
More aces
In the event of disqualification or withdrawal, all bets will be void unless settlement has already been determined. Bets are settled based on official tournament statistics.
1st serve of the game
A two-way market offering a player to hold or break the first service game of the match. The first service game must be completed in full for bets to stand.
1st service outage
Name the first player to break serve in the match. If there is no break in the match, bets will be settled as a draw/nil.
Break Point Occurrence
Bets are offered if a player has a break point; for example 0-40, 15-40, 30-40.
Where the format dictates that after 40-40 there are a minimum of two points to be played, the "Yes" selection will be calculated as won when the non-serving player has a one-point 'advantage'
Where the format dictates that after 40-40 only one point will be played, the "Yes" selection will be calculated as Won when the score reaches 40-40
Number of sets, including live
In the event of disqualification or withdrawal, all bets will be void unless the final set has started or settlement of the bet has already been determined.
Markets based on total games/games with handicap, including live
These general rules apply to Individual Set Games, Match Games, Player Games, and Handicap Bets (based on games won). In the event of a loss of points/games, these will count towards the final settlement.
For the purposes of all these markets, a match tie -break is counted as one game.
Handicap, total games in a match, and player games markets are based on a regulation number of sets (see related Set Betting). If the regulation number of sets changes or differs from those offered for betting purposes, all bets will be void.
At the end of the match, all the games that each player wins individually are totaled and the handicap is applied to determine the handicap winner.
Nationality of the winner
Nationality as displayed by the sport's governing body. Bets stand regardless of withdrawals.
Fastest service of the tournament
The player must serve 1 ball for bets to stand. Bets will be settled based on the official tournament results.
Number of Aces / Double Faults
In the event of disqualification or withdrawal, all bets will be void unless settlement has already been determined. Bets are settled based on official tournament statistics.
How many sets will the player drop during the tournament?
In case a player withdraws from the match/does not start a match (forfeit), this will count as a 2-set loss for best of 3 matches and 3 sets for best of 5 matches.
Elimination stage
The player must play 1 point in the tournament for bets to stand.
Match tie breaks
In some competitions, matches that go to one set are decided by a tie -break.
If a match is decided by a tiebreak , the match tiebreak will be considered the third set. Bets on the set will be settled as 2-1 for the winner of the tiebreak .
Any bets placed in error for the correct score or number of games in the third set will be void.
International Premier Tennis League
Tie Bets – Settlement will be based on the official result.
Single Set Match Betting - Specifically for the final single set match of a tie, settlement of markets will be based on the first player(s) to reach 6 games (and the score at that point), and will ignore any subsequent 'catch up ' games played in the set.
If during a set a player is substituted, all bets will stand.
Live Game Markets (Current and Upcoming)
The player serving in the relevant game is denoted by (Serve/ Svr /•).
If the wrong player is indicated as (Serve/ Svr /•), then all bets placed on the current or next game, current or next game score, current or next game deuce , points bet or first point of the next game will be void, regardless of the result.
In the event of the next scheduled game being a tie -break in the match, all bets on that game will be void, with the exception of the first point of the next game.
Game to Deuce will be resolved as Yes if either player/team wins the game with 40 or the score reaches 40-40 at any stage.
If any match includes the awarding of penalty points by the referee, all bets on that match will stand. If the referee awards a penalty match, or if a match is not completed due to a player injury, all bets on that match will be void, except for the Deuce Match if the settlement has already been determined. In the event of forfeiture of points/matches, these will count towards the final settlement.
Live Set Betting
The match must be completed for bets to stand. In the event of disqualification or withdrawal, all bets will be void.
Live Set Winner (Current and Upcoming)
In the event of a set starting but not being completed, all bets will be void unless settlement of bets has already been determined.
Live 3rd / 4th / 5th set Yes/No
In the event of a set starting but not being completed, all bets will stand provided one point of the specified set is played.
Live Set Score (Current and Upcoming)
If no subsequent set is played, bets on that set will be void. The indicated set must be completed for bets to stand. In the event of a loss of points/games, these will count towards the final settlement.
In some competitions, matches that go to one set are decided by a tie -break.
If a match is decided by a match tiebreak, the match tiebreak will be considered the third set. Bets on the set will be settled as 2-1 for the winner of the match tiebreak , and the winner of the third set will also be settled accordingly. Any bets placed on the winner of the next game or the score of the next game will be void if the next game is a match tiebreak , although any bets on the first point of the next game will stand. Any bets placed incorrectly for the correct score or number of games in the third set will be void.
Total games in next live set
If no subsequent set is played, bets on that set will be void. See also the general rules for total games markets. In the event of a loss of points or games, these will count towards the final settlement.
Live Points Betting
Bets are offered on a player winning the designated point. If the point is not played, due to the game or the end of the match, all bets on that point will be void. If points are lost, they will count towards the final settlement.
If the indicated point is awarded as a penalty point, all bets on that point will be void.
Bets stand regardless of whether a point occurs in the tie -break or not.
Live tie -break markets (including match tie -breaks)
If the tie -break is not played in the specified set, all bets on these markets will be void. All bets stand regardless of whether the tie -break includes a penalty point award.
If the umpire awards the tie -break as a penalty game before the match starts, all bets on the tie -break will be void.
If the tie -break is awarded as a penalty game while it is in progress, bets on the tie -break winner will stand, but bets on the tie -break score will be void. Bets on the tie -break total points will only be settled if the tie -break has already exceeded the relevant line or would have to exceed the line to reach a natural conclusion.
In the event of a tie-break not being completed through disqualification or withdrawal, all bets on the tie -break will be void, with the exception of the tie -break total points as detailed above.
If the official result of a tie -break is not specified (e.g. whether awarded as a penalty game or by disqualification), all bets on the tie -break will be void, with the exception of tie -break total points as detailed above.
Live – Player's serve is broken during the match
In the event of disqualification or withdrawal, bets will be void if the player has not already been disqualified (unless there is no conceivable opportunity for him to serve again - in which case bets will be settled on the player who has not been disqualified).
Live - Incorrect service
If the wrong player is indicated as (Server/ Svr /•), any bets placed on the current or next game, current or next game score, points bet or first point of the next game will be void regardless of the result.
Volleyball
Pre -Match
The following markets will be void if the match is not completed, unless the outcome of the specific market has already been determined:
To win the match
Odd/Even Match Total
Correct set score
Double result (result of the first set and the match)
Match Handicap - Sets
Match Handicap - Points
Total points
Total team points
For individual set markets, in the event of the set not being completed, bets will be void unless the specific market outcome has already been determined:
Winner of the first set
First set total odd/even
First set handicap
Total points of the first set
First set winning margin
Correct score of the first set
Scoring after 2/3 sets
In the event of points deductions applied by referees, the official results will be used for settlement purposes in all markets.
If the venue of the match is changed, bets already placed will stand, provided the home team is still designated as such. If the home and away teams in a listed match play at the away team's venue, bets will stand, provided the home team is still officially designated as such; otherwise, bets will be void.
Qualification will be decided by the team advancing to the next round of the specified competition and includes the result of a golden set, if played.
For competitions where two-match ties have a golden set to decide which team advances, the golden set does not count towards the settlement of regular match/set markets.
Live
The following markets will be void if the match is not completed, unless the outcome of the specific market has already been determined:
To win the match / Set betting / Total points in the match / Total team points in the match / Handicap set betting
For individual set markets, if the set is not completed, bets will be void unless the outcome of the specific market has already been determined.
For live point betting, bets are offered on a team winning the indicated point. If the point is not played, due to the game or the end of the set, all bets on that point will be void.
Current/Next Set Leader: If the quoted number of points is not reached in the specified set, the team that wins the set will be deemed the winner.
In the event of referee-imposed point deductions, the official results will be used for settlement purposes, with the exception of race to points markets and bets that have already been determined.
The Golden set (when applicable and offered) is calculated based only on what happens in that specific set ( golden ).
Water polo
Outright bets are all-in , whether they compete or not. Where applicable, podium placement will determine settlement. Subsequent disqualifications and/or appeals will not affect bets.
All game markets will be settled in regulation time unless otherwise stated.
Regulation time must be completed for bets to stand, unless otherwise stated. If a game starts but is not completed, bets will be void, unless the specific market outcome has already been determined.
Odd/Even Markets
Any score of zero is considered even for settlement purposes.
Live markets
Bets are settled on regulation time unless otherwise stated. Regulation time must be completed for these bets to stand, unless the specific market outcome has already been determined:
Handicaps / Full Time Result / Total Goals / Alternative Handicaps / Next Goal / Team Total Goals / Double Chance / Winning Margin / Double Result / Run To Markets / Odd-Even Total Goals / Team Total Goals Odd-Even / Draw-No-Bet
The following live markets will be settled at the end of extra time/playoff:
2-Way Match Winner / Go to Extra Time / Total Extra Time / Go to Penalties / To Win Penalties / Team to Score Next Penalty
The following props may be offered for each half or quarter and will be settled at the end of the designated half/quarter. If a specific half/quarter is not completed, bets will be void unless the specific market outcome has already been determined.
Winter sports
Sports:
Alpine Skiing
Biathlon
Bobsleigh
Cross-Country Skiing
Freestyle skiing
Luge
Nordic combined
Skating
Skeleton
Ski jumping
Snowboard
Event Markets ( including Outright / Podium / Winning Continent / Winning Nationality)
All bets are settled according to the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee, or any official body deemed to have such authority for competitions. Subsequent disqualifications and/or appeals will not affect bets.
If the conditions of a specific event are changed from those originally listed by the official governing body, bets will be void unless the settlement of the bet(s) has already been determined, e.g. changed official distance (note: for cross-country skiing and biathlon bets will be void if the official (listed) distance is changed, but will stand if the actual course distance is changed) / fewer rounds or order of events, with the exception of ski jumping events, where results will stand for markets as long as a round is completed in full (including if the event/round is subject to a restart, but excluding the winning margin - see rule below).
Specifically, for live ski jumping, if an event is abandoned during the 2nd round, meaning the 1st round results become the official outcome of the event, then any bets placed after the 1st round has concluded will be considered void.
Specifically, for outright Cross-Country Skiing , Tour de Ski and Ski Tour Canada markets, settlement will be based on the official final ranking published by the governing body, regardless of whether all scheduled events take place.
If a specific event (determined as: after a final list of competitors is known) is suspended or postponed bets will remain valid until the event is completed.
Participants must pass the starting line/gate for bets to stand, otherwise bets will be void and stakes returned. In the event of a competitor withdrawing/being disqualified before the specific event, Rule 4 (Deductions) may apply to bets.
Bets on any participant who takes part in qualifying for a specific event but fails to qualify for the Main Round(s) will be graded as losers.
For settlement purposes, the result is determined at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
Specifically, for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross-country ski race, all bets on the event will be void.
Live Round/Leap 1 Markets - If an event is abandoned before the completion of Round 1, bets will be void unless settlement of the bet(s) has already been determined.
If an event restarts during Round 1/Leap, all bets placed on markets offered in-play prior to the restart will be void unless settlement of the bet(s) has already been determined.
Group bets
If one or more participants do not participate in a specific event, bets will be void. Dead heat rules apply.
Qualifying markets
When markets are offered (including match betting) specifically related to qualifying stages/rounds, the results of the official governing bodies are used. Qualifying rankings are based on times/distances and/or FIS points, where applicable. (If two participants achieve the same time, the participant with the fewest FIS points will be deemed the winner.) When FIS points are not applicable, participants with the same time/distance will be settled as a draw.
Match Betting
Both participants must leave the starting line/gate for bets to stand. If an event consists of only one round, the official results of that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round, the other player will be deemed the winner.
Bets on Round 1 matches (Race 1 or Jump 1); both participants must leave the starting line/gate for bets to stand. If an event is abandoned before the completion of Round 1, bets will be void.
General bets on live ski jumping matches; if an event is abandoned during the 2nd round, meaning that the results of the 1st round become the official result of the event, then any bets placed after the completion of the 1st round will be considered void.
For multi-round events, if both participants fail to qualify for the next round, settlement will be based on the official standings from Round 1/Race.
If both participants fail to record a result in the official Round/Race 1 classification, either by failing to finish or being disqualified during Round/Race 1, bets will be void.
If both participants qualify for the next round, but neither completes the event, bets will be void. For cross-country ski racing competitions, the official final placing of the event will be used to determine the settlement.
If a player is disqualified or withdraws after starting before the first round is completed, or after both players have qualified for a new round, the other player is deemed the winner, assuming that player completes the respective round.
If a player is disqualified during a subsequent round, when the other player in the match has not yet qualified for that round, the disqualified player is deemed the winner.
If the conditions of a specific event are changed from those originally listed by the official governing body, bets will be void, e.g. shorter course distances/fewer rounds or jumps/order of events; with the exception of ski jumping events, where results will stand for match bets as long as a round is completed in full (including if the event/round is subject to a restart).
Biathlon time games
Settlement will be based on course time only (not overall time including shooting penalties).
Cross-country games
Settlement will be based on the fastest specified route time.
Other sports
Air hockey
Matches are played best of 5 or best of 7. Each set is first to 7 points to determine the set winner (there is no clear two point rule).
In the event of a match starting but not being completed, markets will be void unless the outcome of the specific market has already been determined.
Archery
Outright bets are all-in , whether they compete or not. The podium appearance will determine settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Match Betting - In the event of a match starting but not being completed, markets will be void unless the specific market outcome has already been determined.
An arrow that touches only a scoring boundary line, known as Line Breaker or Line Cutter , receives the highest score.
An arrow that bounces off or hangs off the target will still score based on the mark it makes on the target's face.
Arrows that miss the target score 0 (count as lost).
All other decisions are at the judge's discretion.
Archery (individual)
During this round, all archers shoot 36 arrows (6 series of 6 shots each).
If the archers score the same points, the tiebreaker will be the archer who scored the most 10s (if the score is equal, then 9s, 8s , etc. ).
Popular Markets
Total Starting Points Over/Under
Total points of the 1st set over/under
1st set 1st shot 10, 9, 8, 7, 6, 5, any other (missed included)
1st set 1st shot total points over/under
1st Set 1st Shot Exact Color Yellow/Red/Blue/Black/White
1st Set Total Odd/Even Points
Head to Head (H2H) Shooting (Recurve)
In these rounds, participants shoot 3 arrows in each series (5 series possible).
Athletes receive two points for winning each set after shooting three arrows.
If both athletes get the same score after shooting three arrows in a set, they both get one point.
The first athlete to score six points wins the game.
If the match ends in a 5-5 tie, the match will be decided by one arrow; a Shootout/Overtime. Each athlete fires one arrow; the highest score wins. If both shoot the same number or miss, a new arrow will be required.
Total and Handicap markets do not include Shoot -Off/Overtime.
Head-to-Head (H2H) Shooting (Compound)
In these rounds, participants shoot 3 arrows in each set (5 possible sets).
Athletes receive two points for winning each set after shooting three arrows.
There is a cumulative scoring system in this variation.
The athlete with the highest score after 15 throws wins the game.
If the match ends in a tie (for example, 145-145), the match will be decided by one arrow; a Shootout/Overtime. Each athlete fires one arrow, and the highest score wins. If both athletes shoot the same number or miss, a new arrow is required.
Total and Handicap markets do not include Shoot -Off/Overtime.
Popular Markets
Winner of the W1/W2 match
Set winner W1/X/W2
Total Starting Points Over/Under
Set Over/Under Point Total
1st set 1st throw 10, 9, 8, 7, any other
1st set 1st shot total points over/under
1st Set 1st Shot Exact Color Yellow/Red/Blue
1st Set Total Odd/Even Points
Team round
Each match for recurve consisted of the best of four sets of six arrows (two per athlete) and for compound consisting of four series of six arrows (two per athlete) with accumulated points culminating in the Team fight.
If the match ends in a tie, a tiebreaker will be held with three arrows for scoring, one arrow for each team member; In the event of a tie, the team with the arrow closest to the center will win; If the tie persists, the second (or third) arrow closest to the center will determine the winner.
Total and Handicap markets do not include Shoot -Off/Overtime.
Mixed Team Round
Each match for recurve consisted of the best of four sets of four arrows (two per athlete) and for compound composed of four arrowheads (two per athlete) in accumulated scoring.
If the match ends in a tie, a scoring contest will be held with two arrows, one arrow for each team member. In the event of a tie, the team with the arrow closest to the center will win. If the tie persists, the second (or third) arrow closest to the center will determine the winner.
Total and Handicap markets do not include Shoot -Off/Overtime.
At the Olympic Games, in the World Archery Championship medal matches, and in the World Archery Cup events, teams alternate shooting three arrow segments. For other events, alternating shooting is optional.
Athletics
For all track and field events, we use the result at the time of the podium presentation or medal ceremony. Any subsequent disqualifications, for any reason, do not count.
We reserve the right to apply a Rule 4 deduction in the event of withdrawal prior to the start of an event.
Basketball shots
It's played between multiple players who make 2- or 3-point rolls in a series of elimination rounds until the final winner. If the points are equal, all players with the same score advance to the next round.
Each player takes turns shooting 10 two-point shots from the free throw line, awarding two points for a successful free throw and zero for a unsuccessful free throw. This is followed by the players taking turns shooting 10 shots from the same three-point positions, awarding three points for a successful free throw and zero for a unsuccessful free throw.
Canoe / Kayak
All-in , whether they compete or not. The podium appearance will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Chess
All bets are based on the official match result. If a match is postponed or a player is substituted, all bets will be void.
The game must be completed for bets to stand, unless the specific market outcome is already determined.
Match winner; where offered, bets are refunded in the event of a draw, unless there is extra time (or another way of determining victory) when bets stand on the official result.
Combat sports
Outright bets are all-in , whether they compete or not. Where applicable, podium performance will determine payout. Subsequent disqualifications and/or appeals will not affect bets.
Prices are offered for each fighter to win the fight, and in the event of a draw, all bets will be void and refunded. If a fighter is replaced by another fighter, all bets will be void and refunded.
Curling
Outright bets: are all-in , whether they compete or not.
Match Betting - All matches will be settled according to the final result . For betting purposes, extra ends will count.
Outright Betting: For outright betting purposes, if a blank outright price is not offered for a specific outright, all bets will be void if the outright is a blank (0-0)
Diving
Participants must complete a dive for bets to stand, otherwise, bets will be void and refunded. The podium appearance will determine settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Equestrian
All-in , whether they compete or not. The podium appearance will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of whether riders change nominated horses during an event.
Fencing
Outright bets are all-in , whether they compete or not. Where applicable, podium performance will determine payout. Subsequent disqualifications and/or appeals will not affect bets.
To win the match: Prices are offered for each participant to win the duel, and in the event of a draw, all bets will be void and refunded. If one of the participants is replaced by another fighter, all bets will be void and refunded.
Gymnastics
Competitors must attempt a discipline/round for bets to stand. Podium placement will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
Judo
All bets will be settled based on the official result at the time. Subsequent disqualifications/changes do not count for betting purposes.
Kabaddi
The game must be completed for bets to stand, unless the specific market outcome is already determined.
Match winner; where offered, bets will be refunded in the event of a draw, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
Lacrosse
Outright Tournament Bets - All bets will stand.
Match Betting: Matches must last 60 minutes for bets to stand. Extra time is included for settlement purposes. All bets will be void if the match is not played on the scheduled date.
Proposal involving players: Both players must have some participation in the game for bets to stand.
Player Market: Both player points and games are determined by each player's goals and assists, as indicated in the score box on each league or tournament's official website.
Live: Overtime is included for settlement purposes. The match must be completed for bets to stand, unless the specific market outcome has already been determined.
Modern Pentathlon
Participants must cross the starting line for bets to stand, otherwise, bets will be void and refunded. The podium appearance will determine settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Pelota
For markets that have already been determined, in the event of early abandonment, cancellation, suspension, etc.; any bets accepted on these markets will stand.
Pesapallo
All games must start on the scheduled date for bets to stand. For settlement purposes, extra innings do not count. If a game is postponed or canceled before the start time, all bets will be void.
Rowing
All-in , whether they compete or not. Where applicable, podium appearance will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
In the event of a race starting but not being completed (e.g. no winner declared) all bets will be void.
Sailing / yacht
All-in , whether they compete or not. Where applicable, podium appearance will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
To win the match: In the event of a race starting but not being completed, the player/team that progresses to the next round or is awarded the win will be deemed the winner for settlement purposes.
Sport shooting/Pistol shooting
Compete all-in or not. Podium appearance will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
In the event of a match starting but not being completed, markets will be void unless the specific market outcome has already been determined.
Counting down can be applied in case of a tie; from the final number of the set of 10, then the number of 10s in the previous sets, and 9, etc., if necessary.
Individual Pistol Shooting
Ten shots for each set
The target consists of points 1-10 (minimum 1 maximum 10)
The target has 2 colors (1-6 White) and (7-10 Black)
For each set, the player can earn a maximum of 100 points, for a game a maximum of 300 points.
Missing score 0.
Popular Markets
Total Starting Points Over/Under
Total points of the 1st set over/under
1st set 1st shot 10, 9, 8, 7, any other (missed included)
1st set 1st shot total points over/under
1st Set 1st Shot Exact Color Black/White
1st Set Total Odd/Even Points
H2H Pistol Shooting
The game consists of 1 set
Ten shots are fired by each player
The target consists of points 1-10.9 (minimum 1, maximum 10.9)
The target has 2 colors (1-6.9 White) and (7-10.9 Black)
The player can earn a maximum of 109 points.
Missing score 0.
At the end of the game, if the points are equal, the players will shoot one more time.
( Shoot -Off) The player who scores the most points wins. If the points are equal, the players will shoot again.
Total and Handicap markets do not include Shoot Off/Overtime.
Popular Markets
Winner of the W1/W2 match
Total Starting Points Over/Under
1st set 1st throw 10, 9, 8, 7, any other
1st set 1st shot total points over/under
1st Set 1st Shot Exact Color Black/White
1st Set Total Odd/Even Points
Juice
The winner of the fight will be determined at the end of the fight by the chief referee. Any subsequent disqualifications or changes will not count for betting purposes.
If any match/fight does not take place within 24 hours of the scheduled start time, bets will be void.
Surfing
Outright bets: May be subject to Rule 4 (deduction). Participants must start Round 1 of a specific competition for bets to stand. Otherwise, bets will be void and refunded. The standings at the time of the podium presentation (according to the official ASP result) will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. If a specified event is not completed in full, bets will be void and refunded.
Matchups: Will be decided by the surfer's highest progress in a specific competition. If both named participants are eliminated in the same round of a specified tournament, the winner, for betting purposes, will be deemed the surfer with the highest score. In the event of a tie in scores, bets will be void. Both named surfers in a match must compete in Round 1 for bets to stand.
Heat Betting : All surfers must enter the water during the specified heat for bets to stand, otherwise bets will be void and refunded.
Swimming (and artistic swimming)
All-in , whether they compete or not. The podium appearance will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Tae-kwon-do
All bets will be settled according to the official result at the time. Subsequent disqualifications/changes do not count for betting purposes.
Triathlon
Participants must cross the starting line for bets to stand, otherwise, bets will be void and refunded. The podium appearance will determine settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Ultimate Frisbee
For markets that have already been determined, in the event of early abandonment, cancellation, suspension, etc .; any bets accepted on these markets will stand.
Weightlifting
All-in , whether they compete or not. The podium appearance will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Wrestling (Greco-Roman, freestyle and Olympic)
The podium appearance will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To win the match: In the event of a draw, all bets will be void and refunded. If a fighter is replaced by another fighter, all bets will be void and refunded.
WWE Fight
Matches are settled according to the final decision given during the broadcast. Any subsequent changes after the broadcast do not count for betting purposes.
-tag-team events with five or more entrants (e.g. The Royal Rumble ) are “ All-in” Run or Not ”, bets on any non-runners are lost and any unquoted runners will count for betting purposes.
SPORTS BETTING RULES
Sportsbook Rules
All sports
Theoretical Return to Player - RTP
Considering all bets placed, 85% (eighty-five percent) of the amounts bet will be returned to players as prizes.
Connection guarantee and stability
ULTRA bet guarantees connection stability 99.9% (ninety-nine and nine tenths percent) of the time, and is not responsible for occasional connection drops.
In the event of server shutdowns or access closures for maintenance, ULTRA bet undertakes to provide advance notice.
Bet confirmation
Bets will not be valid if there are insufficient funds in your account.
A bet you request will only be valid once it has been accepted by ULTRA bet 's servers . Each valid bet will receive a unique transaction code/ID.
ULTRA bet is not responsible for the settlement of any bets that are not issued with a unique transaction code/ID. If you are unsure about the validity of a bet, please check your account history or contact us.
Should a dispute arise, you and ULTRA bet agree that ULTRA bet 's transaction journal database will be the final authority on such matters.
Bet Settlement (All Sports)
Statistics provided by the official score provider(s) or the official website of the competition or game in question will be used to settle bets. Where statistics from an official score provider or official website are not available, or where there is significant evidence that the official score provider or official website is incorrect, we will use independent evidence to support the settlement of bets.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
For markets already determined, in case of early abandonment, cancellation, suspension, etc. , any bets accepted on these markets will stand . For example, if a football match is abandoned and the score is 2-1, bets on over/under 0.5, 1.5, and 2.5 will stand, and any other lines will be declared void/returned.
Bets on undetermined markets, even where a natural conclusion would cause an indisputable result, are void.
Result and Payment
All bets are subject to these Betting Rules.
ULTRA bet reserves the right to suspend a market and/or cancel any bet at any time. When a market is suspended, any bets placed will be rejected. ULTRA bet also reserves the right to cease betting on any market at any time without prior notice.
The "Possible Win" or "To Return" calculation available on the website is for informational purposes only, and all bets will be calculated using the accepted odds stake. In multiple bets with void selection ( s ), the "Possible Win" or "To Return" value is reduced in line with this selection being removed only.
If a customer includes a non-candidate or void selection in a multiple bet, the bet will be settled on the remaining selections only.
Winnings from resulting bets are added to your betting account balance. Any funds/winnings credited to an account in error should not be considered available for use, and ULTRA bet reserves the right to void any transactions involving such funds and/or withdraw the relevant amount from your account and/or reverse the transaction, either at the time or later upon discovery.
ULTRA bet reserves the right to withhold payment and declare bets on an event void if we have evidence that any of the following have occurred: (1) the integrity of the event has been questioned; (2) the price(s) have been manipulated; or (3) the match has been fixed. Evidence of the above may be based on the size, volume, or pattern of bets placed with ULTRA bet through any of our betting channels. A decision given by the relevant governing body of the sport in question (if any) will be conclusive. If any customer owes any money to ULTRA bet for any reason, ULTRA bet has the right to take this into account before making any payment to that customer.
In the event of a series of bets made by individuals or a syndicate to manipulate the Betting Rules, ULTRA bet has the right to withhold/stop payment or winnings until it is satisfied that no rules have been broken.
For events where there is no official declared "off," the original declared start time of the event will be considered the "off." If for any reason a bet is accepted after the start of an event or match (other than "In-Play/Live" bets clearly indicated on the website), bets will stand if the final result is not known and if no participant/team has gained any material advantage from it at the time the bet was placed. If the result of an event/market is known, ULTRA bet reserves the right to void and return the bet, win or lose. Disputes regarding the times at which bets are placed will be resolved using the transaction logs on our servers. All times indicated on the website and/or referred to by the ULTRA bet team refer to UK time, unless otherwise stated.
In-Play/Live Betting - where we have good reason to suspect that a bet is placed after the outcome of an event/market is known, or after the selected participant or team has gained a material advantage (e.g. a result, submission, etc. ) ULTRA bet reserves the right to void (or return) the bet, win or lose.
If for any reason ULTRA bet cannot properly validate the outcome of a given market (e.g. due to loss of information), all bets will be void, unless the outcome of the bets is already previously determined.
Bets for markets that are “ All in, run” or not ” means that there are generally no refunds for non-runners, non-participants, or non-qualifiers.
Dead Heat Rules
If two or more selections are joint winners, the deadlock rules heat can be used to settle bets. Effectively, when you have a dead heat , one part of your bet is treated as a winner (50%), and one part as a loser (50%). In a four-way dead-heat , one part (25%) would be a winner, and three parts (75%) would be losers.
Dead heats can also occur not only for first place, so in a market with each betting form, then dead heats can occur for second, third, etc. This can be a common occurrence in events such as golf tournaments that will affect the place portion of the bet, top ten , top twenty, etc. In these cases, the calculation is based on the number of remaining places divided by the number of participants involved in the dead heat. heat .
Errors and failures
While every effort is made to prevent errors or omissions, they can still occur due to human error or system issues. Obvious errors, also called palpable errors, or omissions regarding the announcement, publication, or execution of markets, prices, deficiencies, or results sometimes occur despite our efforts to ensure complete accuracy.
Should we make an obvious error, which occurs when the odds/terms offered are materially different to those available in the general market and/or are clearly incorrect given the likelihood of the event occurring, all bets will be void.
If we make an obvious error about the odds/terms of a bet placed on an in-play/live market, all bets will be void.
If we make an obvious error in a bet placed on a market offered before the start of an event, all bets will be void.
We will make every effort to inform customers before the event begins of an obvious error in markets, pricing, deficiencies or terms, but this may not be possible in all cases.
We use multiple data providers to create our markets for the events covered on the website, and some errors or inaccuracies in team or participant names may occur. Bets will stand unless the error or inaccuracy makes a fundamental difference to the composition of the markets (e.g., Bristol Rovers instead of Bristol City), in which case we reserve the right to void any bet on the event.
Cash Out Features
What is Cash Out?
Cash Out gives you more control over your bets and gives you the opportunity to make a return before an event has finished, even if your bet continues to lose. You can cash out a bet in whole or in part. You can choose to cash out your bet at any time and accept the potential winnings offered. If you choose to cash out, the offered amount will be settled, and the final outcome of your bet will not impact the amount returned to your account.
The amount offered will depend on the performance of your selection(s ) and may be higher or lower than your original stake, allowing you to lock in a profit or minimize a potential loss.
When is Cash Out available?
Cash Out is available on selected events, matches, and markets, both pre-match and in-play, on single and multiple bets, for a variety of sports, including Football, Tennis, and Basketball. You can see the special ($) logo on markets while placing bets. If the ($) is not displayed, Cash Out is not available for that sport or market. If you wish to Cash Out, all you need to do is click the ($) or "Cash Out" button located in your open bet details or bet history.
Where Cash Out is available prior to the event and we do not cover the event in-play/live, then Cash Out will be unavailable once the event has started.
You can also Cash Out on your mobile or tablet—simply select the "Open Bets" or "Bet History" sections of your account's History section and select the "Cash Out" tab to display your eligible bets. Once there, you can click the "Cash Out" button below your selection and confirm your decision to settle the bet early.
Partial Cash Out
If you'd like to partially cash out your bet, simply use the slider in the Cash Out popup to adjust your original bet amount to the amount you wish to cash out. Once you've selected the correct amount, click "Cash Out." The remainder of your bet will be settled based on the final outcome of your bet.
Terms and Conditions
The Cash Out feature is available on selected sports, events, matches and markets, both pre-match and in-play, on single and multiple bets, for a variety of sports including Football, Tennis and Basketball.
There is a waiting period for accepting a Cash Out or Partial Cash Out request. If a price changes or a market is suspended, the request may not be successful .
If the Cash Out or Partial Cash Out request is successful, this will be displayed and the bet will be settled immediately, except in the case of partially cashed out bets. The actual final result of the related market will not impact the Cash Out or Partial Cash Out amount.
The amount of cash out or partial cash out offered at any time is the total amount that will be returned to your account if successful.
Some ULTRA bet offers will not apply where the cash out feature was used. See the Terms and Conditions of each offer for details.
All free bets are not available for Cash Out or Partial Cash Out.
Any bets that are settled using Cash Out or Partial Cash Out will not count towards the turnover requirement of any offer.
ULTRA bet cannot guarantee that the Cash Out feature will be available on your bet selection. When Cash Out is available before the event and we do not cover the In-Play /Live event, Cash Out will not be available once the event begins.
ULTRA bet will not be responsible if the Cash Out feature is not available for technical reasons and bets will remain as originally placed during this period.
ULTRA bet reserves the right to accept or decline any bet requested for any sport, competition, market or bet type that is included in the Cash Out feature.
ULTRA bet reserves the right to change, suspend, or remove the Cash Out feature at any time for any event, game, or market. Any bets placed on such events, games, or markets will remain as originally placed.
ULTRA bet reserves the right to reverse the settlement of a Cash Out or Partial Cash Out if the bet or market is settled in error.
Individual sports rules
American football
Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
If the venue of a game is changed, bets already placed will stand as long as the home team remains designated as such. If the home and away teams for a game in the list are reversed, bets placed on the original list will be void.
push rules apply, unless otherwise stated below. Single bets are void, and in multiples/accumulators, the selection is treated as a non-runner.
Pre-game bets (game lines that include second quarter/fourth quarter bets ) INCLUDE overtime unless otherwise noted.
There must be 5 minutes or less of scheduled game time remaining for bets to have action, unless the specific market outcome has already been determined, unless otherwise stated.
All NFL game markets and pregame props will be settled based on game statistics published on game day at www.nfl.com. Subsequent changes will not affect settlement.
push or tie rules apply .
1st half/full time or double result
Predict the result at halftime and at the end of regulation time. The match must be completed for bets to have action. This market EXCLUDES overtime for settlement.
For pre-game props , the game must be completed for bets to have action, unless settlement of bets has already been determined.
Team totals, odd or even.
A team's score of zero will count as even for settlement purposes.
First offensive play of the game
This market is determined by the first offensive play from scrimmage (penalties excluded). If the kickoff is returned for a touchdown, bets will stand for the next kickoff . Incomplete or intercepted passes, and a QB sack or fumble will remain as passing plays. A fumble during the exchange with the RB will be considered a running play.
Total Offensive Yards
Settlement is based on both teams' net yards (includes lost bag yards).
Team that will gain the most passing yards
Payment will be based on the highest number of yards thrown.
Team will gain rushing yards
Settlement will be based on the highest number of total yards gained per rush (includes negative yards).
Penalties
All penalty markets will be based on whether the penalty is accepted. Penalties that are denied do not count.
Props /Player Performance
Push / Tie rules apply .
For the following markets, your player must be dressed/active for bets to stand (as per the Official NFL Game Book):
First/Last Scorer and Anytime Touchdown Scorer
Predict the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdowns will be scored. The player must participate in one or fewer plays for bets to stand.
Pre-game prop bets EXCLUDING overtime
For the following markets, the game must be completed for bets to stand/have action:
1st half / full time or double result
Predict the result at half-time and at the end of regular time.
In-Play / Live In-Play Betting / In-Play / Half In-Play Betting / In-Play Betting / Live Betting INCLUDES overtime unless otherwise stated
The game or corresponding quarter or half must be completed for bets to stand, unless settlement of bets has already been determined.
For settlement purposes:
Halves Betting (Second Half will include points scored in overtime if played, unless otherwise stated)
Quarter Betting (Fourth Quarter will include points scored in overtime if played, unless otherwise stated)
1st half / full time or double result
Does not include overtime if played.
Season Props
All season props are based exclusively on regular season games. Player stats are valid regardless of regular season trades, but players must play a regular season add-on for bets to stand.
Future/Season Bets
Bets on the Super Bowl winner, conference winner, and division winner have action regardless of the length of the season.
NFL regular season wins and matchups are based on teams that have completed all scheduled regular season games, and for the CFL all scheduled regular season games, unless remaining games throughout the season do not affect the outcome.
The AFC/NFC Conference winners are determined by the teams that advance to the Super Bowl.
NFL Division winners are determined by games won during the regular season (NFL tiebreaker rules apply).
Conference Winners Wildcard teams are those teams that qualify for the postseason through the NFL Wildcard selection .
The No. 1 seed in the Conference is the team designated by the NFL as the team that will have home-field advantage during the playoffs.
NFL/NCAAF regular season wins and matchups are based on teams completing the specified minimum number of games.
CFL to Reach Grey Cup - The team that reaches the Grey Cup final will be considered the winner of their respective division.
Conference/Division Betting
Teams participating in an all-around tournament are grouped into conferences and divisions. For example, the NFL is divided into two conferences (the American Football Conference and the National Football Conference ), each containing four divisions (North, East, West, and South). Each participating team is offered a price to win its respective division and conference, as well as other specials based on those divisions or conferences.
Australian rules football
All match markets will be settled, including overtime if played, unless otherwise stated. Regular time must be completed for bets to stand, unless otherwise stated. If the governing body changes the length of a match before kickoff, the revised game length will be considered the official regular time for that match, and all bets will stand until the new regular time is completed.
Betting on the game
If any match ends in a draw, including extra-time if played, bets will be refunded unless a price is offered for a draw. Bets will be settled solely based on the official AFL result.
Matches not played as listed
If the venue of a game is changed, bets already placed will stand as long as the home team remains designated as such. If the home and away teams for a game in the list are reversed, bets placed on the original list will be void.
Quarter Bets (Live and Pre-match)
For all quarter bets, if a specific quarter is not completed, bets will be void unless the specific market outcome has already been determined. If a game goes into overtime, this will be included for settlement purposes (considered a continuation of the fourth quarter).
Half bets (live and pre-match)
For all half bets, if a specific half is not completed, bets will be void unless the specific market outcome has already been determined. If a match goes into extra time, this will be included for settlement purposes (it is considered a continuation of the second half).
Part-time/Full-time or Dual Result
Predict the result of the specified match at half time and full time, including extra time if played.
Team that will score first
The market covers any marker e.g. Goal / Behind for settlement purposes.
Team that will score the first goal
The market covers the goal for settlement purposes only.
Season Bets
Premiership winner , AFL season markets offered will be regular season only and will be based on the official AFL ladder.
If the teams are tied in any market, the team with the best percentage will be considered the winner. (worst percentage for Wooden Spoon ).
Most Losses (Regular Season) – The team with the most losses during the regular season is determined. If two or more teams record the same number of losses, the winner will be determined as the team with the worst win/loss differential. The regular season must be completed for bets to stand.
Badminton
All-in bets are to compete all-in or all-out.
Where applicable, podium presentation will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
To Win the Match - In the event of any of the named players in a match changing before the match starts, all bets will be void.
If a match starts but is not completed, all bets will be void unless the specific market outcome has already been determined. Bets on undetermined markets, even when a natural conclusion would result in an undisputed result, are void.
For example, a game is abandoned at 20-17: Bets on Play Over/ Under 37.5 - The total points are settled as winner/loser respectively, as any natural conclusion to the game would have yielded at least 38 points.
Live points betting is offered on a player winning the designated point. If the point is not played, due to play or the end of the match, all bets on that point will be void. If the designated point is awarded as a penalty point, all bets on that point will be void.
Current/Next Game Leader - If the declared number of points is not reached in the specified game, the team/player who wins the game will be considered the winner.
Bandy
Betting on the game
If the venue of a game is changed, bets already placed will stand as long as the home team remains designated as such. If the home and away teams for a game in the list are reversed, bets placed on the original list will be void.
A game must be completed in its entirety for bets to stand, unless settlement of bets has already been determined.
push rules apply, unless otherwise stated below. Single bets are void, and in multiples/accumulators, the selection is treated as a non-runner.
Pre-match Betting: All pre-match bets exclude overtime, if played, unless otherwise stated.
Bets on live/in-play games EXCLUDE overtime unless otherwise stated
Win after extra time/penalty - Includes extra time/penalty shootout.
If a game is changed from 2 halves of 45 minutes to 3 periods of 30 minutes, bets on the game will stand unless otherwise stated.
Lift the trophy / Qualify: includes extra time / penalties.
Next penalty: includes penalty shootout.
Half in-play/live bets EXCLUDE overtime
The designated half must be completed for half bets to stand, unless the settlement of the bets has already been determined.
For half bets, if a game is changed from 2 x 45 minutes to 3 x 30 minutes, bets will be void.
10-minute Live/In-Play bets EXCLUDE Overtime
The designated game duration of 10 minutes must be completed for bets to have action, unless the specific market outcome has already been determined.
For settlement purposes, the following websites and results details will be used to determine settlement times : - Bandy World Championships www.worldbandy.com
Baseball
If a game is postponed or cancelled before the due start time, all bets will be considered "no action" and bets will be returned/void.
Non-MLB Baseball (including minor league baseball) - Pitchers are not listed, and all bets stand regardless of who pitches for which team. The 8 1/2-inning rule applies, although in the event of a Mercy Rule being called, all bets will stand on the score at that time. For 7-inning games played as part of a doubleheader , the 6 1/2-inning rule will apply.
Push or Draw rules apply, unless otherwise stated below. Single bets are void, and in multiples/accumulators, the selection is treated as a non-runner.
Matches not played as listed
If the venue of a game is changed, bets already placed will stand as long as the home team remains designated as such. If the home and away teams for a game in the list are reversed, bets placed on the original list will be void.
Pre-match bets/lines
All pre-game bets include extra innings unless otherwise stated.
Where the Mercy Rule applies, all bets will stand on the score at that time.
3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the quoted total has already exceeded the quoted total. When this occurs, all bets will be settled as follows: bets over the quoted total will be settled as winners and bets under the quoted total will be settled as losers.
3/5/7 Innings Line - Bets will be settled based on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) midway through the corresponding inning, or the leadoff scorers (with any run line applied) in that inning, in which case the team hitting second will be settled as the winner.
Pre-game props , including player props
Where the Mercy Rule applies, all bets will stand on the score at that time.
Additional innings count unless otherwise specified.
All 1st Innings Props - 1st inning must be completed for bets to stand, unless settlement of bets is already determined.
Game Total Odd/Even - If the combined score is zero, bets will be settled as Even.
Team Odd/Even Total - If the team score is zero, bets will be settled as Even.
Winning Margins - Subject to the 8 1/2 innings rule. Settlement includes extra innings for MLB; for non-MLB, where a game can end in a tie, this option is available. If an MLB game ends in a tie when play is terminated/suspended, bets will be void.
Lead After x Innings - Bets will be settled based on the result after the first x innings have been completed, unless the team batting second is already ahead midway through the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be deemed the winner.
3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the quoted total has already exceeded the quoted total. When this occurs, all bets will be settled as follows: bets over the quoted total will be settled as winners and bets under the quoted total will be settled as losers.
3/5/7 Innings Line - Bets will be settled based on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) midway through the corresponding inning, or the leadoff scorers (with any run line applied) in that inning, in which case the team hitting second will be settled as the winner.
Double header
If two games are played on one day involving the same teams and odds are offered for a single game, the result will be credited to the first game at the start time.
Money line
Subject to the 4½ inning rule.
Racing Line / Alternative Handicap
Subject to the 4½ inning rule.
Pre-game totals / alternate totals
Subject to 4 ½ innings rule EXCEPT where game total has already been exceeded (if game total has already exceeded quoted total, higher bets will be settled as winners and lower bets will be settled as losers).
Team totals
Subject to 4 1/2 inning rule EXCEPT where team total has already been exceeded (if team total has already exceeded quoted total, higher bets will be settled as winners and lower bets as losers).
Go to extra innings
The bottom of the ninth inning must be completed for bets to have action. If the score is tied after 9 innings, this market will be settled as Yes, even if the additional innings are not played due to the game being canceled/suspended.
Will win the (current/next) inning
The top and bottom of the specified inning must be completed unless the team batting second in the specified inning is winning when the game is declared/suspended.
Inning run line (including alternates)
The top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified inning has already covered the run line and cannot be outscored.
Inning total (including alternates)
The top and bottom of the specified innings must be completed for bets to have action, unless the quoted total has already been exceeded at the time the game is cancelled/suspended.
A score in the (current/next) inning
The top and bottom of the specified inning must be completed unless settlement of bets has already been determined.
Leader after 'X' innings
The top and bottom of the specified inning must be completed for bets to have action, unless the batting team is second-leading and cannot be overtaken at the time the game is declared/suspended. In the event of a mercy rule, any incomplete inning leader market will be deemed won by the match winner.
First Come First Served Markets / Team Totals / Total Hits
The 8.5-innings rule applies unless settlement has already been determined, or if the natural conclusion of the game would have determined the outcome of the bets. Specifically, for MLB spring training games, settlement will be based on only 9 innings, where the natural conclusion rule may apply.
If a tied game is canceled or suspended and the natural conclusion of the game requires a winner, all corresponding first-to-last bets will be void. For example, if an MLB game is canceled or suspended at 3-3 after 10 innings, all first-to-last bets will be void. First-to-last bets at 5/6/7 will be settled as None.
Margin of victory
Subject to the 8.5 inning rule. This offer includes additional MLB innings; for non-MLB players, where a game can end in a tie, this option is available. If an MLB game ends in a tie when a game is canceled/suspended, bets will be void.
In-Play / Live
Where the Mercy Rule applies, all bets will stand on the score at that time.
"8.5 / 6.5 / 4.5" inning rules
"8.5 Inning Rule" Run Line Bets
The game must last at least 9 full innings (or 8.5 innings if the team batting second is ahead) for bets to have action. However, if a Mercy Rule is called, all bets will stand on the score at that point. Please note that suspended games do not carry over (with the exception of MLB playoff games - see specific rule).
'6.5 Inning Rule' Run Line Bets (for 7 Inning Games)
The game must last at least 7 full innings (or 6.5 innings if the team batting second is ahead) for bets to have action. However, if a Mercy Rule is called, all bets will stand on the score at that point. Please note that suspended games do not carry over.
Moneyline and "4.5 innings rule" total
There must be at least 5 full innings of play, unless the team batting second is leading after 4 1/2 innings for bets to stand. If the game is canceled or suspended after this point is reached, the winner will be determined by the score after the last full inning (unless the team that scored second scores to tie or take the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is declared). Please note that suspended games do not carry over (with the exception of MLB playoff games - see specific rule). However, if a Mercy Rule is claimed, all bets will stand on the score at that point.
Future Betting - General Rules
Bet on the winner, pennant, and divisions
All bets stand regardless of team change, team name change, season length or playoff format based on the official results of the respective governing body.
Regular season wins/games
A team must complete at least 160 regular season games for bets to stand, unless the remaining games in the season do not affect the outcome.
Regular Season Specials
All markets refer to MLB season-to-date statistics and are transferable between the American League and the National League. Statistics accumulated in any other league do not count.
Markets for "Number of Pitcher Wins"
Refers to the number of wins credited by official MLB scorers.
To win the pennant
The team that advances to the World Series will be considered the pennant winner.
Series Bets
Bets will be void if the legal number of games (according to the respective regulatory organizations) is not completed or changed.
Wildcard bets
Teams that advance to the MLB playoffs via the wild card position will be considered winners.
Basketball
Game bets and props
All games must start on the scheduled date (local stadium time) for bets to stand.
If the venue of the game is changed, bets already placed will stand as long as the home team remains designated as such.
If both the home team and the away team in a listed match play the game at the away team's venue, bets will stand provided the home team is still officially designated as such; otherwise, bets will be void.
There must be 5 minutes or less of scheduled game time remaining for bets to stand/have action, unless the specific market outcome has already been determined.
Specifically, for the '3x3 or Streetball ' version of the sport, the determination will be based on the official rules of the competition (the winner is considered the first team to score 21 or the team with the highest score at the end of the designated 10-minute period). A tie in regulation time results in an untimed overtime, which is won by the first team to score two points in overtime.
push rules apply unless otherwise stated below. Bets on singles are returned/void, and on multiples/accumulators, the selection is treated as a non-runner (returned/void).
If there are markets offered for regular time, including the "Draw" option, overtime will not count.
Match winner; where offered, bets are refunded in the event of a draw, unless there is extra time (or another way of determining victory) when bets stand on the official result.
Pre-game betting, including in-game props
All pre-match bets include overtime unless otherwise stated.
Overtime for multi-game game/draw
If after a multi-game match/tie the scores are cumulatively tied, overtime or any other form of tiebreaker used to determine who advances will not be included for that specific match.
For example, if Game 1 is 61-50 and Game 2 is 52-63, the “overtime” played at the end of Game 2 will be ignored for the purposes of betting on Game 2.
Player Statistics / Results / Player Performance
Bets are available on a designated player's performance in a variety of achievements, such as points, rebounds, assists, blocks, fouls, free throws, etc. Push rules may apply.
The relevant players must be dressed and attend court time for bets to stand/have action. If the named player does not participate in the match, all bets will be void/refunded. Overtime is taken into account for any player props , unless otherwise specified.
Individual player performances are compared for betting purposes in a player comparison. Handicaps may be used and applied to each player's actual score to determine the outcome. Push rules may apply.
Double- Double /Triple-Double - A player must score a 10 or higher in two of the following 5 statistical categories. Triple-Double - A player must score a 10 or higher in three of the following 5 statistical categories: points, rebounds, assists, blocked shots, steals.
Wire -To -Wire
This market is betting on which team will be leading the game at the end of each quarter. Bets on a named team will be lost if they are not leading at the end of all quarters. When offered, "Any Other Result" will be the winning selection in this market if the scores are tied or if different teams are leading at the end of any quarter.
Live/In-Play Betting INCLUDES Overtime
If a game is postponed or cancelled after play has started, there must be 5 minutes or less of scheduled playing time remaining for bets to stand/have action.
Half in-play/live bets INCLUDE overtime
The first half must be completed for first half bets to stand/have action. If a game is postponed or canceled after the start, for both game and second half bets, there must be 5 minutes or less remaining for bets to stand, unless settlement has already been determined.
Live/Live Betting (4th) Quarter
The quarter must be completed for bets to stand/have action unless settlement of bets has already been determined.
NBA Futures / Tournament Props
Regular Season Wins/Games - Team must complete all scheduled regular season games for bets to have action, unless remaining games during the course of the season do not affect the outcome.
To Win the Division - NBA tiebreaker rules apply.
To win the conference - The team that progresses to the NBA championship will be considered the conference winner.
Settlement of all markets will be determined by official standings and statistics provided by tournament governing bodies, e.g., NBA, FIBA.
Outright , division, conference, and regional betting
All bets stand regardless of team relocation, team name change or season length.
Series Bets
Bets are paid according to the official result.
Beach soccer / football
All bets are calculated based on 36 minutes of playing time, 3 periods of 12 minutes each, unless otherwise stated.
Added time and penalty shootouts are taken into account only for no draw bets offered on regular game time, team to advance, tournament winner, etc.
The match will be valid if the game lasts at least 24 minutes. All bets are calculated based on the results so far.
Match winner; where offered, bets will be refunded in the event of a draw, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
Beach volleyball
Outight betting is an all-in or all-out competition. Where applicable, podium placement will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
If the venue of the game (sports field) changes, all bets will stand.
If one of the announced participants of the pair is substituted before the start of the game, all bets on this game will be refunded.
In the event of a game starting but not being completed, all bets will be void unless the specific market outcome has already been determined.
Bets on undetermined markets, even where a natural conclusion would cause an indisputable result, are void.
For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are settled as winners/losers respectively, since any natural conclusion to the set would have yielded at least 36 points.
Current/Next Set Leader: If the quoted number of points is not reached in the specified set, the team that wins the set will be deemed the winner.
Bowling
Outright markets may be subject to a Rule 4 deduction.
Betting on games
A match must be played within 24 hours of its original scheduled start time for bets to stand. If a match doesn't take place for any reason (e.g., a player withdraws due to injury), all pre-match bets will be void and stakes returned. If a match starts but isn't completed, the player who advances to the next round will be deemed the winner.
Boxing / MMA / UFC
Bets on postponed fights will be valid for 30 days. If a fighter is replaced by another fighter, all bets will be void and stakes refunded.
For betting purposes, the fight is considered to have started when the bell is rung to begin the 1st round.
If either fighter fails to answer the bell for the next round, his opponent will be considered to have won the previous round.
In the event of a fight being declared a No Contest, all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.
Money Line / Will win the fight (2 options)
In the event of a tie, all bets will be void and stakes returned, including a fight that ends in a majority draw. Bets will be settled based on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the change was made due to human error during the result announcement).
All bets will have action/stay regardless of changes in the number of rounds to be played.
Fight/Fight Bets (3 Options)
The draw price is offered. Bets will be settled according to the official result announced in the ring. Subsequent appeals/changes do not affect settlement (unless the change was made due to human error during the result announcement).
All bets will have action/stay regardless of changes in the number of rounds to be played.
Fight result 5 options / exact method of victory
Settlement will be based on the official declared result.
Draw or technical draw - A draw is a scorecard tie. A technical draw is when the referee stops the fight before the start of the 5th round for any reason other than a knockout, technical knockout, or disqualification.
Individual Fighter A or B by Knockout or Technical Knockout - A knockout (KO) is when the boxer does not get up after a count of 10. A technical knockout (TKO) is the 3- knockdown rule or if the referee intervenes. Any corner retirement will be considered a technical knockout (TKO) unless the fight is subsequently decided by the judges' scorecards or is declared a No Contest.
Individual Fighter A or B by Decision
This is calculated based on any of the following technical decisions: majority, split, or unanimous. This also includes disqualification.
All bets will stand regardless of changes in the number of rounds to be played.
Round totals
For Boxing (3 minute rounds, for settlement purposes), where a half round is declared, then 1 minute and 30 seconds of the respective round will define the half to be determined under or over.
For UFC (5 minute rounds), where a half round is declared, then 2 minutes and 30 seconds of the respective round will define the half to be determined under or over.
If, for any reason, the number of rounds in a fight is changed, bets on rounds already taken will be void and stakes returned.
Bets on rounds or groups of rounds
If, for any reason, the number of rounds in a fight is changed, bets on rounds already placed will be void and stakes returned.
For betting purposes, betting on rounds or groups of rounds is for a fighter to win by knockout, technical knockout, or disqualification during that round or group of rounds. In the event of a Technical Decision (scorecards) before the end of the fight, all bets will be settled as a Decision victory.
In-game / Live
Boxing
Winner of the 3-way fight
Includes price for the draw
Money Line / 2-Option Fight Winner
Bets are refunded/void in the event of a tie.
Total rounds of 2 options
Complete rounds are used. The round in which the fight ends will be used for settlement purposes. If a fighter retires on his stool between rounds 6 and 7, for example, this will count as Round 6 for settlement purposes—the last fully completed round.
Fight to go the distance
For settlement purposes, the designated official number of rounds must be fully completed for bets to be settled as Yes.
Knockdown Markets (for score/ total etc )
For settlement purposes, a knockdown is defined as a fighter being knocked out or receiving a mandatory 8 count (anything deemed a slip or otherwise by the referee will not count).
MMA
They will go to the end of 3 options
Includes price for the draw.
Money Line / 2-Option Fight Winner
Bets are refunded/void in the event of a tie.
Total rounds of 2 options
Complete rounds are used. The round in which the fight ends will be used for settlement purposes. If a fighter retires on his stool between rounds 2 and 3, for example, it will count as Round 2 for settlement purposes—the last fully completed round.
They will go until the end
For settlement purposes, the designated official number of rounds must be fully completed for bets to be settled as Yes.
Winning Method
Bets will be settled according to the official result immediately after the fight via www.ufc.com
Knockdown markets (for score/ total etc )
For settlement purposes, a knockdown is defined as a fighter being knocked down or receiving a mandatory 8 count (anything deemed a slip or otherwise by the referee will not count).
Cricket
All matches
Games not played as listed
If the venue of the game is changed, bets already placed will stand, as long as the home team is still designated as such. If the home and away teams in a scheduled game are reversed, bets placed based on the original schedule will be void.
Total runs from 1st over
Prices will be offered for the total runs scored during the first over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand, unless settlement has already been determined.
1st balance – A 4 scored
The over must be completed for bets to stand, unless settlement has already been determined. This market refers to the batting team and includes any delivery for which a batsman is credited with EXACTLY four runs (includes All-Runs /Overruns. Extras do not count).
1st balance – A 6 scored
The over must be completed for bets to stand, unless settlement has already been determined. This market refers to the batting team and includes any delivery for which a batsman is credited with EXACTLY six runs (includes All-Runs /Overruns. Extras do not count).
1st Over – A boundary scored
The over must be completed for bets to stand, unless settlement has already been determined. This market refers to the batting team and includes only runs scored when reaching the four- or six-run threshold (excludes All-Run /Overruns. Extras do not count).
Team/batsman will score a fifty / hundred in the match ( pre -match)
Duckworth -Lewis scores ). Otherwise, all bets will be void unless settlement has already been determined. For settlement purposes, any batsman's score of 50 or more will count.
Twenty20 Matches - A total of 20 overs for each team.
One day matches - at least 40 overs for each team.
Test and First-Class Matches - The entire match counts. In drawn matches, a minimum of 200 overs must be bowled.
The hundred - all 100 balls must be thrown.
(Team) Best Batter/Pitcher
Bets are for the entire match. Bets on any player not in the starting XI for the match will be void. Players appearing as substitute fielders are void. Bets on players selected but not batting or bowling will be settled as losers. If two or more players finish with the same number of wickets, the bowler with the fewest runs conceded will be deemed the winner. If the wickets and the number of runs conceded are equal, dead heat rules will apply.
Better batter / pitcher
Bets are for the entire match from both teams. Bets placed on any player not in either starting XI in the match are void. Players appearing as a substitute fielder are void. Bets on players who are selected but do not bat or bowl will be calculated/settled as losers. In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. If wickets and number of runs conceded are the same then dead heat rules will apply.
Highest individual score
This is the highest individual score in the match by a player. If it's a match with multiple innings for a team/player, it's not cumulative. If a player scores 142 and 80, the result is 142, not 222.
Bets will be void if subsequent overs/balls are not scheduled; T20 matches, 20 full overs, one-day matches, at least 40 overs for each team. 100-ball matches, 100 full balls for each team. Test and first-class matches, minimum 200 overs bowled.
Player of the match
Bets will be settled based on the officially declared Player of the Match. Bets will stand on a shortened game if there is an Official Player of the Match. Dead Heat rules may apply.
Batsman's Match Runs (Before Match)
Duckworth -Lewis scores ), otherwise all bets will be void unless settlement of bets has already been determined.
Twenty20 Matches - A total of 20 overs for each team.
The hundred - all 100 balls must be thrown.
One day matches - at least 40 overs for each team.
Tests and County Championship matches - The entire match counts. In drawn matches, a minimum of 200 overs must be bowled.
Most 3-Option Runs (Pre-Game)
Prices will be offered based on the team that creates the most run-outs during the fielding. If a match is abandoned due to outside interference, all bets will be void unless settlement has already been determined. If a match is reduced by overs and a match result is achieved, then the team that scored the most runs during the fielding , regardless of the number of overs bowled, will be the winner. In matches determined by a Super Over , any runs during the Super Over will not count for settlement purposes. In Test and First-Class matches, the entire innings of the match will count.
Named Player Wickets
Bets on players who don't play will be refunded. Bets on players who play but don't pitch will stand.
1st inning score (pre-game)
Prices will be offered for the number of runs scored during the first innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled, otherwise all bets will be void unless settlement has already been determined.
Twenty20 Matches - A total of 20 overs for each team.
The hundred - all 100 balls must be thrown.
One day matches - at least 40 overs for each team.
Tests and First-Class Matches - Declarations will be considered the end of an inning for settlement purposes. If the first inning is cancelled, all bets will be void. If an inning is not completed due to outside interference or bad weather, all bets will be void, unless settlement has already been determined.
Total runs in the game plus sixes or fours / Total sixes or fours in the game (pre-match)
If a game is abandoned due to outside interference, all bets will be void unless settlement has already been determined.
In Test matches and the County Championship , the entire match counts. In drawn matches, a minimum of 200 overs must be bowled, otherwise bets will be void unless settlement has already been determined.
Twenty 20 matches, the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets has already been determined.
The Hundred - the match must be scheduled for a full 100 balls and there must be an official result, unless settlement of bets has already been determined
One day matches where the number of overs has been reduced and the result is not yet determined, then bets will be void.
In matches decided by a Super Over, runs, fours or sixes hit during the Super Over will not count for settlement purposes.
External interference does not include weather events.
Team that will achieve the highest score in the 1st 6/10/15 Overs ( pre-match )
If both teams fail to complete the stated number of overs due to external factors or adverse weather, bets will be void unless settlement has already been determined. In the event of a tie, bets will be void.
Current Overs/Next Runs of Odd/Even Inning
Extras and penalty shootouts will be included for settlement purposes.
Next over the odd/even total runs
Extras and penalty runs will be included. If an inning ends during an over, then that over will be considered completed, unless the inning is ended due to bad weather, in which case all bets will be void.
Bets will be void if the run count is Zero for a specified Over.
1st goal of the match
This is determined by the first runs scored that are credited to a batsman and may include overs . Extras do not count (Byes-b, Leg Byes- lb , Wides -w or No Ball = nb ).
Live/Live Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not completed due to external factors, bets will be void unless settlement of the bet has already been determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
Correct score of the series
Bets will be void if the designated number of games are not completed.
Best Batsman/Pitcher of the Series
Any quoted player, who does not take part in the specified series, will be void (market may be subject to a Rule 4 (deduction). In the event of two or more players finishing on an equal number of wickets , dead heat rules apply.
More sixes (series)
In the event of two or more players finishing on an equal number of sixes , bets will be void.
One day/twenty-20 matches/10 matches above/100 ball competitions etc.
Match Betting/Match Winner
In games affected by adverse weather conditions, bets will be governed by the official competition rules with the following exception: if a game is decided by a bowl out or coin toss, all bets will be void.
Where no price is quoted for the draw and the official competition rules determine a winning/advancing team, bets will be settled according to the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead -Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled according to the official result.
The result of a match is a draw when the scores are equal at the conclusion of play, but only if the team batting last has completed its innings (i.e., all innings have been completed, or, in limited overs cricket, the set number of overs have been bowled, or play has been terminally abandoned due to weather or bad light).
If a match is abandoned due to outside interference, bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the announced one, all bets on that match will be void.
External interference does not include weather events.
If a game is cancelled, all bets will be void if it is not replayed within 24 hours of its advertised start time.
Team Innings and Batsman Inning Runs Live/In-Play; (Including Alternative Market Odds ) / Inning Sixes
Batsman's Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when bets were placed, unless settlement of bets has already been determined.
Bets on Twenty20 Cup matches will be void if the number of overs is reduced by 3 or more from the scheduled number at the time of bet placement, unless settlement has already been determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement has already been determined.
One Hundred Games, bets will be void if the number of balls is reduced by 11 or more.
A batsman who has retired from injury will be calculated based on his score at that time. Any bets placed after the final delivery faced by the retired batsman will be void.
Fall of Next/X Wicket ; If the batting team reaches the end of their allotted overs, declares or reaches their target before the fall of the specified wicket , the result will be the score/total at that time.
Dismissal Method 2-option method; options are Caught and Not Caught . If there are no more wickets , all bets will be returned/void.
Method of Dismissal 6-option method; options are Caught , Bowled, LBW, Run Out, Stumped, or Other. If there are no more wickets , all bets will be void.
Most Sixies
Bets will be void/refunded if there are no sixies .
A fifty will be scored in the match
Duckworth -Lewis scores ). Otherwise, all bets will be void unless settlement has already been determined. For settlement purposes, any batsman's score of 50 or more will count.
Twenty20 Matches - A total of 20 overs for each team.
One day matches - at least 40 overs for each team.
The hundred - all 100 balls must be thrown.
Series Bets
Bets will be void if the designated number of games changes, unless payout has already been determined. If a series ends in a draw and no draw option is offered, bets will be void.
Best Batsman/Pitcher
Bets placed on any player not in any of the starting eleven of the series will be void. Bets on players selected but not batting or fielding will be considered losers.
If two or more bowlers finish with the same number of wickets, the bowler with the fewest runs conceded will be deemed the winner. If the wickets and runs conceded are equal, dead heat rules apply.
Inning Runs (including alternative odds ) / Inning Sixes
sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when bets were placed, unless settlement of bets is already determined.
Bets on Twenty20 Cup matches will be void if the number of overs is reduced by 3 or more from the scheduled number at the time of bet placement, unless settlement has already been determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement has already been determined.
Specifically for Innings Sixes , for settlement purposes, the result is based on all deliveries from which a batsman is credited with exactly six runs (including all run-outs/ overthrowns ).
For this market only, please note that any penalty runs added to the team total due to a slow over rate by the batting team will not count for settlement purposes.
Test match
Match Betting / Draw-No-Bet / Double Chance
Bets will stand on the official result, provided at least one ball has been bowled. In the event of a tie, dead heat rules will apply, and bets on the tie will be lost.
The result of a game is a tie when the scores are equal at the conclusion of the game, but only if the team batting last has completed its inning (i.e., all innings have been completed).
If a game is abandoned due to outside interference, bets will be void.
External interference does not include weather events.
Best Batsman/Bowler (Pre-match)
Only the first inning counts.
Bets on any player not in the starting eleven are void. Bets on players selected but not batting or bowling will be considered losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise, bets will be void.
In the event of two or more bowlers finishing with an equal number of wickets , the bowler with the least number of runs conceded will be deemed the winner.
If the wickets and the number of runs conceded are equal, then the dead heat rules will apply.
A fifty / hundred to be scored in the first inning
Bets are placed on the first inning of the match, with payout determined by the team batting first (as opposed to both teams). The innings must be completed (declarations count), otherwise bets will be void unless payout has already been determined. For settlement purposes, any batsman's score of 50/100 or higher will count.
Batsman of team who will score a fifty / hundred in the first inning
Declarations will be considered the end of an inning for settlement purposes. If the first inning is cancelled, all bets will be void. If an inning is not completed due to outside interference or inclement weather, all bets will be void, unless payment has already been determined. For settlement purposes, any batsman's score of 50/100 or higher will count.
Inning Runs; In-Play / Live (including alternative odds ) / Inning Sixes
A minimum of 50 overs must be bowled unless All Out or the team declares. Otherwise, bets will be void unless settlement has already been determined.
Specifically for innings sixes , for settlement purposes, the result is based on all deliveries from which a batsman is credited with exactly six runs (including all run-outs/ overthrowns ).
Live/In-Play Runs in the First 'X' Overs (Including Alternative Odds )
If the selected number of overs is not completed due to external factors, bets will be void unless the settlement of the bet has already been determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
First inning leader
Dead-heat rules apply .
Series Bets
Bets will be void if the designated number of matches is not completed. For the series, the batsman's total runs and the player's match runs scored in both innings of all matches in the series will count. For the player's performance, runs scored, wickets , catches, and stumpings taken in both innings of all matches in the series will count.
Runs in 1st over (2 options)
Extras and penalty runs are included. The over must be completed for bets to stand, unless the outcome is already determined.
Top Batsman/Bowler (both teams)
Bets on the top batsman/bowler (both teams) are for the entire match. Bets on any player not in any of the starting eleven are void. Bets on players who are selected but do not bat/bowl will be considered losers. Dead-heat rules apply .
Test Match Team Totals (2 options)
For Test matches, totals are settled only in the first inning. A minimum of 50 overs must be bowled, unless All Out or the team declares. Otherwise, bets will be void, unless settlement has already been determined.
Opening Inning Partnership Over/Under Runs
Bets stand once 1 ball is bowled in each team's first inning. Bets are void if the inning is lost.
Will make a fifty yes/no in either inning
The entire match counts. Bets stand after the batter faces a ball or is given out before the first ball is faced. The score counts if the batter is not out, including if the inning is declared. All bets stand regardless of delays caused by rain or any other reason.
County Championship Games
Betting on the game
Unless a price is quoted for a draw, in the event of a draw, bets will be void. If a match is abandoned due to outside interference, bets will be void. In the event of a draw, dead heat rules will apply.
External interference does not include weather events.
The result of a match is a draw when the scores are equal at the conclusion of play, but only if the team batting last has completed its innings (i.e., all innings have been completed, or, in limited overs cricket, the set number of overs have been bowled, or play has been terminally abandoned due to weather or bad light).
Innings Runs
A minimum of 50 overs must be bowled unless All Out or the team declares. Otherwise, bets will be void unless settlement has already been determined.
Best Team Batsman/Team Bowler
Only the first innings count.
Bets placed on any player not in the starting eleven are void. Bets on players selected but not batting or bowling will be considered losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise, bets will be void.
In the event of two or more bowlers finishing with an equal number of wickets , the bowler with the least number of runs conceded will be deemed the winner.
If the wickets and the number of runs conceded are equal, dead-heat rules will apply.
First inning leader
Dead Heat rules apply.
Live/In-Play Runs in the First 'X' Overs (Including Alternative Odds )
If the selected number of overs is not completed due to external factors, bets will be void unless the settlement of the bet has already been determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
Betting on Cricket Tournaments/World Cups
Total Tournament Runs / Total Tournament Wickets
For any game that is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually recorded counts.
Total runs tournament outs / total tournament stumpings
For settlement purposes, the official total will stand regardless of any games being abandoned or reduced in overs.
Team to score the most sixes / Player to score the most sixes / Total sixes in the tournament
For settlement purposes, these are all deliveries from which a batsman is credited with exactly six runs (including all runs/ overthrows ). For settlement purposes, the official total will stand regardless of any games being abandoned or reduced in overs.
Bets will be void/refunded if there are no sixies .
Tie rules apply.
For the bowler market specifically, batsmen must face at least one delivery, otherwise bets will be void.
Highest scoring innings team / Lowest scoring innings team
Tie rules apply.
Team with the highest opening partnership / Team with the highest score from the first 10 overs
Tie rules apply.
Tournament Hat Trick
Bets settled as 'Yes' if a ' hat -trick' (considered as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.
Player of the Tournament
Bets will be determined by the officially declared Player of the Tournament. Dead heat rules apply.
Cycling
Individual stage / Outright bets / Final rider position
Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise, bets will be void and refunded. All bets are settled based on the official classification list ( s ) published by the respective race governing bodies at the time of the podium presentation.
Subsequent disqualifications and/or appeals will not affect betting.
For Team Ranking markets, settlement is based on the final ranking in the time-based rankings (if there is more than one Team Competition in a specific event).
Outright markets may be subject to a Rule 4 (Deduction).
Match- Ups
Matchups will be settled according to the cyclist who obtains the best placement in the specified event/race or stage.
In the event of one or both cyclists failing to cross the starting line, bets will be considered void.
If both cyclists start but fail to finish a specific event/race or stage, bets will be considered void.
If both cyclists start a specific event/race or stage and only one does not finish, the cyclist who completes the specific event/race or stage will be deemed the winner.
Event specials
Compete all-in or not. The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the outcome has already been determined. For some specials, the statutory number of teams must start the specified event for bets to stand.
Darts
Outright betting
Non-runner no bet. Outright markets may be subject to a Rule 4 (Deduction).
Pre-match betting
In the event a match starts but is not completed, the player who advances to the next round or is awarded the win will be deemed the winner for settlement purposes.
For Premier League darts events, match bets may be offered in 3-way and 2-way markets. For settlement purposes, the 3-way market includes the draw option. Bets on the 2-way market will be void if the match results in a draw.
2-Way and 3-Way Handicap Bets on the Leg / Set Bets
If the statutory number of legs/sets is not completed, changed, or differs from those offered for betting purposes, all bets will be void. All bets will be void if the match is not completed.
Single Player Checkouts
If the match is not completed, all bets will be void unless the odds are exceeded.
First leg/set markets
All bets will be void if the first leg/set is not completed, unless the outcome has already been determined.
Leader after 4/6 stages
The first 4/6 stages must be completed for bets to stand.
First to reach 3 stages
Any player must win 3 legs for bets to stand.
Largest 3-option checkout
If the match is not completed, all bets will be void unless the odds are exceeded.
Largest 2-option checkout
If the match is not completed, all bets will be void unless the odds are exceeded. If the players draw, bets will be void.
Total checkout markets
Total Market Checkout
All bets are void if the match or relevant phase/set is not completed, unless the outcome has already been determined. For 2-way markets, if the players draw, bets are void.
Next payment phase
The Bull counts as red. The phase must be completed for bets to stand.
Total phases/sets
If the match is not completed, then all bets will be void unless the odds have been exceeded.
Checkout Markets
The Bull counts as red. The phase must be completed for bets to stand.
Most 180s
All bets are void if the match is not completed.
180s Total Markets
All bets are void if the match, or the relevant leg/set, is not completed, unless the outcome has already been determined.
First 180
All bets are void if the match is not completed, unless the outcome is already determined. If there are no 180 points, bets are void.
170 Finishing in match
All bets are void if the match is not completed, unless the outcome has already been determined.
Double result (phases/sets)
Predict the outcome after the specified number of stages/sets and the overall winner of the match. All bets will be void if the match is not completed.
First Darts Market
Settlement is on the first dart or set of darts played in a specified phase/set. A Bounce Out is considered an Other for settlement purposes. In a match format that uses Double In, the market will be void if offered in error.
9 Dart Finishing
All bets are void if the match is not completed, unless the outcome has already been determined.
Premier League Specials
Reach/Not Reach Final/Semi Final - Player must participate in a championship match for bets to stand.
To Be Released - After the appropriate week of games, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.
Regular Season Winner - For settlement purposes, this refers to the player who sits top of the league table after the group games before the play offs .
9-Special Darts
Selected Player to record a 9 dart finish in a match - All bets will be void if the match is not completed unless a 9 dart finish has already been reached.
The Selected Player will record a 9 dart finish in the Tournament - The player must throw 1 dart in the tournament for bets to stand.
There will be a 9-dart finish to the Tournament - The Tournament must be completed unless a 9-dart finish has already been reached. Bets stand regardless of player serves.
In-play/Live Betting
Bets on any match market abandoned before the full statutory number of phases/sets has been completed will be void, except for those bets whose outcome has already been determined at the time of abandonment. For example, the Total Phases or Total 180 odds were exceeded at the time of abandonment.
Electronic sports
General Rules of Electronic Sports
Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or API game.
An unplayed or postponed match will be treated as a non-current for settlement purposes unless it is played within 24 hours of the originally scheduled start time.
Bets will be void if the match is listed incorrectly.
In the event of a team name change occurring as a result of a team leaving an organization, joining another organization, or officially changing its name, all bets will stand.
If a match is played before the scheduled start date/time, then all bets placed after the actual start time will be void. All bets placed before the actual start date/time will stand.
To win the match / To win the map (including the current and next one) / Double chance
If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team advancing to the next round or being awarded the win by the governing body of the specified competition, broadcast, or API game will be deemed the winner for settlement purposes.
If a match or map is replayed due to a service disconnection/interruption, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.
If a player/team is given a walkover on at least one map before the start of the match, all bets will be void.
If a map is replayed due to a technical issue unrelated to the player, pre-match bets will stand on the replayed map based on the official result. All in-play/live bets on the affected map will be void unless the outcome is already determined.
Handicap Betting / Total Map Betting / Correct Score Betting / Maps' Race to '.
Bets are void if the statutory number of maps changes or differs from those offered for betting purposes. If a bet starts but is not completed, bets will be void unless the outcome is already determined.
To win at least one map
In the event of a bet starting but not being completed, bets will be void unless the outcome is already determined.
StarCraft II
Map Betting
In the event of a tie, the market to win the map will be void.
Winning Race / Winning Player Nation
In the event of a bet starting but not being completed, bets will be void unless the outcome is already determined.
Counter Strike 2
Where overtime is possible, this will be included in the settlement of markets; unless the draw participant is quoted for a specific market, in which case settlement will be based on regular time only.
Round Bets
Bets are void if the statutory number of rounds changes or differs from those offered for betting purposes. In the event of a match, map, or round starting but not being completed, bets will be void unless the outcome is already determined.
Round Victory
Victory is achieved by killing all opponents on the map, detonating/defusing a bomb ( spike ), or running out of time on the round timer.
Bet on the map
Victory is achieved by winning at least 13 rounds (or according to the tournament rules). In a situation with a tie on the map, when the rounds are 12-12, the organizers may indicate 6 additional rounds, called "overtime" (OT).
Victory in overtime is awarded to the team that gains an advantage with a gap of two clear rounds after the completed 6 rounds (can end 16:12, 16:13, 16:14). In case of a draw (15-15), 6 additional rounds are awarded.
If an event starts with one of the teams having an advantage in the score, according to the rules or the judges' decision, all bets are void/returned, except in cases where this information was indicated in the line and prices.
In case of a change in the format of the match (the number of cards, rounds or other regulated rules), bets are void/returned, except for bets on already determined outcomes.
Handicap and total bets are given for both rounds, cards and kills in a specific time period .
Bets on outcomes that are actually determined at the time of the match interruption/team withdrawal/technical defeat are settled based on the results. Bets that are not determined at the time of the interruption are void/returned.
Bets are accepted on both standard wins/draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner of Round N on Map N" or "Tournament Winner".
Correct map scoring
This is the correct score applicable to either team.
Pump markets
Will be settled based on bomb events at the official round time. Bomb blueprints or detonations after the round ends do not count towards settlement.
Pistol rounds
Specifically for any Pistol Round market, a Pistol Round is defined as the first round of either half, for settlement purposes.
Elimination markets: Will be settled based on the official scoreboard, broadcast, or game API.
Race for rounds
A bet on which team will be the first to reach the chosen number of rounds on the specified map.
League of Legends (LOL)
Map Betting
In the event of a tie, the market to win the map will be void.
First kill market
Only kills by the opposing team/player will count.
Death markets
It will be established based on the official scoreboard, broadcast or game API.
Monster Markets
It will be established based on the official scoreboard, broadcast or game API.
Construction markets
For settlement purposes, all destroyed buildings count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are resprayed buildings.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be determined based on the minimum number of Towers and Inhibitors required to win the game at the time of surrender. These additional buildings will be treated as if they were destroyed by the winning team and are limited to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed will be void.
All time-based bets are settled on the in-game clock and exclude the period before the minions spawn . If a bet starts but isn't completed, bets will be void unless the outcome is already determined.
If ' Chronobreak ' is used to return a map to a previous state, all markets will be settled based on events after the point at which the map clock was reverted.
If ' Chronobreak ' is used to disregard game events, e.g. Towers destroyed, Dragons killed; they will not count for settlement purposes.
All time-based bets are settled on the game clock. If a game starts but is not completed, bets will be void unless the outcome is already determined. Events that occur before creature spawns are included for settlement purposes. For objective-based markets, if the named objective is not achieved during the map, bets on the 'Time of First ' will be settled as ' Not Before'.
DOTA2
Map Betting
In the event of a tie, the market to win the map will be void.
First kill market
Only kills by the opposing team/player will count.
Death markets
It will be established based on the official scoreboard, broadcast or game API.
Creep markets
It will be settled based on the official scoreboard, broadcast, or game API. The deal is determined by the team that kills Roshan , not by who gets the Aegis. of the Immortal .
Construction markets
For settlement purposes, all destroyed buildings count as destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep . The number of Barracks will be determined by individual ranged and melee Barracks destroyed. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be determined by the minimum number of Towers and Inhibitors required to win the game at the time of surrender. These additional buildings will be treated as if they were destroyed by the winning team and are limited to five Towers and one Inhibitor. In the event of a surrender, bets on Next Building Destroyed will be void.
All time-based bets are settled on the in-game clock and do not include the period before the creep spawns . If a bet starts but is not completed, bets will be void unless the outcome is already determined.
Events that occur before creature spawns are included for settlement purposes. For objective-based markets, if the named objective is not achieved during the map, bets on the "Time of First ” will be settled as “ Not Before”.
If a player leaves the game within the first 10 minutes due to a connection failure or refuses to participate and cannot continue playing, and has not been replaced by another player by the end of the match on the map, all bets on that map will be void. If a player leaves the game due to a connection failure or refuses to participate after the 10th minute of play on the map, bets will stand and will be calculated based on the official match results.
HearthStone
Match Up Winner
The winner will be the team that wins the most Maps in the "Best of N" series.
Game Handicap
Map advantage(s) for one team. (edited)
Map winner
The map begins with a coin toss. Players take turns playing cards from their hand, including Spells, Weapons, and Minions, in an attempt to destroy the enemy. Each Hero in Hearthstone has thirty Health Points; to win the Map, a player must reduce the opposing Heroes' Health Points from thirty to zero.
Call of Duty
Match Up Winner
Team to win the most maps in the Best of # series is the winner of the match.
Game Handicap
Map/map advantage for one of the teams.
Map winner
The map is won by eliminating the opposing team's entire army.
Hardpoint
Handicap market settlement is based on the final score at the end of the specified map. The Leader after Hardpoint 'x' is determined based on the team with the highest score after the specified Hardpoint number .
Search and destroy
Handicap settlement is based on the final round score of the specified map.
Capture the flag
Handicap market settlement is based on the total flags captured at the end of the specified map.
Grid/ Uplink /Blitz
Handicap market settlement is based on the score at the end of the specified map.
Domination
First-half markets are settled based on the first half/round of the map. Handicap markets are settled based on the final score at the end of the specified map.
Correct map scoring
The final result (map) of a match.
Total Maps (O/U)
The number of maps a match produces is greater or less than the actual number.
Win at least 1 map
Team chosen to win at least 1 Map in the match.
Race for rounds
A bet on which team will be the first to reach the chosen number of rounds on the specified map.
Rocket League
Rocket League is a video game with all the features of a soccer match, where players control a rocket-powered car to compete against their opponents individually or collectively. Each match lasts 5 minutes, with an extra hour of sudden death if the match is tied at that point. The format of most tournaments is either best-of-five (BO5) or best-of-seven (BO7).
Winning match in 2 options
Settled after the end of the game (OT included).
Match- up Handicaps
Advantage in goal/goals for one of the teams.
Total Goals (O/U)
The number of goals scored by both teams together.
King of Glory
Rules apply general .
Overwatch 2
Map winner
Overwatch features several different maps, each supporting a specific game mode. A map ends when one team completes the map's specific objective.
- Assault - Attackers must take control of two subsequent points on the map, while defenders must hold them. Teams switch sides after time runs out or both points have been taken by the attackers. Each objective taken earns 1 point. If teams have equal points, overtime will be played. If the result is a tie, a series tiebreaker will be played on a control map. The winner of the tiebreaker is considered the map winner.
- Escort - The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them. A map ends when both teams have attacked and defended, and there is no time left in the time bank. The team that pushes the objective the furthest is considered the map winner. If both teams end the map by pushing the objective over the finish line, overtime will be played. If the result is a tie, a best-of-series tiebreaker will be played on a control map. The winner of the tiebreaker is considered the Map Winner.
- Hybrid - This is a combination of Assault and Escort, where the attacking team must first take control of the control point and then escort the payload to the finish line. The same rules apply as before. If both teams finish the map with one hour remaining, overtime will be played. If the result is a tie, a tiebreaker series will be played on a control map. The winner of the tiebreaker is considered the winner of the map.
- Control - A best-of-five series of rounds where teams fight for control of a capture point. A round is won when one team reaches 100%. Each map has several sections, and a round is played within a section. Sections are played in a cycle after each round. After winning three of the five rounds, a team is declared the map winner.
- Push - Two teams fight for control of a robot, which can move a barricade for each team. When controlled by one team, the robot will move toward the enemy spawn along a defined track. If the robot reaches the controlling team's barricade location, it will slowly push it along the track. The goal is to push the robot and the barricade as far as possible, and pushing it all the way guarantees an instant victory. If time runs out, the team with the best maximum distance traveled wins. (In other words, the team that placed their barricade closest to the enemy spawn .)
Team to win the next round
It is only offered for Control Maps, where the team that wins a Round (Section of a Control Map), is considered the winner.
Match Up Winner
Team to win the most maps in the Best of # series is the winner of the match.
Match Up Handicap
Map/map advantage for one of the teams.
To win at least 1 Map
Team chosen to win at least 1 map in the match.
Direct
The winner of an entire championship or tournament.
Rainbow 6
Victory is achieved by winning at least 7 rounds (or according to tournament rules). In a situation with a map tie, when the rounds are 6-6, the organizers may schedule additional rounds, called "overtime" (OT).
Victory in overtime is awarded to the team that gains an advantage within two clear rounds (8-6 9-7 10-8 11-9 etc.).
Match Up Winner
Winner will be a team that wins the most Maps in the Best of # series
Race for the Rounds
A bet on which team will be the first to reach the chosen number of rounds on the specified map.
Valorant
Round victory
Victory is achieved by killing all opponents on the map, detonating/defusing a bomb ( spike ), or running out of time on the round timer.
Map Betting
Victory is achieved by winning at least 13 rounds (or according to the tournament rules). In a situation with a draw on the map, when the rounds are 12-12, the organizers may schedule four additional rounds, called "overtime" (OT).
Victory in overtime is awarded to the team that gains an advantage within two clear rounds (14:12, 15:13, 16:14, etc.). In the event of a draw (14-14), 4 additional rounds are awarded.
If an event starts with one of the teams having an advantage in the score, according to the rules or the judges' decision, all bets are void/returned, except in cases where this information was indicated in the line and prices.
In case of a change in the format of the match (the number of cards, rounds or other regulated rules), bets are void/returned, except for bets on already determined outcomes.
Handicap and total bets are given for both rounds, cards and kills in a specific time period .
Bets on outcomes that are actually determined at the time of the match interruption/team withdrawal/technical defeat are settled based on the results. Bets that are not determined at the time of the interruption are void/returned.
Bets are accepted on both standard wins/draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner of Round N on Map N" or "Tournament Winner".
Floorball
All games must start on the scheduled date for bets to stand. A game is considered completed for settlement purposes if 50 minutes have been played.
All game markets will be settled on the result at the end of regulation time and exclude overtime if played, unless otherwise stated.
Match Totals Odd or Even - If there is no score all bets will be settled as Even.
Betting Period - The relevant period must be completed for bets to stand/have action, unless the specific market outcome is already determined. Points/action within this period only count for betting purposes.
Match Winner - This 2-way market will include overtime where played.
Overtime Markets - Only scores/actions within this period count for betting purposes.
If a match venue is changed, bets already placed will stand, as long as the home team is still designated as such. If the home and away teams for a listed match are reversed, then bets placed based on the original listing will be void.
Football/Soccer
90 minutes of play
All match markets are based on the result at the end of a scheduled 90-minute match, unless otherwise stated. This includes any injuries or additional stoppage time, but does not include extra time, time allocated for a penalty shootout, or a golden goal.
Friendly Matches
If a match event does not last 90 minutes with 2x45 minute halves, settlement will be as follows;
Match markets will be calculated based on the official result, even if the match lasts less than or more than 90 minutes.
Half markets will be void unless there are exactly two clearly defined and equal halves
Examples;
In an 80-minute match with 2x40-minute halves, all bets stand, including half-time markets. In a 90-minute match with 3x30-minute halves, match markets are settled as normal, and half-time markets are voided/refunded.
In a 75-minute game played with 30- and 45-minute halves, game markets are calculated as normal, half markets are void/returned
In a 120 minute game with 4 x 30 minute 'halfs/periods', game markets are calculated as normal, half markets are void/returned
Live Overtime/In-Play Markets
Bets are settled on the official statistics for the extra time period . Any goals or corners scored or taken during regular time do not count.
Postponed, Forwarded, or Abandoned Matches
Unless otherwise stated, all bets on abandoned, postponed or cancelled matches are void if not replayed or scheduled within 24 hours of the original start time.
Any match abandoned before the completion of 90 minutes of play will be void, except for those bets whose outcome has already been determined at the time of abandonment. The market must be fully determined for bets to stand. For example, first player to score or time of first goal bets will stand as long as one goal has been scored at the time of abandonment, or more than 2.5 goals if three or more goals are already in play.
Matches not played as listed
If a match venue is changed (other than to the away team's ground), bets already placed will stand, provided the home team is still designated as such. If the home and away teams for a match are reversed (e.g., the match is played at the original away team's ground), then bets placed based on the original listing will be void.
We will endeavor to identify all matches played at a neutral venue on our website. For matches played at a neutral venue (whether indicated on our website or not), bets will stand regardless of which team is listed as the home team.
If an official match lists details different to those listed on our website then bets will be void, e.g. the official match specifies in the team name, Reserves/Age group e.g. under 21/gender e.g. women.
In all other cases, bets stand, including in cases where we list a team name without specifying the term "XI" in the name.
Match Result (Advance Payment) - Pre-match Market - '90 Minutes Only'
Where offered, pre-match bets will be settled/settled as won if your selection is two goals ahead at any point during the match.
First/Last Player to Score ( Pre -Match and Live)
Bets are accepted on 90 minutes of play only.
Every effort will be made to quote first/last player to score odds for all potential participants. However, players not originally quoted will count as winners if they score the first/last goal. Bets on players who do not participate in the match will be void, as will bets on the first player to score where the selection occurs after the first goal is scored.
All players participating in a match will be considered runners for the last player to score bet.
Subsequent inquiries by official bodies will not be considered for settlement purposes.
Please note that own goals do not count towards bet settlement.
Anytime Goalscorer (Pre-match) and Goalscorer (Live)
Any bet on a player participating in any part of the gaming booth.
Multi-scorers / To score 2 or more / To score a hat -trick
Bets are accepted on 90 minutes of play only.
Bets on players who do not participate in the match will be void. All players who participate in the match will be considered runners for settlement purposes.
Anytime Double/Triple Chance to Score
If one/any of the named players participates in the match at any time, bets will stand. If neither player participated in the match, bets will be void/returned. Any of the named players must score for the winnings to be calculated/accepted.
At any time, the Scorer and both/three players must score.
If all named players participate in the match at any time, bets will stand. If any of the players do not participate in the match, bets will be void/returned. All named players must score for the winnings to be calculated/accepted.
Correct scores
Predict the score at the end of normal time. Own goals count.
Correct punctuation at any time
Predict whether the correct score and which team will be scored at any point during the match. If a match is abandoned before 90 minutes have been played, all bets will be void unless settlement has already been determined.
Team to win by X or Y objectives
This market allows you to bet on a specific team to win by a specific goal margin (by X or Y goals). For example, you backed Chelsea to win by two or three goals at home against Manchester City. Your bet wins if the match ends with a score of 2:0, 4:2, 3:0, etc. Bets will lose if Chelsea wins with a 1 or 4 goal margin (2:1, 5:0, 1:0, etc.). If the match ends in a Man City match or is drawn, the bet will also lose. This market is based on the full-time result of the match, unless otherwise stated.
First/Last Scorer Team
Bets on players who do not participate in the match will be void. Bets where the selection is made after that team's first goal will be void, regardless of whether the selected player scores in the match. Own goals do not count.
Player to score at any time
All players participating in a match will be considered "runners".
Any selection in a match that is not completed will be void/returned unless they have already been scored
Please note that own goals do not count towards bet settlement.
Time of goal/any timed event
Any goal/event in first half injury time is calculated as 45; e.g. 7th minute injury time = 45 or in the range 41-50 if relevant.
Any goal/event in second half injury time is calculated as 90 or 81-90(+) if relevant.
Time for the first goal
If a match is abandoned after the first goal, then all bets stand.
If a match is abandoned before the first goal is scored, then all bets accepted for the time bands that have been completed will be considered as losing bets and any other time bands that include the time band of the abandonment will be void and treated as non-runners.
Injury time
Bets on injury time are placed on the time indicated by the fourth employee's management, rather than the actual time played.
10-Minute Events/X-Minute Events for Events
Events must occur between 0:00 and 09:59 to be classified in the first 10 minutes
Halftimes are expressed as the minute of the match. For example, minutes 1-15 will constitute 00:00-14:59, 16-30 will be 15:00-29:59, 31-45 will be 30:00 until halftime; 46-60 will be 45:00-59:59 (after the start of the second half), etc.
1-5 minutes will be from 00:00 to 04:59, 1-60 minutes will be from 00:00 to 59:59, etc.
Time for the first corner
Bets are settled based on the time the corner is actually taken (not the time it is awarded).
The 1st half injury time will be calculated as 45 and the 2nd half will be calculated as 90.
Handicap Betting, including In-Play/Live (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
Half-time result, including in-play/live
Bets will be void if the match is abandoned before half time.
Half-Time Correct Score
Bets will be void if the match is abandoned before half time.
Half with most goals
Bets will be void if the match is abandoned, unless settlement of bets is already determined.
First half goals
Bets will be void if the match is abandoned before half time, unless settlement of bets is already determined.
The rest of the gaming markets
Bets are based on the outcome of the remainder of the game only between bet placement and the end of game/regular time.
For example, if the score at the time of placing the bet was 2-1 and the final score is 3-2 then the result of the game for the Remaining Game is "Draw".
Team with the Best Half Score
Predict which half of a match will have the most goals scored by a specific team. Bets will be void if the match is abandoned, unless settlement is already determined.
All corner markets
Corners awarded but not taken do not count.
In the event that a corner has to be taken again, only one corner will be counted.
First/Last corner of the match
If there are no corner kicks in the match, all bets are void/returned.
Corners in the first half, including in-play/live
Bets will be void if the match is abandoned before half-time, unless settlement is already determined. Corners awarded but not taken do not count.
Corners 2-options in-play/live
Settled on the total number of corners in the match. In the event of abandonment before 90 minutes have been played, all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Most corners in-play/live
Settled on the team that receives the most corners in the match. In the event of abandonment, all bets are void. Corners awarded but not taken do not count.
Race to X corners in game/live
Settled on the team that first reaches the quoted number of corners. In the event of abandonment before 90 minutes have been played, all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Result after 10/20/30/40 Etc Minutes in Play/Live
It is settled on the result at the specified time in the match. For example, the 10-minute result is settled on the result of the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played, all bets will be void, unless settlement is already determined.
Double result at half time - double result at full time
Bets will be void if the match is abandoned. Extra time and penalty shootouts do not count.
Mixed/mythical football
It is played between two different teams that participate in real games in their respective leagues/competitions, but are not playing against each other.
Bets are calculated/settled on the sum of goals scored by the respective teams.
If the start of any of the matches is delayed by more than 24 hours, all bets on that game are void/returned.
For example, Mixed/Mythical Game; Manchester United vs Real Madrid
Premier League result Manchester United 2:1 Everton
La Liga Result Real Madrid 3:1 Sevilla
Results of mixed/mythical football matches Manchester United 2:3 Real Madrid
In this example Manchester United vs Real Madrid; Real Madrid's victory in this game and total goals would be 5, the Double Chance three results 1X lost, 12 won, X2 won, etc.
Special Matches
Unless otherwise stated, player specials are void if the player does not participate in the game.
Bets are settled on the result at the end of 90 minutes of play. Golden goals or penalty kicks do not count unless otherwise stated.
When one or more participants named in a special do not participate, the bet will be placed on the remaining participant(s) at regular prices, if available.
To win both halves
The team must score more goals than the opponent in both halves of the match.
Double chance
The following options are available:
1 or X - If the result is a home win or a draw, then bets on this option are winners.
X or 2 - If the result is a draw or an away win, then bets on this option are winners.
1 or 2 - If the result is a home win or an away win, then bets on this option are winners.
If a match is played at a neutral venue, the team listed first is considered the home team for betting purposes.
ASIAN HANDICAPS
Please see the following examples regarding bet settlement:
0 Ball Handicap Line
If either team wins by any margin, they (the winning team) will be settled as the winning selection. In the event of a tie, all bets will be void and stakes will be refunded.
Handicap Line 0.25 Ball
Team playing a 0.25 ball game:
- Win by any score - All bets on this selection are winners.
- Draw - Half of the bets are refunded on this selection. The other half of the bet is classified as a loser.
- Lose by any score - All bets on this selection are losers.
Team that receives 0.25 initial of the ball:
- Wins by any score - All bets on this selection are winners.
- Tie - Half of the bet is settled at the price of the chosen selection. The other half is refunded to the customer.
- Lose by any score - All bets on this selection are losers.
Handicap Line 0.75 of the ball
Team giving an initial 0.75 of the ball:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - Half of the bet is settled at the price of the chosen selection. The other half is refunded to the customer.
- Draw or loss by any score - All bets on this selection are losers.
Team receiving an initial 0.75 of the ball:
- Draw or win by any score - All bets on this selection are winners.
- Loses by exactly 1 - Half of the bet is refunded to the customer. The other half is classified as a loser.
- Lose by 2 or more - All bets on this selection are losers.
Handicap Line 1 Ball
Team giving a full ball initial:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - All bets on this selection are void and refunded to the customer.
- draw or defeat - All bets on this selection are losers.
Team receiving a full start to the ball:
- Wins by any score or draw - All bets on this selection are winners.
- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
- Lose by 2 or more - All bets on this selection are losers.
In-Play/Live Asian Handicap (Including First and Second Half Bets)
All bets on the in-play/live Asian Handicap market are placed according to the score line for the entire match. This includes goals scored before and after the bet is placed.
Asian Corner Handicaps
Half or full corner handicaps - at the end of the match, the handicap is applied to the final corner count, and the team with the most corners after adjusting for the handicap is considered the winner for settlement purposes. If the number of corners for each team is equal after applying the handicap, all bets will be void and stakes will be refunded.
Quarter Corner Handicaps - as an example "0.5, 1" is a corner handicap of 0.75 has your bet split equally between a half corner and a full corner.
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
If a corner needs to be retaken, only one corner will count. Corners awarded but not taken do not count.
First and second half Asian Handicap
Bets settled only on the outcome of the relevant half.
In-Play/Live Overtime Asian Handicap
Normal in-play/live Asian Handicap rules apply, but only goals in extra time count. The score at the start of extra time is considered 0-0.
Asian total corners
Predict the total number of corners in a match. The corner line will be either a quarter corner or a full corner, with bet settlement as follows:
8.5 corner line
If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise, your bet is lost.
If you bet under 8.5, your bet wins if there are fewer than 9 corners in the match. Otherwise, your bet loses.
With a corner line of a whole number, if the total number of corners is the same as the corner line, your bet is returned.
8.25 corner line
If you bet more, your stake is split evenly between more than 8 corners and more than 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are exactly 8 corners, half your stake is lost, and the other half is returned. Otherwise, your entire stake is lost.
If you bet under, your stake is split equally between under 8 corners and under 8.5 corners. Your bet wins if there are fewer than 8 corners in the match. If there are exactly 8 corners, half your stake wins and the other half is returned. Otherwise, your entire stake is lost.
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
If a corner must be retaken, only one corner will be counted. Corners awarded but not taken do not count.
Asian Corners in-play/live
Settled as pre-match Asian corners, in the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
First Half Asian Corners In-Play/Live
Settled as Asian corners pre-match except the result is settled on aggregate at half time, in the event of a abandonment before half time then all bets will be void unless settlement is already determined.
GOAL LINE
If a match is abandoned before 90 minutes, all bets will be void unless settlement is already determined. See the following examples for settlement:
Goals in Extra Time in-play/live
Only goals scored in extra time count. If a match is abandoned before extra time has ended, all bets will be void unless settlement is already determined.
Goal line 2
Goal line below 2
- Bets win if there are 0 or 1 goal scored in the match. If there are exactly two goals, the bet is refunded. Bets lose if there are three or more goals scored in the match.
Goal line above 2
- Bets win if there are three or more goals scored in the match. If there are two goals, the bet is refunded. Bets lose if there are zero or one goal scored in the match.
Total Asian goals (2.25)
Asian Total Goals Under 2.25
- Bets win if there are 0 or 1 goal scored in the match. If there are exactly two goals, half the bet wins, and half is returned. Bets lose if there are three or more goals scored in the match.
Total Asian goals over 2.25
- Bets win if there are three or more goals scored in the match. If there are exactly two goals, half the stake will be returned, and the other half will be lost. Bets lose if there are 0 or 1 goal scored in the match.
Goal line 2.5
Goal line below 2.5
- Bets win if there are 0, 1, or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Goal line over 2.5
- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1, or 2 goals scored in the match.
Total Asian goals (2.75)
Asian Total Goals Under 2.75
- Bets win if there are 0, 1, or 2 goals scored in the match. If there are exactly three goals, half the stake will be returned, and half will be lost. Bets lose if there are four or more goals scored in the match.
Total Asian goals over 2.75
- Bets win if there are four or more goals scored in the match. If there are three goals, exactly half of the bet wins, and half is returned. Bets lose if there are 0, 1, or 2 goals scored in the match.
Goal line 3
Goal line below 3
- Bets win if there are 0, 1, or 2 goals scored in the match. If there are exactly three goals, the bet is refunded. Bets lose if there are four or more goals scored in the match.
Goal line over 3
- Bets win if there are four or more goals scored in the match. If there are exactly three goals, the bet is refunded. Bets lose if there are 0, 1, or 2 goals scored in the match.
Asian Total Goals in Play/Live
For in-play/live betting, all goals are considered regardless of whether they are scored before or after the bet is placed.
TOURNAMENT BETS
Top goalscorer on the team
Dead-heat rules apply . The team listed is for reference purposes only.
The club's top goalscorer
Dead-heat rules apply . If there are no goals scored by the club, all bets are void.
Top goalscorer
Dead-heat rules apply (instead of the player receiving the Golden Boot, etc. ). The team listed is for reference purposes only.
For the FA Cup, and other cup tournaments with a preliminary round, goals count from the 1st round itself.
Tournament Totals/Specials
Total Tournament Cards
The maximum number of cards per player per match is one yellow and one red (for example, a second yellow card that leads to a red card does not count). Cards awarded in extra time do not count. Only players on the field count (for example, if a manager or a substitute on the bench receives a card, it will not count for these markets).
Tournament Total Goals, Team Total Goals, Highest Scoring Team
For markets applicable to the entire tournament, goals scored in 90 minutes or extra time will count. For markets referring to a specific set of matches on a given date(s), only goals scored in 90 minutes will count. Goals scored from penalty kicks do not count.
If a match is postponed, Total Goals (for a group of matches on a given date(s)) will be void. The Top Scoring Team needs 50% of the matches for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.
Missed/Converted Tournament Penalties
Penalties taken within 90 minutes, extra time, and penalty kicks all count. If a penalty must be retaken, the previous disallowed penalty(ies) do not count.
Tournament Corners
Only corners taken in 90 minutes count.
Team to stay undefeated
The team must complete the tournament without losing any games or any draws in either stage. A loss on away goals, extra time, or a penalty shootout will result in the market being settled as no.
Tournament Doubles and Top Goalscorer
A special price will be applied to predict the Tournament winner and top goalscorer. Dead-heat rules apply .
Golden Ball
This market is settled on the winner of the Ballon d'Or (the best player of the tournament as declared by FIFA/UEFA etc.).
Golden Glove
This market is settled on the Golden Glove winner (the best goalkeeper of the tournament as declared by FIFA/UEFA etc.).
Golden Boot
This market is settled based on the official top scorer winner, taking into account tiebreakers from the relevant governing body (FIFA/UEFA, etc.). For example, assists, minutes, and will replace the regular top goalscorer rules.
UEFA Player of the Tournament
This market is settled on the Player of the Tournament winner (the best player of the tournament as declared by UEFA).
Club Goalscorer Match Bet
Both players must participate in the tournament for bets to stand. In the event of a draw, all bets are refunded. Goals scored in extra time count. Goals scored from penalty kicks do not count.
Most Advanced Progress Team
Based on the round, a team is eliminated from a competition—regardless of overtime, replays, etc. A team that wins the final will be deemed the one that progresses the furthest. If two teams are eliminated at the same stage (e.g., in the quarterfinals or group stage), bets will be void.
Qualifying Match- Ups
If a team is disqualified from the tournament before the match, and a bye is granted, all qualification bets will be void for that tie.
PREPOSITIONS/FUTURES
Seasonal Specials
Bets settle on final championship position/total points. Playoff points do not count, except where specifically mentioned in the individual special.
Player Goalscorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and league(s) indicated in the market title.
To reach the Playoffs
Teams that finish in the playoff positions and advance to the playoff competition will be settled as winners for this market. For example, teams that earn automatic promotion plus all other teams outside of the playoff positions will be settled as losers.
To finish in the upper/lower half
Bets are settled based on the official finishing positions at the end of the season.
Disqualification bets
If a team is withdrawn from the league before the start of the season, all bets on that market will be void and a new disqualification book will be opened.
Season Handicap Winner
Dead-heat rules apply (goal difference is disregarded).
Divisional betting
For settlement purposes, in divisional betting, the teams' finishing position at the end of the scheduled program of games will determine the seeding ( dead-heat rules apply in the event of two or more teams tied in the standings (according to the official competition rules)), and there will be no allowance for playoffs or subsequent consultations by the respective leagues. Bets will be placed on any team that does not complete all of its games.
Top goalscorer
Only goals scored within the quoted division count for this market, regardless of the team (within that division) for which they are scored. The team quoted next to the player is for reference only. Only league goals count—excluding playoff matches. Own goals do not count. Dead-heat rules apply .
Season Match Bets/Team Total Points
If any team does not complete all of its games, then all match bets and team total points bets involving that team will be void - win or lose.
FOOTBALL/SOCCER STATISTICS
Team goals
Number of goals scored by the named team. Only 90 minutes of play, extra time, and penalties do not count.
Player's total goals
The player must participate in the tournament for bets to stand. Goals scored in 90 minutes and extra time count. Goals scored from penalty kicks do not count.
Total corners, corners in the second half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
In the event that a corner has to be retaken (for example, due to a foul in the box), then only one corner will be counted.
Corners in extra time in-play/live
Only corners taken in extra time count. If a match is abandoned before extra time has ended, all bets will be void unless settlement is already determined.
Corner handicap
Corners awarded but not taken do not count. The Handicap is applied to the final corner count for each team to determine the winner of the handicap. Bets will be void if the match is abandoned.
Alternative corners
Settlement of the Alternative Corners market is based on the total corner count at the end of the match.
Multiple corners
This market is first half corners multiplied by second half corners (e.g. first half 6 x second half 6 = 36, first half 12 x second half 0 = 0 etc.).
In the event of a match being abandoned before 90 minutes have been played, all bets will be void unless settlement of bets has already been determined.
Total Goals/Number of Goals in Game/Alternative Total Goals in Game/Live
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
Goal Line in Overtime in Play/Live
Normal live goal-line rules apply, but only goals in extra time count. The score at the start of extra time is considered 0-0.
Ten-minute in-game/live events
Bets are settled on the number of events that occur within the specified ten-minute period. Time periods 41-50 and 81-90 include any overtime. Events only count within the period in which they occur—not awarded. In the event of abandonment, any bets on unfinished time periods will be void, unless settlement is already determined. Note that for the 10-minute free kick market, a penalty does not count as a free kick. Corners, throw-ins, goals, and free kicks that require rebounding only count as 1. Free kicks do not count.
Odd/Even Goals
Any match that results in a 0-0 draw will be settled with an even number of goals. For odd/even team markets, if the specified team fails to score, we will settle for an even number of goals. In the event of an abandoned match, bets on that match will be void.
Both Teams to Score
If a match is abandoned after both teams have scored, "Yes" bets will be settled as winners and "No" bets as losers. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.
Both teams will score in the first and/or second half
Predict whether both teams will score a goal in the first half and whether both teams will score a goal in the second half of the match. Bets will be void if the match is abandoned, unless settlement is already determined.
Home/away team to score in first/second half
Predict whether a team will score a goal in the first or second half of a match. Bets will be void if the match is abandoned, unless settlement is already determined. If a match is played at a neutral venue, the team listed first is considered the home team for betting purposes.
Half Time Result/All Teams to Score
Predict the outcome of the first half of the match and whether both teams will score in the first half. Bets will be void if the match is abandoned, unless settlement is already determined.
Half-time Result/Total Goals
Predict the first-half result and the number of first-half goals. Bets will be void if the match is abandoned, unless settlement is already determined.
Over/under goals
Predict whether there will be under or over 2.5 goals in a match. If a match is abandoned before 90 minutes, all bets will be void, unless settlement is already determined.
Total minutes of the goal
Predict the aggregate time of all goals scored in the match, for example, goals in the 24th, 51st, and 59th minutes will be equal to 134 minutes. Any goals scored in the first half added together count as 45. Any goals scored in the second half added together count as 90. If a dispute arises regarding the time of any goal, then the time provided by the PA will be considered the time for settlement purposes.
If a match is abandoned, all bets will be void except those that have already been placed (e.g. goals in the 40th, 45th and 60th minutes and abandonment in the 65th minute - bets predicting more than 140 total goal minutes will be settled as winners, while bets below and in brackets will be losers).
Yellow Card Markets
Only yellow cards count. If a player receives a red card for two yellow cards, it counts as one yellow and one red. Second yellow cards are ignored for settlement purposes.
Settlement will be made based on all available evidence of cards shown during the scheduled 90 minutes of play. Any card shown after the full-time whistle will be disregarded.
Cards shown to non-players (e.g. managers , substitutes, or substituted players who play no subsequent role in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
Card Number in Departure
A yellow card counts as 1, a red card counts as 2. The second yellow is ignored for settlement purposes (e.g. the maximum card count per player is 3).
Settlement will be made based on all available evidence for cards shown during the scheduled 90 minutes of play. Any card shown after the full-time whistle will be disregarded.
Cards shown to non-players (e.g. managers , substitutes, or substituted players who play no subsequent role in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes, all bets will be void unless settlement of bets is already determined.
1st player booked/next player booked (Player Market)
If two or more players receive a card for the same incident, the player who receives the card first from the referee will be considered the winner for settlement purposes. Both yellow and red cards count for these markets.
If television coverage or game information is inconclusive about who received the first card, dead rules will apply. heat .
Time for the first letter
Both yellow and red cards count for this market.
First Team Card/Next Card Betting (Team Markets)
Only players on the field count.
In the event of two or more players being booked for the same incident, the player who first receives a card from the referee will be deemed the winner for settlement purposes.
For betting purposes, a red card is counted as 2 cards. For example, after 2 yellow cards and 1 red card, the next card is considered the 5th card.
If television coverage or match information is inconclusive as to who receives the first card, bets will be void/returned.
Shots on goal statistics
Only shots registered by the attacking team count, for example, an own goal is not a shot on goal.
VAR (Video Assistant Referee): Full - On-Field Review or Video Review Signal Only (Rectangle/Square)
It is calculated based on how many times the referee uses the VAR system
This is defined as either the referee making the required hand gesture requesting a video review (a square/rectangle) or the referee going to check the incident on the pitchside video review screen.
First/Next Goal Method
Free kick - The goal must be scored directly from a free kick. Deflected shots count, as long as the free kick taker is awarded a goal. This also includes goals scored directly from a corner kick.
Penalty Kick - The goal must be scored directly from the penalty spot, with the penalty taker as the nominated goalscorer.
Own goal - If the goal is declared as an own goal .
Header - The goalscorer's final touch must be with his head.
Other Method - All other goal types not included above, such as open play kicks.
No Goal
Supremacy
Where a goal supremacy market is offered on a group of matches (e.g. a home goals market versus an away goals market) if one or more matches are abandoned then all bets on that market will be void.
Team to score first/second/next goal
Own goals count for the side credited with the goal.
Team to score the last
Bets will be void if the match is abandoned.
Last Penalty to be scored/missed
Predict whether the last penalty awarded in the penalty shootout will be scored or missed - if the game does not go to a penalty shootout, all bets will be void.
Next Team Penalty
Predict whether the team's next penalty will be scored or missed - if the game does not go to a penalty shootout or the team fails to take the designated penalty, all bets will be void.
Team penalties converted
Predict the total number of penalties a team will score in a penalty shootout - if the match does not go to a penalty shootout, all bets will be void.
Team for the last penalty
Predict which team will be awarded the last penalty in the penalty shootout - if the match does not go to a penalty shootout all bets will be void.
Ball to hit the post
The ball will have to be re-played to count towards the calculation/positive settlement for this market.
Any deflection out of play does not count towards hitting the post.
Replacement markets
Which team will make the first substitution? If there are no substitutions, "There Will Be None" will win if offered or all bets are void/returned. If both teams make their first substitution at the same time or at halftime, "Both Teams at the Same Time" will win. Substitutions made within the same halftime period, regardless of the order on the field, are considered simultaneously.
Other statistical markets (fouls, throw-ins, offsides, tackles , etc. )
Statistics provided by the official results provider or the official website of the relevant competition or match will be used to settle bets. Where statistics from an official results provider or official website are unavailable, or there is significant evidence that the official results provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Special transfer and management bets
Transfer specials
Bets count unless otherwise stated.
If a specific date is specified for completion of a transfer, the player must be registered with that club before the end of the specified time.
If a player transfers to a club and is immediately loaned out, we will count based on the club that will make a permanent deal with the player, not based on the club to which the player was loaned out.
Next manager
If no manager is specified, all bets will stand. For other managers, odds may be offered upon request. A manager or interim manager will not count unless they complete at least 10 consecutive competitive games and are then considered the permanent manager for settlement/accounting purposes. A sporting director does not count, and if the management team structure changes so that there is no manager, the person responsible for selecting the first team (from reasonable sources and with reasonable discretion ) will be deemed the winner .
Futsal
All match markets will be settled in regulation time (specific to the competition's governing body) unless otherwise stated, including Odd/Even Matches, which in the event of no points will be settled as Even. Regulation time must be completed for bets to stand, unless the specific market outcome has already been determined.
The following live markets will be settled on extra time/penalty shootouts:
Qualify/Win the trophy/Win on penalties
Half of the markets will be settled at the end of the specified half (excluding any overtime played). If a specified half is not completed, bets will be void unless the specific market outcome has already been determined.
Match winner
Where offered, bets will be returned in the event of a tie unless there is extra time (or another way of determining victory) when bets will stand on the official result.
Irish sports / GAA (Gaelic football / hurling )
Complete bets
All bets stand regardless of season length, provincial or qualifying format.
Game betting
Unless otherwise stated, all Gaelic sports bets are settled on regulation time (80 minutes) only (including added time); extra time does not count unless specified. When a market specifically includes extra time and the match ends level after extra time, bets will be void. Bets will be settled solely based on the official GAA (Gaelic Athletic Association) result. If either team does not play, bets will be void.
If the venue of a game is changed, bets already placed will stand as long as the home team is still designated as such. If the home and away teams for a game in the list are reversed, bets placed on the original list will be void.
Bets on postponed games will be void unless the games are rearranged and played in the same 'Gaelic Week' (Monday to Sunday inclusive UK time).
Bets on abandoned matches are void, except in markets where the outcome has already been determined.
Double result
Predict the result (home/draw/away) at both half-time and full-time.
Match winner
Bets will be refunded in the event of a tie, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
Bets are settled based on the total number of points in the game (goal = 3, point = 1).
Scorer explanation; a goal (under the crossbar) counts as 3 points. A single point (on the crossbar) counts as 1 point. Result and total score/points markets are calculated based on individual goals and points.
Half-time bets
The corresponding half time must be completed for bets to stand/settle, unless the outcome of a given market has already been determined.
Team to score the first/last goal
Goals on your own count.
Golf
Absolute bets/Top nationalities, etc.
Bets on non-runners will be void. Outcome markets may be subject to Rule 4 (Deductions). All outcome bets are settled based on the results of the player who wins the trophy.
The playoff result is taken into account. For place bets, dead heat rules apply. Bets will be settled according to the official results announced by the respective governing body during the ceremony (any subsequent disqualification will not count). Some rounds or competitions may not declare a playoff winner if the lowest points are tied. If no winner is announced, dead heat rules will apply.
In cases where, for any reason, the number of holes set in the tournament is reduced (e.g. due to weather conditions), bets on the outcome placed before the last completed round will be settled on the player who received the trophy if the 36 holes of the tournament are completed.
If less than 36 holes are completed or outright winner bets are placed after the last completed round, bets will be void.
Withdrawals or dubious participation
If the selected player does not participate in the tournament, bets will be void. If a player starts the match, bets will stand and will be considered played. If a player withdraws after the start of the match, bets will be lost on outright, group, match, or 18- hole bets, etc.
Bets without named player(s)
Dead heat rules apply to winning bets, unless the excluded players fail to win the tournament. Dead heat rules also apply to the placing portion of round-robin bets.
Group bets
The winner will be the player with the highest placing at the end of the tournament. Any player who misses the cut will be considered a loser. If all players miss the cut, the lowest score after the cut will determine settlement. Non-bet deductions will apply for non-runners in accordance with Rule 4 (Deductions). Dead-heat rules apply, except when the winner is determined by a playoff.
If a tournament is affected by adverse weather conditions, bets will be settled provided there is a tournament winner and a minimum of 36 holes are completed. The winner will be the player leading at the end of the last completed round.
Tournament completed Top 4/ Top 5/ Top 10/ Top 20
Tie rules apply.
Final position of a designated player
In the event of a tie for the final position, the tied position will be counted. For example, a tie with 5 other players for 8th place will count as an 8th place final position.
Match Betting (3-Way) – (54, 72 or 90 holes, etc. )
If unfavorable weather conditions affect the course of the tournament, bets will stand provided at least 36 holes have been played and a winner is declared .
The winner will be the player leading at the end of the last completed round. Bets will be settled according to the official results announced by the respective regulatory body at the time of award.
If one player doesn't accumulate the required number of points to continue, the other player is considered the winner. If both players don't accumulate the required number of points to continue the game, the score is calculated based on the lowest score.
If a player is disqualified or refuses to participate after a tournament has started or before two rounds have been completed or after both players have accumulated the required number of points to continue participating, then the other player is deemed the winner.
If a player is disqualified in the 3rd or 4th round, when the second player does not score the required number of points to continue, the disqualified player is considered the winner.
When a tie bet is placed, in the event of a tie, bets on one of the players to win will be lost.
Tournament Match- Ups (2-Way)
The above rules apply. However, in the event of a tie, bets will be void.
18-hole bets
The winner will be the player with the lowest score over 18 holes. Players are paired and may or may not play together.
18 holes - Bet on 2 and 3 balls
Bets stand once all named players have teeed off on the first hole. If a round is abandoned, bets on that round will be void.
Bets will be settled according to the official results of the day (regardless of subsequent disqualifications).
Bets on 2 or 3 balls will stand regardless of whether the actual pairs/groups are different.
In tournaments using the Stableford scoring system , the player with the most points in a round is considered the winner.
In case of non-participants, bets on 2 and 3 balls will be canceled.
For 2-ball bets where no draw is offered, bets will be void in the event of a tie. If there is a tie, the bet will be settled accordingly.
Dead heat rules apply for 3-ball bets.
For all other bets involving groups of more than 3 players playing together over 18 holes (e.g., 7-ball, 9- ball, etc. ), dead heat rules apply. No gambling, no betting. Rule 4 deductions apply.
Wire -To -Wire
The nominated player must lead after Rounds 1, 2, and 3 (including the joint lead) and go on to win the tournament.
All rounds must be completed in full as scheduled prior to the event (typically 72 holes/4 rounds).
Direct/Dual Forecast
For the Direct Prediction, players must come in 1st and 2nd place in the specified order.
For Double Prediction, players must come in 1st and 2nd place in any order.
Both players must tee off (start the tournament) for bets to stand, or bets will be void/returned on that selection. Dead Heat rules may apply.
Four-ball bets
Bets stand as soon as both players start. For all other bets involving groups of more than three players playing together over 18 holes (e.g., 4-ball, 5- ball, etc. ), dead heat rules apply. In the case of non-runners, bets are void. Rule 4 (deductions) applies.
Handicap Betting
To determine the winner, the handicap is deducted from the final total. The tournament must end, otherwise, bets will be void. Any player who fails to score the required number of points to continue play will be considered a loser. The provisions of Rule 4 (Deductions) and SP Place apply. Dead heat rules apply.
Mythical Match- ups
The player who needs the fewest strokes over 18 holes is deemed the winner. If both players need the same number of strokes over 18 holes, bets will be void.
Match Play Betting
If a game does not start (for example, due to injury or disqualification of the player before the start of the game), bets on this game will be void.
Bets on betting opportunities that can be settled based on the official tournament and match results (including bets on the final match exact score and bets on individual matches) will be settled based on that result. This also applies if a match ends prematurely due to a player's decision or injury.
The winner of the match (2-Way) is determined based on the winner, including additional holes played. In the event of a tie, bets on the match winners (home and away) will be void.
No additional holes count towards a three-way result or a winning margin. Particularly in the case of winning margin and last hole played bets, where a match ends before the specified number of holes have been played, bets are settled based on the official result. Bets will be void if a player surrenders at a point in the match when the result has not yet been determined, for example, if the number of holes remaining is greater than or equal to the score at the time of surrender.
For the Last Hole Played market, if a player retires after the 16th hole when the match is tied or after the 17th hole when a player leads by 1, then the Last Hole Played will be settled as Hole 17.
Incomplete single hole bets will be void.
Bets on 36 holes
Bets are settled on the highest-ranking player after 36 holes. If the number of rounds played is reduced (e.g. due to bad weather), bets stand as long as a player wins the trophy (bets stand as long as a winner can be determined and at least 18 holes are completed).
If a player is disqualified or withdraws after the event has started but before two rounds are completed, the other participant will be deemed the winner.
A price will be offered for a draw and in the event of a draw, bets on either player to win will be lost.
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Ryder/ Solheim / Walker/ Warburg/ Presidents Cup and any other international game
All bet options, including outright winner, draw (no bet), handicap(s), highest scoring player, exact score, game variant (exact score), and total points, will be settled based on the official result unless otherwise stated. In the Presidents Cup, for the "Take Trophy " market (no draw option), dead heat rules will apply.
Individual Games: If an individual game ends in a draw, bets will be void.
Golf Specials
Winning Score: Bets are settled after 72 holes (or 90 in the case of relevant tournaments), otherwise bets will be void.
Winning Margin: Bets are settled based on the number of holes equal to the difference between the winning and second-place players (including the chances of the tournament going to a playoff). If bad weather conditions affect the tournament, bets will continue to be settled as long as at least 36 holes have been played in the tournament.
First Hole: The hole must be completed in a single stroke in one of the specified rounds of the specified tournament. If inclement weather conditions affect the tournament, bets will continue to be settled as long as at least 36 holes have been played in the tournament. If a player successfully puts the club in, but all 36 holes are not played, the yes option (first hole) is considered a winner.
Make the cut/Don't make the cut: For bets to stand, a cut must be made in the tournament. In tournaments with multiple cuts, bet settlement depends on whether or not the player participates in the next round after the first official cut.
Win a major/Not win a major: The four majors are the US Open, the US Masters, the US PGA, and the British Open.
Enhanced Wins: This type of bet refers to betting on the overall winner of a tournament.
Greyhound racing
Bets on named greyhounds that do not run will be void. If only the trap number is selected, the reserve will be replaced.
Bets are accepted on win or each way at starting price, show price or starting price where available.
Place only bets are not accepted and if placed in error will be void.
If a greyhound is withdrawn from a race, bets placed prior to the withdrawal at Early or Show prices will be settled at the Starting Price (SP).
Greyhound reserve
Customers have two options when placing bets on greyhound racing. They can place a bet based on the trap number or the dog's name. If you place a bet based on the trap number , your bet will be settled with that trap , regardless of whether the reserve is in progress or not. If you place a bet based on the dog's name and the dog does not participate, your bet will be void.
Acceptance of bets
Bets placed after the "off" time will be void regardless of whether the bet wins or loses.
Totes Betting
tote bets on greyhound racing. All bets accepted in error will be settled at the corresponding starting price.
Betting conditions
In races with 5 to 7 participants, we pay 1/4 odds for 1st and 2nd place.
In races with 8 participants, we pay 1/5 odds for 1st, 2nd and 3rd place.
When races have 4 or fewer runners, round-trip bets are placed to win.
Tricast Bets
Winning bets are paid according to the computer's tricast dividend and are declared as a unit stake of £1
If a treble is accepted in a race where no treble is declared, the bet will be settled as a forecast on the first two named selections.
Greyhound racing rescheduled
Bets placed on a void race that will be rescheduled to run later the same day will be settled as follows:
Single bets (including doubles and trebles); all bets stand unless a refund is requested before the start of the rescheduled race.
Prices ; bets placed at Void prices Race will revert to SP for the rescheduled race.
Multiple bets; all invalid race selections in multiple bets will be valid for the rescheduled race. If the race is not rescheduled, all selections for that race will be treated as non-runners in multiple bets.
Greyhound Special Bets
If any event does not occur, bets on games and special bets will be void.
Favorite bets
Bets will be accepted to win at the starting price for the favorite. The position portion of any bet accidentally accepted for an unidentified favorite will be considered a winning bet. If two selections start as equal favorites, the stakes will be split equally. If there are three or more predictions that start as joint favorites, the stake will be split proportionally. However, if bets on such common favorites or co-favorites are returned at a price at which the bettor would not be able to profit from the favorite regardless of the outcome, the unidentified favorite will be treated as a non-runner for both single and parlay bets.
Dead Heat (Tie)
If two or more selections tie, dead heat rules can be used to settle bets. This is calculated by dividing the odds at which the bet was placed/calculated. Effectively, in the event of a tie, part of the bet is considered a winner and the other part a loser. For example, a £10 bet at 5/1 on a two-way draw becomes £10/2 = 5 * 5/1, giving a return of £30.
Special or derivative/additional Greyhound bets
Winner without favorites
When we offer prices on an event without a nominated selection , for settlement purposes the finishing position of the 'without' selection ( s ) will be ignored.
If there is a non-runner after the bet is placed, all bets will be void/returned.
Dead Heat rules apply.
Cover Bet 2 (or X) Places
A price will be offered to win the race. If the greyhound finishes second (or otherwise determined on the display), bets on that selection will be refunded. If there is a non-runner after the bet is placed, all bets will be void/refunded.
Dead Heat rules apply .
Favorites vs. Outsiders
This market is a grouped bet(s) where a short-priced runner or runners (Favourites) are compared against all other runners in the race (Outsiders). The group containing the winning greyhound is deemed the winning selection.
If there is a non-runner after the bet is placed, all bets will be void/returned.
Dead Heat rules apply .
Inside vs. Outside
This market is a group bet(s) where the 'Inside' numbered traps (1,2,3) are compared against the 'Outside' numbered traps (4,5,6). The group containing the winning trap is deemed the winning selection.
If there is a non-runner after the bet is placed, all bets will be void/returned.
Dead Heat rules apply .
Odd vs. Even
This market is a group bet(s) where the 'Odds' numbered traps (1,3,5) are compared against the 'Evens' numbered traps (2,4,6). The group containing the winning trap is deemed the winning selection. If there is a non-runner after the bet is placed, all bets will be void/returned.
Dead Heat rules apply .
Match Betting
The bet is on which greyhound has the best finishing position (with 1st being the best).
If a greyhound in a match does not finish, the other selection will be deemed the winner. If neither greyhound finishes, all bets will be void/refunded.
Dead Heat rules apply .
Handball
Outcome bets
Bets on the outcome are valid regardless of whether the participants compete or not.
Combination bets
Unless otherwise stated, all bets will be settled based on the score at the end of regulation time, excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60-minute game, unless otherwise stated. If the scheduled 60 minutes are not played, bets will be void, except for bets whose outcome has already been determined.
The following markets include overtime/penalty shootouts for settlement purposes:
To qualify, win the trophy. Extra time will not be considered for "2nd Half" markets. Specifically, for any competition that uses a Mercy Rule, if such a Rule is called in a match, all bets will stand on the score at that time.
If the venue of a game is changed, bets already placed will stand as long as the home team remains designated as such. If both the home and away players in a scheduled game play at the visiting team's home ground, bets will stand as long as the home team is still officially designated as such; otherwise, bets will be void.
Match winner
Bets will be refunded in the event of a tie, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
Games postponed or canceled
Any postponed or cancelled game will be treated as a non-participant for settlement purposes unless played within 24 hours of the original start time.
Half-time bet
The designated half must be completed for bets to stand, unless the outcome of the specific market has already been determined. This excludes overtime, if played.
Props in the game
All in-game props , including the following markets, are settled in regulation time and exclude overtime, if played:
Highest scoring team, Average/Maximum score, Half time if played with most points/goals/total number of points/goals in the game - Odd/Even/Margin of profit won (including other options) / Double result (including alternatives) / First to score / Teams to X goals / Both teams to score X goals / Either team will score X goals
Live betting
A match must be completed in its entirety for bets to stand (unless the specific market outcome has already been determined). All live match markets exclude overtime if played, except for the following:
Classify
Win the trophy
To Win the Game (Inc OT/SO) - If the match is determined in regulation time, this market will be settled based on the result at that time.
For in-play/live bets, including the following markets, the designated time must be completed for bets to stand (unless the outcome of the specific market is already determined). All in-play/live bets exclude overtime if played.
Handicap(s)/Total Goal(s)/Result(s)/ Team Total( s )/Odd-Even Total/Winning Margin/First Goal of the Half/Draw No Bet/Double Chance/Race to Markets
For 10-minute In-Play/In-Play betting, including the following markets, the designated 10-minute period must be completed for bets to stand (unless the outcome of the specific market is already determined):
Handicap(s)/Total Goal(s)/Result(s)/Team Total( s )/Odd-Even Total/Last Goal/Winning Margin/Race to Markets.
Hockey (except ice hockey, including field hockey, roller hockey and inline hockey).
Straight bets are all-in, whether they compete or not. Where applicable, the podium presentation will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
If an event is suspended or postponed, bets will stand as long as the event is completed at the same venue within 36 hours. If the event takes place at a different venue, bets will be void and stakes returned.
If the venue of a match is changed, bets already placed will stand, provided the home team is still designated as such. If the home and away teams for a listed match are reversed, bets placed based on the original listing will be void.
A game must be completed in full for bets to stand, unless settlement of bets has already been determined.
push rules apply unless otherwise stated below. Bets on singles are returned, and in multiples/ parlays , the selection is treated as a non-runner.
Pre-match betting
All pre-match bets exclude overtime, if played, unless otherwise stated.
Match Winner; where offered, bets are returned in the event of a draw unless there is extra time (or another way of determining victory) when bets stand on the official result.
In-Play/Live Betting EXCLUDES Overtime unless otherwise stated
To Win the Match (2 Ways) / To Qualify / To Lift the Trophy / Method of Victory / Shootout Winner / Next Team Penalty in Shootout - Includes overtime / shootout .
To Win in OT - Includes overtime only and excludes shootout if played.
Quarter In Play/Live Bets EXCLUDE Overtime
The designated quarter must be completed for bets to stand, unless settlement of bets has already been determined.
Halftime/Live Bets EXCLUDE Overtime
The designated half must be completed for bets on the half to stand, unless settlement of bets has already been determined.
10-minute live/in-play bets EXCLUDE overtime
The designated 10-minute duration of the match must be completed for bets to have action, unless the specific market outcome is already determined.
HORSE RACING
All races are decided according to the official result at the weigh-in announcement, in accordance with the race rules.
Ante Post/Future Horse Racing
AntePost bets are accepted on a race- all-in or not-in, entry or not-in basis. Unless specifically stated otherwise, bets are lost on an AntePost bet if a selection does not run and no Rule 4 (Deductions) are made from winning AntePost bets .
When the same horse is tipped to win two or more races in doubles, trebles and AntePost accumulators , special reduced odds will be offered.
On days when classic or other tests occur, AntePost betting may be suspended and new prices issued.
Jockey Club Rule 121 states that stewards have the power to reduce numbers in a race if, at the evening declaration stage, too many have been left for the safety of horses and jockeys. Antepost bets on compulsorily withdrawn horses will be void and the stakes returned. Bookmakers in these circumstances are authorized to make appropriate deductions from winning bets on the race, depending on the last price(s) of the withdrawn horse(s) at the time of withdrawal, in accordance with Rule 4 (Deductions). For 'Day of the Race Prices', Rule 4 (Deductions) will also apply.
AntePost bets are settled on the Price and Place terms applicable at the time of acceptance . Should an incorrect Price or Place Terms be provided in error, we reserve the right to settle the bet on the correct Price /Place terms that were available at the time the bet was placed.
If a bet placed on a Price on the day of an event combines selection( s ) in that event with selection( s ) in future event(s), then if the first selection(s) is /are not executed, the bet will be executed on the remaining selection (s) on an all-in basis, race or no race.
Non-Runner Money Back (NRMB)
Some ante-post/future horse races may be offered with NRMB terms and will be indicated as such in the race name and will appear in open bets with NRMB listed. This means that if the horse you backed doesn't run, your bet will be refunded.
Postponed bets
If a race is postponed to another day and the final declarations are valid, bets will stand. However, single bets on horse racing will be void, and any selections involved in accumulator bets will be treated as non-runners if:
If the race is abandoned.
The race was officially declared void.
Race conditions change after bets are placed (as defined in Tattersalls rules ).
If the place is modified.
Each -Way Bets
Bets will be settled to win unless the Each-way option is selected. An Each-way bet is a double bet with 2 units selected. It consists of a bet where half goes on a selection to win and the other half on a qualifying selection, which is placed according to the announced terms for the event.
Generally, for UK horse racing, the place portion of Each-way bets will be settled on the following place terms:
For handicaps with 16 or more participants, a quarter of the odds for the first four places
For handicaps with 12-15 participants, a quarter of the odds for the first three places
For all other races with 8 or more starters, one-fifth of the odds for the first three places
For races with 5, 6 or 7 participants, a quarter of the odds for the first two places
For races with less than 5 participants, the money bet is invested in the "winner"
In all races, the final number of runners will be the number of runners under starting orders. Bets will not be accepted if the second bet exceeds the win bet. Each-way doubles, trebles, and accumulator bets will be settled Win for Win and Place for Place as per the above.
Non-standard placement terms
Some races may be offered with non-standard placing terms with additional placings. These terms will be stated at the time of bet placement, but will be determined by the number of horses running in the race at the start (not at bet placement). In the event of non-runners and/or withdrawals, we reserve the right to change these enhanced placing terms to the standard placing terms listed above.
Dead Heats (tie)
When two teams tie, half of the bet amount is lost, and the full odds are paid out to the other half. If there are more than two ties, the bet amount will be proportional, as applicable.
Favorite/2nd Favorite
Bets will only be accepted to win at the starting price for the 1st and 2nd favorites. The place portion of any bet inadvertently accepted for unnamed favorites will be settled as a win bet.
If two selections start as joint favorites, the stakes will be divided equally. When three or more selections start as joint favorites , the stakes will be divided proportionally. However, if such joint favorites or co-favorites are returned at a price at which, regardless of the outcome, no profit could accrue to the favorite's backer, the unnamed favorite will be treated as a non-runner, both in singles and accumulators.
If the favorite is withdrawn before the starter's orders, but too late for a new market to be formed, bets on the favorite in that particular race will be void. If a joint or co-favorite is withdrawn, the stakes on that selection will be void, and the remaining stakes will be split equally among the selections that occur.
Forecast Bet (double)
Forecasts are accepted for all races with 3 or more actual runners and will be settled as a straight forecast (selections to finish 1st and 2nd in the correct order) according to the computer's straight forecast dividend. If fewer than 3 actually run in a race, all forecasts for that race will be void. In the event that no straight forecast dividend is declared, forecasts will be settled according to the NSL's straight forecast chart, provided 3 or more actually run in that race.
You can take starting prices or show prices in direct forecasts when available, on a fixed price forecast. If any withdrawal results in a total Rule 4 (Deductions) of £0.10 or greater than a fixed price forecast, it will be settled in the computer forecast dividend.
When a customer selects ABC combined predictions and bets for 6 bets, this will be settled as 6 straight predictions as follows:
AB BA
AC CA
BC CB
Forecast bets containing unnamed favorites are not accepted.
If any prediction contains a non-runner, the total bet will be placed to Win on the other selection. For fixed-price predictions, the remaining selection will be settled in SP.
In races where a horse finishes alone and no predicted dividend is returned, all forecast bets naming that horse to finish first will be settled as a Single SP Win on the winning horse. All other forecast bets on the race are lost.
If two or more horses tie for first or second place, separate dividends will be declared and paid for each qualifying prediction. For fixed-price predictions, the total odds will be paid out with the stake divided according to the number of horses that tie.
Tricast Bets
You can bet in advance at Early or Show prices on straight Tricast bets , where available, and fixed Tricast prices . This is available on all horse races with 8 or more runners. If any withdrawal results in a total set out in Rule 4 (Deductions) of £0.10 in £ or more than a fixed price, the Tricast will be settled with the computerized Tricast dividend . However, if no computerized Tricast dividend is declared (e.g., in cases without a handicap), a fixed Tricast price will be settled as a computerized straight forecast dividend on the first two named selections, regardless of where the third named selection finishes. The following applies to Tricasts and fixed price Tricasts : if one selection does not run, the bet will be settled as a straight forecast with the computerized dividend. If there are two non-runners, the bet will be settled as a single SP on the remaining selection.
Tricasts , including unnamed favorites, are not accepted.
If two or more horses tie for first, second, or third place, separate dividends will be declared and paid to each qualifying Tricast . In fixed-price Tricasts , the total odds will be paid with the stake divided according to the number of tied horses. Tricasts are accepted for singles only.
Show/Board Prices
In the event of a horse being withdrawn, no Show/Board price will be set after the time of withdrawal unless the market is reformed.
Early morning/Day of Event prices
After the final declarations stage, non-participants do not place bets. Rule 4 (deductions) will apply.
Reservations
In reserve races, all bets placed before a reserve horse is declared to run and if the reserve has not been increased when the bet is placed, such bets will be settled based on the 'no reserve runners' result. Each bet The "no reserve runners" result will be determined based on the number of runners, excluding reserve runners, who start the race. In races where reserves have a price but do not participate, Rule 4 (Deductions) will not apply. The exception is when a non-runner is presented as a substitute and must participate, then they are a non-runner, therefore, Rule 4 (Deduction) will apply.
Withdrawals, other than AntePost / Future Horse Racing
When a horse is withdrawn before it is under the starter's orders, or the starter officially determines that it did not run in the race, stakes will be returned to the withdrawn horse and winning bets will be subject to deductions in accordance with Rule 4 (Deductions). The rate of deduction will be based on the price of the withdrawn horse at the time of withdrawal on the following scale:
Rule Table 4 (Deductions)
Deduction Table for Withdrawals Other than AntePost
1/9 less - £0.90
2/11 to 2/17 - £0.85
1/4 to 1/5 - £0.80
3/10 to 2/7 - £0.75
2/5 to 1/3 - £0.70
8/15 to 4/9 - £0.65
8/13 to 4/7 - £0.60
4/5 to 4/6 - £0.55
20/21 to 5/6 - £0.50
Draw at 6/5 - £0.45
5/4 to 6/4 - £0.40
8/5 to 7/4 - £0.35
9/5 to 9/4 - £0.30
12/5 to 3/1 - £0.25
16/5 to 4/1 - £0.20
9/2 to 11/2 - £0.15
6/1 to 9/1 - £0.10
10/1 to 14/1 - £0.05p
Over 14/1 - No deductions
If two or more horses are withdrawn before standing under a starter's orders, the total deductions will not exceed £0.90 in £. If a horse is withdrawn and a new market is formed, all bets placed at Show prices prior to the new show will be subject to the above deductions. If a new withdrawal occurs after the market has been reformed, bets placed at Show prices in the original market will be subject to an additional deduction based on the price of the withdrawn horse in the original market. Bets placed in the new market will be subject to a deduction based on the current price.
The above scale also applies to non-participants in advance price races and will be used for other events where we specifically announce that deductions will be applied in accordance with Rule 4 (Deductions).
ReRuns
In the event of a false start, etc. , resulting in a race being re-run, "by order of the starter" the race will be void and bets will be returned on the horses not taking part in the re-run. Refunds for the remaining runners are subject to Rule 4 (Deductions). The number of runners taking part in the re-run governs the terms of the place.
Walkovers and horse racing canceled
Walkovers and cancelled races count as races, but any horse involved will be treated as a non-runner for settlement purposes.
Best Odds Guaranteed (BOG)
If you can bet at starting prices (SP) and if it's higher, we'll pay the higher price. If you bet at 4/1 and the selection wins at a SP of 5/1, we pay 5/1. If the horse wins at odds of 3/1, we pay 4/1.
This applies to UK and Irish horse racing only.
This applies to Early pricing, Board pricing, and for singles and multiples.
This offer applies to new and existing ULTRA bet customers.
This offer does not include horse racing Ante Post/Futures, Tote /PMU, Pool Bets, any ULTRA bet packages with multiple, enhanced odds or any other “special” bets.
In the case of a Rule 4, we will pay at the higher rates, if applicable, after the Rule 4 deduction has been applied.
First Past The Post (FPTP) Rules
First Past The Post (FPTP) or "double result" concession means that we will pay the horse that crosses the line first, even if it is subsequently disqualified or relegated in the race.
The FPTP rule is used on all UK and Irish racing, for single and multiple bets only.
This currently applies to race win markets and only to each market. way .
No betting restrictions apply.
Technical dead heat rules may apply.
Circumstances in which FPTPs do not apply;
Horses disqualified for not weighing correctly (including incorrect weight or because the rider did not weigh in).
Horses that are disqualified for following the "wrong course".
Any subsequent appeal or amendment other than on race day.
Races declared void.
Bets on originally placed horses that are demoted.
Any "Ante post" or "Horse Racing Future" bet.
Bets placed or settled using PMU or odd Tote .
A correction to a result given in error by the judge before the weigh-in.
Any other markets offered, including but not limited to forecasts and tricasts , match betting, distance betting or special bets.
Horse Racing Markets Derivatives/Additional.
No Bets/Winner without Favorite
Where we offer prices on an event without one or more nominated selections, for settlement purposes the finishing position of the "without" selection(s) will be ignored.
If there are fewer than five runners (including nominated selection ( s)) or at least one of the nominated selections is withdrawn, not under the starter's orders, all bets will be void.
In the event of a horse other than a nominated "no" selection being withdrawn, not under the starter's orders, stakes on that selection will be void. Bets on the remaining horses in the race will be subject to a deduction in accordance with Tattersall's R4 based on the no market price of the withdrawn horse(s) at the time of withdrawal.
"betting without" selection(s) .
Dead Heat rules apply.
Best Odds Guaranteed (BOG) does not apply.
First to Post (FPTP) does not apply.
Place bets
Place betting markets allow you to predict that a horse will finish in the first number of specified places.
In the event of a horse being withdrawn, not under the starter's orders, bets on that selection will be refunded. Bets on the remaining horses in the race will be subject to a percentage deduction in accordance with the Rule 4 table below based on the place-only market price of the withdrawn horse(s) at the time of withdrawal.
|
Price Range at the time of Withdrawal |
|
Number of Places Offered |
|||
|
|
|
|
|
|
|
|
Decimal |
Fractional |
|
2 |
3 |
4 |
|
Over 15.0 |
Over 14/1 |
|
0 |
0 |
0 |
|
Over 11.0 |
Over 10/1 |
|
5 |
0 |
0 |
|
Over 6.5 |
Over 11/2 |
|
5 |
5 |
5 |
|
Over 5.0 |
Over 4/1 |
|
10 |
5 |
5 |
|
Over 4.0 |
Over 3/1 |
|
15 |
5 |
5 |
|
Over 3.25 |
Over 9/4 |
|
20 |
10 |
5 |
|
Over 2.75 |
Over 7/4 |
|
20 |
10 |
10 |
|
Over 2.5 |
Over 6/4 |
|
25 |
15 |
10 |
|
Over 2.2 |
Over 6/5 |
|
25 |
15 |
10 |
|
Over 1.9 |
Over 10/11 |
|
25 |
20 |
10 |
|
Over 1.8 |
Over 4/5 |
|
30 |
20 |
15 |
|
Over 1,615 |
Over 8/13 |
|
30 |
20 |
15 |
|
Over 1,534 |
Over 8/15 |
|
35 |
25 |
20 |
|
Over 1.4 |
Over 2/5 |
|
35 |
30 |
20 |
|
Over 1.3 |
Over 3/10 |
|
40 |
30 |
20 |
|
Over 1.25 |
Over 1/4 |
|
50 |
35 |
25 |
|
Over 1,181 |
Over 2/11 |
|
50 |
40 |
25 |
|
1,181 or less |
2/11 or less |
|
50 |
50 |
25 |
The number of places paid must remain constant. For example, if we were originally paying three places and the race is reduced to seven or fewer runners, we will still pay three places. The only exception to this is when the number of runners is equal to or less than the number of places offered. In this case, all bets will be void.
Dead Heat rules apply.
Best Odds Guaranteed (BOG) does not apply.
First Past The Post (FPTP) does not apply .
Hedging Bets
• 2 Places - A price will be offered for the horse to win the race. If the horse finishes second, bets on that selection will be refunded.
• 3 Places - A price will be offered for the horse to win the race. If the horse finishes second or third, bets on that selection will be refunded.
• 4 Places - A price will be offered for the horse to win the race. If the horse finishes second, third, or fourth, bets on that selection will be refunded.
In the event of a horse being withdrawn, not under the starter's orders, bets on that selection will be refunded. Bets on the remaining horses in the race will be subject to a deduction in accordance with Tattersall 's R4 based on the price in the Cover Bet market of the withdrawn horse(s) at the time of withdrawal.
Dead Heat rules apply.
Best Odds Guaranteed (BOG) does not apply.
First Past The Post (FPTP) does not apply .
Favorites vs. Outsiders
These markets are grouped match bets in which a short-priced runner (or runners) (Favorites) are matched against all other runners in the race (Outsiders). The group containing the winning runner is defined as a winning selection. If a named Favorite is withdrawn without the starter's orders, all bets will be void/returned. If an Outsider priced at 6/1 or less is withdrawn without the starter's orders, all bets will be void/returned.
Dead Heat rules apply.
Best Odds Guaranteed (BOG) does not apply.
First Past The Post (FPTP) does not apply .
Threesomes
These markets are grouped match bets in which three named runners are matched against three other named runners in a race. The bet is on which group has the runner with the highest final score.
If a named runner is withdrawn without starter's orders, all bets will be void/refunded.
Dead Heat rules apply .
Best Odds Guaranteed (BOG) does not apply.
First Past the Post (FPTP) does not apply.
Match Bets
Bets are on which horse has the best finishing position (with 1st being the best).
If one horse in a race fails to finish, or takes the wrong course, the other horse will be deemed the winner. If neither horse finishes, bets will be void.
If a named runner is withdrawn without starter's orders, all bets will be void/refunded.
Dead Heat rules apply .
Best Odds Guaranteed (BOG) does not apply.
First Past the Post (FPTP) does not apply.
Horse racing in the UK and Ireland
Horse racing data licensed by the British Horseracing Board Limited .
If no official SP is returned, or if no price is accepted, all bets will be settled at the last approved industry show. If no industry show is provided, bets will be settled at Tote odds .
If on the day of a race the surface is changed (e.g. Turf to All Weather or vice versa) bets will stand.
Outside the UK and Ireland
For some major overseas horse races, an industry SP and Forecast/ Tricast may be declared. In these cases, if no price is accepted and the Tote ( Parimutuel ) is not requested, bets will be settled based on the SP and Forecast/ Tricast dividends declared by the industry. Normal placing terms will apply for each-way bets .
If on the day of a race the surface is changed (e.g. Turf to All Weather or vice versa) bets will stand.
Ice hockey
All games must start on the scheduled date (stadium local time) for bets to stand. If the venue changes, bets already placed will stand as long as the home team remains designated as such.
If both the home and away teams in a listed match play at the away team's home ground, bets will stand as long as the home team is still officially designated as such; otherwise, bets will be void.
All competitions/matches (unless otherwise stated) - All live pre-match markets
All bets include extra time/penalties unless otherwise stated.
In the event of a game being decided by a penalty shootout, one goal will be added to the winning team's score and the game total for settlement purposes.
This does not apply to markets that exclude extra time/penalties if played.
Push rules apply to two-way markets. Single bets are returned; in multiples/ parlays, the selection is treated as a non-runner.
3-Way markets are settled based on the score at the end of regulation time, with the exception of When Will Game End , which is a 3-Way market that includes extra time/penalty shootouts.
Odd or Even Team Totals: If your team does not score, bets will be settled as even.
Will there be overtime in the game? Overtime (if applicable) must begin for bets to stand.
The following markets exclude extra time/penalty shootouts for settlement purposes:
Asian Handicap
Asian Goal Line
Draw No Bet
Puck Line (3-Way)
Game Total (3 ways)
Double Chance (3 ways)
Money Line (3-Way)
Team Totals (3-Way)
Race to Markets
Total/Team Goals Exactly
Team to Score First/Last
To Score Last in Regulation
Next Goal Scored
Who Will Win Most Periods
Total/Home and Away Goals Scored
Period Betting
10 Minute Markets In-Play/Live
Highest Scoring Period
Highest Scoring Period - If 2 or more periods have the same score, the tie will be settled as the winner.
Period Betting - The relevant period must be completed for bets to have action, unless the outcome of the specific market has already been determined.
Live 10-Minute Markets: The designated match duration of 10 minutes, for example, must be completed between 31 and 40 minutes for bets to have action, unless the outcome of the specific market has already been determined. For settlement purposes, the 51-60 minute duration will not include overtime if played.
Match Winner
Bets are void in the event of a tie, unless there is extra time (or another way of determining victory) when bets stand on the official result.
Club matches listed as friendlies (regulation only) and international friendlies (regulation only): all pre-match and live markets
All bets will be settled based on the score at the end of regulation time and excluding extra time if played, unless otherwise stated below.
Even or Odd Game Totals: If there is no score, all bets will be settled as even.
Team Odd or Even Totals: If your team does not score, bets will be settled as evens.
The following markets include extra time/penalty shootouts for settlement purposes:
Win the match (including overtime/penalty shootouts)
Win the trophy
To qualify
When Will Game End
Penalty shootout winner
Correct score in penalty shootout
IIHF World Championships and Olympic Games
Settlement of match- up bets will be determined by the positions in the Official Final Ranking at the end of the specified tournament. If the teams remain at the same level, bets will be void.
Top scorer of the tournament/team: The player who scores the most goals during the competition will be considered the winner. Whether competing or not, registered or not. Dead heat rules apply.
To qualify from the group: The team that advances to the qualifying round of the preliminary stage will be deemed the winner.
Player Statistics
Markets can be offered
Regardless of the country and tournament, all bets on Player Statistics are calculated based on the results in regular time, excluding the result of extra time and penalty shootouts.
If a player did not participate in the game, bets on that player will be void/returned.
Game Number in Suspension Markets
To calculate the number of 2-minute suspensions in a given period or game, each 2-minute suspension is counted as 1.
Double minor penalties (double minors) (2+2 minutes) count as 2 suspensions of 2 minutes each.
All penalties awarded before the start of a period refer to the previous period. Penalties awarded at the end of the game also refer to the previous period (3rd period or overtime).
Delayed suspensions that have not taken effect because a goal was scored are not counted, regardless of whether or not they were included in the official match record.
Goalscorer markets (first/last/anytime)
Bet on the name of the player who will score the first/last goal or who will score a goal at any point in the game.
Bets will be placed on a player participating in a specific match.
Futures/Ante Post
NHL Regular Season Points/ NHL Regular Season Match- Ups / Wins: Team must complete at least 80 regular season games for bets to have action, unless the outcome of that particular betting option has already been determined.
NHL Conference Winner: The team that reaches the Stanley Cup Final will be considered the conference winner.
Bet on outright victory/conference/divisions
Bets remain valid regardless of a change of team location, a change of team name or the length of the season.
Series bets
Bets will be void if the prescribed number of games (as specified by the respective association) are not completed or changed.
Motorsport
F1 / Formula 1 Racing
Race bets are settled based on the official FIA (Fédération Internationale de l'Automobile, the official governing body of Formula 1) standings at the time of the awards ceremony.
Driver/Constructor Evaluation
According to the Drivers'/Constructors' Championship standings and FIA rules, each driver is given the odds of winning the Formula 1 season's Drivers' Championship. Provisions for Each bet apply. way .
Bet per game/group
Two drivers or constructors/racing teams will be directly compared/grouped for betting purposes, and prices will be offered on which of them will occupy a higher position in the drivers'/constructors' championship according to the FIA and official rules. There must be a minimum of 16 races for bets to stand.
Individual bets on the Grand Prix
All drivers who start on the formation lap are considered participants. Podium positions will be used to determine 1st, 2nd, and 3rd place for betting purposes.
Qualifying markets
Bets will be settled based on the official qualifying times recorded by the FIA. For fastest leaderboard bets, the times recorded in Phase 3 are taken into account. If, for any reason, the third phase does not take place, bets will be settled based on the official start data, as compiled by the FIA. Penalties for starting lineups/subsequent disqualifications do not apply for settlement purposes. Drivers must start the first qualifying phase for bets to stand. When betting on the fastest driver in Sessions 1 and 2, drivers must start in the specified phase for bets to stand.
Start of the race
A race is considered to have started as soon as the signal for the induction lap is given.
Number of drivers in the final classification/groups that finished the race/finished last/in the final classification/groups that did not finish the race/both cars in the final classification
According to FIA regulations, at the time of the award ceremony, a driver is considered finished if he has completed at least 90% of the laps in relation to the winner's number of laps (rounded up to the next number of laps).
Points/podium placement
Bets are settled based on the result at the time of the awards ceremony. Disqualifications and/or subsequent reviews do not affect the outcome of the bet.
Highest Finishing Position/Race Match- up
If both drivers fail to complete the race, the driver with the most laps completed will be deemed the winner. If both drivers are eliminated on the same lap, bets will be settled based on the official standings at the time of the awards ceremony.
Final position markets
If both drivers fail to complete the race, the driver with the most laps completed will be deemed the winner. If both drivers are eliminated on the same lap, bets will be settled based on the official standings at the time of the awards ceremony.
Racing bets
Bets are settled according to the official standings at the time of the awards ceremony.
Bet on the winning car
All cars will be considered participants. For position calculations, the position during the ceremony will be used to determine 1st, 2nd, and 3rd place.
Margin of Victory/Qualifying Margin of Victory
Bets will be settled according to the official FIA results at the time of the awards ceremony.
Fastest lap
Bets are settled according to the official FIA result at the time of the awards ceremony.
Will there be a safety car period during the race?
A safety car is a special car that enters the track at a specific time and is placed in front of the leading car. If the race starts with a safety car, all bets on a safety car period during the race will win. If the race ends with a safety car, but the safety car doesn't have time to pass in front of the leading car, the bets will still win. Virtual safety cards are not considered in the calculation of bets in this market.
Virtual safety car during the race
A virtual safety car is defined as the requirement to slow all cars to a certain speed limit, maintain a safe track, and continue racing. Unlike the normal safety car procedure, a real car does not drive the cars; instead, drivers see VSC messages on the road and slow down to the required speed. If the race starts or ends in a condition with a virtual safety car, the bet option will be settled as Yes. Normal safety car periods do not count towards this market.
Group bet
The winner is the driver with the highest position at the time of the awards ceremony. If all drivers in the group are eliminated, the driver with the most laps is deemed the winner. If no driver in the group passes and two or more drivers retire within the same number of laps, dead heat rules will apply. Drivers are grouped for betting purposes only. If a driver does not compete, bets will be void. In the case of non-starters, a fee deduction will be made in accordance with Rule 4 (Deductions). Bets will be settled based on the official FIA result at the time of the awards ceremony.
First driver/car retired (initial lap count)
The driver must start on the first practice lap. Bets will be settled based on the number of laps during which the race car retires. If more than one race car is eliminated on the same lap, dead heat rules will apply.
First Constructor Elimination (Introductory Lap Count)
Bets are valid as soon as the first formation circle begins. The winner is the manufacturer of the first retired car. If more than one race car is eliminated on the same lap, dead heat rules apply.
Bet on the 1st round
Bets will be settled on the first completed lap after the start of the original race. Any official restarts will not count unless the first lap of the original race has not been completed. In this case, bets will be settled on the first completed lap.
Leader bets after Round 1
When settling bets, the driver who is the first to cross the start/finish line after a qualifying race lap (the initial lap does not count) is deemed the winner. If a lap is not completed, bets will be void.
Leader bets after a certain number of rounds
When settling bets, the driver who crosses the start/finish line after a specified race lap, according to official FIA data, is considered the winner. Bets will be void if the specified number of laps is not completed.
NASCAR/BUSCH RACE
Outright race bets
The field includes all drivers not listed by name. Bets on drivers who do not qualify for the race will be void. The race must take place within one week of the scheduled race date for bets to stand. The official winner of the NASCAR race is also considered the winner of the bet (this also applies to races that finish prematurely for any reason).
Driver Racing Match- Ups
Bets will be settled based on the official NASCAR result. If one of the two competitors does not finish the race, the other driver will be deemed the winner. If neither driver finishes the race, bets will be settled based on the number of laps completed. If both drivers are eliminated on the same lap, bets will be settled based on the official position determined by race director.
Both named drivers must start the race (i.e., cross the starting line); otherwise, bets will be void. If a named driver is replaced by a substitute driver before the start of the race, Match- up bets will no longer have action.
If a driver is substituted during the race, bets will be settled based on the substitute driver.
Prop races
Prop races are settled based on the official NASCAR race result.
KART AND INDY RACES
Betting on outright races
The field includes all unlisted drivers. Bets on drivers who do not qualify for the race will be void. The race must take place within one week of the scheduled race date for bets to stand. The winner of the race according to the official governing body's regulations will also be counted as the race winner for betting purposes. This also applies to all races that finish early.
TOURIST CARS
All race bets will be settled based on the official standings of the respective governing body at the time of the awards ceremony. Subsequent appeals will not affect the outcome of the bet. More information on evaluating individual betting options can be found above in the Formula 1 section.
Drivers' Championship
For each driver, according to the drivers' championship standings list and the rules established by the governing body, the probabilities of winning the drivers' championship are given during the corresponding touring car season.
Betting on individual races
All drivers participating in the warm-up lap are counted as runners. Podium finishes will be used to determine 1st, 2nd, and 3rd place for betting purposes.
A1
Race bets are settled based on the official standings of the governing body of A1GP, the sport's governing body, at the time of the awards ceremony. This will not be affected by any subsequent appeals. Please refer to the Formula One rules. One on the settlement of bets in specific markets.
RALLY
Race bets are settled based on the official classification determined by the official race organizers and will not be affected by any subsequent appeals.
MOTORBIKES
For all results, the official podium result immediately after the race is final. Subsequent changes and disqualifications do not count for betting purposes.
Betting on individual races
All drivers who are at the start of the warm-up lap are counted as participants.
Betting on games
Both drivers must start for bets to stand. If both drivers fail to complete the same lap, bets will be void. The driver who completes the most laps is deemed the winner.
Bet on the 1st round
Bets will be settled on the first lap of the original race. All official restarts will be ignored unless the original first lap was not fully completed. In this case, bets will be settled on the first completed lap.
Group bets
All nominated riders must start for bets to stand, otherwise all bets will be void.
Netball
Game betting
If the venue of a match is changed, bets already placed will stand as long as the home team remains marked as such. If the home or away team are swapped for a specific match, bets placed on the originally listed selection will be void. For bets to stand, the match must be played to completion, unless the outcome of the bets has already been determined.
Push rules apply unless otherwise stated. Single bets will be refunded; for multiples/ parlays , the selection qualifies as a non-runner.
Pre- match Betting
All pre-match bets exclude overtime if played, unless otherwise stated.
In-play/Live Betting
EXCLUDES extension, unless otherwise indicated.
Quarter/Half bets on the game EXCLUDE overtime.
The designated quarter/half must be completed for bets to stand, unless settlement of bets has already been determined.
Match winner; where offered, bets will be refunded in the event of a draw, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
OLYMPIC GAMES
Any bets related to the podium/medals will be based on the official and final podium order.
Any subsequent disqualification will not count for betting purposes.
For sports betting under the general rules, the normal rules for sports betting apply, where applicable.
POKER
Outright bets
No runner, no bet. Markets may be subject to Rule 4 (Deductions).
All other bets will be settled according to the official tournament results, where available.
POOL
Outright bets
All participants in a tournament will be priced to win the entire tournament, regardless of whether non-participants compete, bet, or not.
Outright markets may be subject to a Rule 4 (Deduction).
Betting on games
If the match starts but does not finish, the player who progressed to the next round, or the player who achieved victory (points) in the team competition, will be deemed the winner for settlement purposes.
Handicap/Total Rack Bets
If the set number of racks is not completed in the match, all bets will be void. In the event that the match has started but not finished, bets will be void unless the outcome has already been determined.
Rugby League
Rugby bets are settled based on the result after 80 minutes of play, unless otherwise stated. The term 80 minutes of play includes any stoppage time.
In the event of a change of opponent, all bets on this game will be void.
If the venue of the match changes, bets already placed will stand as long as the home team is marked as such. If the home and away teams are swapped for a given match, bets placed on the originally listed selection will be void.
Abandoned matches
All bets will be void except on markets where the outcome has already been determined.
Outright bets
Regular season only, unless otherwise noted. Teams' final standings at the end of the scheduled schedule will determine seedings, with no playoff or subsequent inquests (and possible point deductions) permitted by the respective leagues.
Finish in last place: Will be established by the team that finishes in the last position of the stipulated league after the end of the regular season.
To be relegated: When a market is offered, settlement is based on the rules of the specified league.
Betting on games
Handicap Betting / Alternative Handicap Betting (Including Live)
In 2-way markets, bets will be void in the event of a tie.
Total 2-Way Points / Total 2-Way Alternate Points / Total 2-Way Team Points
When the scores are at the same level as the total points obtained, bets will be void.
Match and team totals / alternate totals (including live)
In 2-way markets where scores are on par with total points achieved, bets will be void.
Draw-No-Bet
If the game ends in a draw, bets will be considered void/draw/returned.
1st / 2nd Half – Draw-No-Bet
If the 1st/2nd half of a specified match ends in a draw, bets will be considered void/drawn/returned.
Next try 2-way
Where there is no next try scored, bets will be void.
Total tries market / Total team tries / Highest number of tries (including alternatives)
In 2-way markets where the scores are at the same level as the quoted odds, bets will be void. For these markets, tries include penalty tries .
First Scoring Play / Team's First Scoring Play / First Scoring Play of 2nd Half / Will Score in 1st (2nd Half) / Team to Score First / Team to Score 1st Try / Last Scoring Play of 1st Half / Last Scoring Play of Match / Team to Score Last / Team to Score Last Try / Time of 1st Try / Time of Team's 1st Try ;
For all these markets, the try includes the penalty try . For all scoring markets, conversions do not count.
The team that scores first wins the game
Includes overtime, if played.
Double Result
Predict the outcome of the specified match at half time and full time.
Margin of victory, including exact and alternative
For settlement purposes, full-time margin is used (tie-in option is available).
Race to the markets
Predict which team will reach a specified points total first (none of the options are available).
Half-time bet
First-half markets are settled at the end of the first half. Second-half markets are settled at the end of regulation time and exclude overtime, if played.
Other Markets
Live game – to win in extra time / to qualify / to lift the trophy
Where offered, all markets will be settled, including all overtime periods if played.
Half-time betting – live game
For live half-time bets, the designated half must be completed for bets to stand (unless the outcome of the specific market has already been determined). Live half-time bets exclude overtime if played, and in the case of 2-way half-time markets that end in a draw, bets will be considered void/tie/returned.
Total team tries
Penalty tries count. Bets only have action during regulation time.
The team will win both halves / Win both halves / The team will win neither halves
Both halves must be completed for bets to stand.
Will one of the two teams score 3 unanswered tries?
Either team must score three tries in the game without the opponent scoring a try at halftime. Penalty tries count.
Any other markets affected by incomplete tournament schedules will be void. Exceptions will apply to markets already determined.
Lance Todd Trophy : Applies to the Rugby League Challenge Cup Final . The Man of the Match is decided at the end of the match and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.
Rugby League Nines
Unless otherwise stated, bets on Rugby League nines matches are settled according to the specific tournament regulations and exclude extra time if played.
Rugby Union
Unless otherwise stated in all Rugby, bets are settled on 80 minutes of play. The 80-minute period includes any stoppage time.
Unless otherwise stated, bets on Rugby sevens and Rugby tens matches are settled according to the specific tournament regulations and exclude extra time if played.
In the event of a change of opponent, all bets for that match will be void.
Abandoned matches
All bets will be void except on markets where the outcome has already been determined.
Betting on games
Handicap Betting / Alternatives / Additional Handicap Betting (Including Live) / Game and Team Totals / Alternative Totals (Including Live)
For 2-way markets, cancellation/tie/refund rules apply.
For 3-way markets with a tie, one option will be calculated as the winner.
Total Odd/Even Points and Total Team Odd/Even Points
Zero counts as Par for settlement purposes.
Draw-No-Bet
If the game ends in a draw, bets will be considered void/draw/returned.
Match winner
Bets will be refunded in the event of a tie, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
1st/2nd Half - Draw-No-Bet: If the 1st/2nd half of a specified game ends in a draw, bets will be considered void/submitted/returned.
Next try 2-way
Where there is no next try scored, bets will be void.
Total tries market / Total team tries / Most tries (including alternatives)
In 2-way markets where the scores are at the same level as the quoted odds, bets will be void. For these markets, the try includes the penalty try .
2-Way Odd/Even Team Totals
Zero counts as Par for settlement purposes.
First Scoring Play / Team's First Scoring Play / First Scoring Play of 2nd Half / Will Score in 1st (2nd Half) / Team to Score First / Team to Score First Try / Last Scoring Play of First Half / Last Scoring Play of Match / Team to Score Last / Team to Score Last Try
For all these markets, the try includes the penalty try . For all scoring markets, conversions do not count.
Result of the 1st try / 1st half of the score
Predict the team that will score the first try , combined with the first half result. A price can be quoted for No Tryscorer . For this market, the try includes the penalty try .
Team to score first and the result of the match
Predict the team that will score first combined with the result of the match, excluding overtime if played.
Highest Scoring Half / Team with the Highest Scoring Half
The second half total excludes overtime if played. A draw is an option.
Double Result
Predict the outcome of the specified match at half time and full time.
Margin of victory including exact and alternate
For settlement purposes, full-time margin is used (tie-in option is available).
Race to the markets
Predict which team will reach a specified points total first (no options are available).
Half-time bets
First-half markets are settled at the end of the first half. Second-half markets are settled at the end of regulation time and exclude overtime, if played. The relevant half must be completed for bets to have action, unless the specific market outcome has already been determined.
Match result (4-way) / Win in overtime / Lift the trophy / Qualify / Match to go to overtime
Settlement will include overtime/sudden death and kicking competition if played.
Half-time / Live Betting
For live half bets, the designated half must be completed for bets to stand (unless the outcome of the specific market has already been determined). Live half bets exclude overtime if played.
Team to score first/last try
The market includes the No Try Marked option.
Team to score first/last
Includes overtime if played.
The team that will win both halves / Win both halves / The team that will win neither halves
Both halves must be completed for bets to stand.
Tryscorer 's First/Last/Anytime Markets
Bets on players not participating in the match will be void/returned.
First Tryscorer
If your player enters the field after a try has been scored, your bet will be canceled/refunded. If your player entered the field at any time before the first try is scored, your bet will stand. Penalty tries do not count for this market. If the first try is a penalty try , the scorer of the second try will be considered the winner for settlement/calculation purposes.
Last Tryscorer
Bets will stand on players who took any part in the match for the purposes of the last tryscorer . If the last try is a penalty try , bets will be settled according to the result of the previous tryscorer .
At any time the Tryscorer (including two or more, three or more)
Bets will stand on players who participate in ANY part of the match. Bets on players in a match that is not completed will be void/refunded, except for those in which the outcome has already been determined (i.e., they have already scored a try ).
Outright bets
Regular season only, unless otherwise noted. Teams' final standings at the end of the scheduled schedule will determine seedings, with no playoff or subsequent inquest (and potential point deductions) permitted by the respective leagues.
Finish in last place: Will be settled by the team that finishes in the last position of the stipulated league after the end of the regular season.
To be relegated: When this market is offered, settlement is based on the rules of the specified league.
Season bets
Maximum Tryscorer : Sold only in the regular season (playoffs do not count).
Finish Bottom: Settled on the team finishing bottom of the table (regardless of whether they are relegated or not).
Any other markets affected by incomplete tournament schedules will be void. Exceptions will apply to markets already determined.
Rugby Special
In the event of two or more teams reaching the same stage of the competition, draw rules will apply.
team related markets' try ", penalty tries count for settlement purposes.
If two teams finish first in any league/group, where applicable, the official competition rules will determine the winner for settlement purposes.
Any other markets affected by incomplete tournament schedules will be void. Exceptions will apply to markets already determined.
Snooker
Outright bets
No participant, no bet: With the exception of Ante-Post bets placed on any player who participates in qualifying for a given tournament but fails to qualify for the main tournament. These bets will be considered losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright.
Outright markets may be subject to a Rule 4 (Deductions).
Betting on games
In the event a match starts but is not completed, the player who advances to the next round or is awarded the win will be deemed the winner for settlement purposes.
First color legally potted / Pot the first ball / Pot the last ball (excluding the free ball)
In the case of a re-rack , the original frame will count for settlement purposes, provided a color/ball was pocketed. Bets do not include foul shots.
Player's total points in the first odd/even frame
For settlement purposes, zero counts as even.
Leader after first 4 frames / Score after first 4 frames
The first 4 frames must be completed for bets to stand.
Biggest break of the match
In the event of a re-rack , only the highest break in the official counting frame will determine settlement. Dead heat rules apply. If the regulatory number of frames in a match is not completed, changed, or differs from those offered for betting purposes, bets will be void.
Total odd/even frames of the match
If the statutory number of frames in a match is not completed, changed or different from those offered for betting purposes, bets will be void.
Session bets ( pre -match and live game)
All session bets refer to a specific number of frames – as designated in each market, e.g., frames 1-4; 5-9; 10-13; 14-19, etc. – and will be settled according to the results related to the specified frame range quoted. The first frame of the specified mini-session must be played for bets to stand.
If the game ends naturally during the session, bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12).
For the following mini session markets; in the event of abandonment, withdrawal or disqualification, bets will be void unless there is no conceivable way that the frames and/or games could be played to their natural conclusion without unconditionally determining the outcome of that market:
Biggest break in a tournament
Tie rules apply.
147 breaks in a match / Total breaks of 50+ in a match
In the event of a game starting but not being completed, bets will be void unless the outcome of the specific market has already been determined.
A break of 50 or more in frame 1 / A century break in frame 1
In the event of the first frame not being completed, bets will be void unless the outcome of the specific market has already been determined.
Race to 3,4,5 frames
The respective frame must be completed for bets to stand.
Highest individual break (match/tournament)
Player must complete at least one frame/match for bets to stand.
Number of frames in the match
If the regulation number of frames in a match are not completed, bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the outcome of that market.
Revised match bets
Where match review bets are offered (between sessions), one frame of the following session must be completed for bets to stand.
Nationality of the Winner
Bets are valid regardless of withdrawals.
Elimination stage
The player must bowl a shot in the tournament for bets to stand.
Live
First color legally potted in the frame / Next first color potted in the frame (excluding the free ball)
In the case of a re-rack , the original frame will count for settlement purposes, provided a color was pocketed. Bets do not include foul shots.
Player who will pocket the first ball / Next frame who will pocket the first ball
In the case of a re-rack , the original frame will count for settlement purposes, provided a ball was potted. Bets do not include foul shots.
Next frame markets
If the nominated frame is not played, bets will be void.
Next frame / Next frame handicap (points) / Current frame winner / Next frame winning margin
If a frame starts but is not completed, all bets will be void. Bets stand in the event of a re-rack .
Total points of the next frame / Biggest break of the next frame
If a frame starts but is not completed, all bets will be void unless the outcome has already been determined. Bets stand in the event of a re-rack .
Live mini-session
Winner - Predict the outcome of the specified mini session
Handicap - Predict the outcome of the specified mini session after applying a handicap
Score - Predict the score of the match after the specified mini session.
Race Track
Running Track Team/Club
Pre-match - If the match is abandoned before the full completion of the competition, all bets will stand, assuming the progress of the match would not have affected the outcome, or the event is rescheduled/resumed within 24 hours, otherwise bets will be void.
All markets will be settled based on the result after the completion of the last round (league games) or podium presentation (individual/Grand Prix competitions).
Subsequent appeals, disqualifications and point deductions do not count.
Squash
Betting on games
In the event of a match starting but not being completed, all bets will be void, unless after the match has started a player is disqualified, in which case the player/team that progresses to the next round or is awarded a victory will be deemed the winner for settlement purposes. In the event that the regulatory number of games is changed or different from that offered for betting purposes, the player/team that advances to the next round or is awarded a victory will be deemed the winner for settlement purposes.
Handicap Betting / Match Totals
In the event of withdrawal or disqualification, bets will be void unless the outcome has already been determined. If the regulatory number of games is changed or different from those offered for betting purposes, all bets will be void.
Live Points Betting
A player is offered to win the designated point. If the point is not played, due to play or the end of the game, all bets on that point will be void. If the designated point is awarded as a penalty point, all bets on that point will be void.
Current and next game odd or even
In the event of a game starting but not being completed, all bets will be void.
Total Player Points / Total Match Points
In the event of retirement or disqualification, bets will be void unless the outcome has already been determined or there is no conceivable way the set and/or game could be played to its natural conclusion without unconditionally determining the outcome of that market.
Current and Next Game Winner / Current and Next Game / Margin of Victory, Total Points / Run(s) of Current and Next Game
In the event of a game starting but not being completed, all bets will be void unless the outcome has already been determined.
The markets below are based on a regulatory number of games being played. In the event that the regulatory number of games is changed or differs from those offered for betting purposes, all bets will be void: -
Correct Game Score / Player Total Points / Match Total Points / Current and Next Game Winner / Current and Next Game Total Points / Current and Next Game Run(s) / Current and Next Game Winning Margin.
Table tennis
Where applicable, podium appearance will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
If any of the named players in a match change before the match starts, all bets will be void. If a match starts but is not completed, all bets will be void, unless the specific market outcome has already been determined. Bets on undetermined markets, even when a natural outcome would result in an indisputable result, are void.
Live Game Markets (Current and Upcoming)
The specified game must be completed for bets to stand, unless the specific market outcome has already been determined.
Rush to live markets
Bets are settled based on the first player to reach the required number of points in the match in question. If neither player reaches the required number of points (due to retirement), bets on that market will be void. If the match in question is not played, all race markets for that match will be void.
Live Points Betting
Bets are offered on a player winning the designated point. If the point is not played, due to the game or the end of the game, all bets on that point will be void.
Total Points Betting Market
Bets are based on the regulatory number of games played. If the regulatory number of games changes or differs from those offered for betting purposes, all bets will be void.
Live handicap betting
Markets are based on the regulatory number of games played. If the regulatory number of games changes or differs from those offered for betting purposes, all bets will be void.
Tennis
In the event of any of the following circumstances, all bets will stand:
A change of time and/or day of departure
A change of location
A change from an indoor court to an outdoor court or vice versa
A change of surface (before or during a match)
Betting on games, including live betting
In the event of a match starting but not being completed, all bets will be void unless after the match has started a player is disqualified, in which case the player/team that progresses to the next round or is awarded the win will be deemed the winner for settlement purposes.
A delayed, unplayed or postponed match will only be treated as a non- runner and cancelled/returned for settlement purposes when the match or event/competition is cancelled.
Outright bet / No favorites bet / Quarter bet / Half bet
No participant, no bet. Markets may be subject to Rule 4 (Deductions).
Quarter Winner / Half Winner
Indicate the quarter of the tournament from which the winner will emerge (1st / 2nd / 3rd / 4th). Indicate the half of the tournament from which the winner will emerge (top / bottom).
The specified tournament must be completed in full for bets to stand.
Betting on the finalists / Final prediction / Reaching the final
No participant, no bet. The specified tournament must be completed in full for bets to stand.
Tournament betting
Both players in a given match must play 1 point in the tournament for bets to stand. If the players advance to the same tournament round, bets will be void.
Set Betting
Bets will be void if the statutory number of sets is not completed or changed.
Winner of the first set
In the event of the first set not being completed, bets will be void.
Tie -Break in the first set
In the event of the first set not being completed, bets will be void, unless the tie -break has started, in which case bets will be settled as “Yes”.
Tie -Break in the match
In the event of the match starting but not being completed, all bets will be void unless a tie -break has already occurred, or if it is impossible for a tie -break to occur.
Double Result
Prices may be offered on a given player to Win or Lose the first set and then proceed to Win or Lose the match. If the match starts but is not completed, all bets will be void.
Total sets
Both 2-way and 3-way markets may be offered. 3-Way has "Exactly" as an option. Bets will be void if the regulatory number of sets is not completed or changed.
More aces
In the event of disqualification or withdrawal, all bets will be void unless settlement has already been determined. Bets are settled based on official tournament statistics.
1st serve of the game
A two-way market offering a player to hold or break the first service game of the match. The first service game must be completed in full for bets to stand.
1st service outage
Name the first player to break serve in the match. If there is no break in the match, bets will be settled as a draw/nil.
Break Point Occurrence
Bets are offered if a player has a break point; for example 0-40, 15-40, 30-40.
Where the format dictates that after 40-40 there are a minimum of two points to be played, the "Yes" selection will be calculated as won when the non-serving player has a one-point 'advantage'
Where the format dictates that after 40-40 only one point will be played, the "Yes" selection will be calculated as Won when the score reaches 40-40
Number of sets, including live
In the event of disqualification or withdrawal, all bets will be void unless the final set has started or settlement of the bet has already been determined.
Markets based on total games/games with handicap, including live
These general rules apply to Individual Set Games, Match Games, Player Games, and Handicap Bets (based on games won). In the event of a loss of points/games, these will count towards the final settlement.
For the purposes of all these markets, a match tie -break is counted as one game.
Handicap, total games in a match, and player games markets are based on a regulation number of sets (see related Set Betting). If the regulation number of sets changes or differs from those offered for betting purposes, all bets will be void.
At the end of the match, all the games that each player wins individually are totaled and the handicap is applied to determine the handicap winner.
Nationality of the winner
Nationality as displayed by the sport's governing body. Bets stand regardless of withdrawals.
Fastest service of the tournament
The player must serve 1 ball for bets to stand. Bets will be settled based on the official tournament results.
Number of Aces / Double Faults
In the event of disqualification or withdrawal, all bets will be void unless settlement has already been determined. Bets are settled based on official tournament statistics.
How many sets will the player drop during the tournament?
In case a player withdraws from the match/does not start a match (forfeit), this will count as a 2-set loss for best of 3 matches and 3 sets for best of 5 matches.
Elimination stage
The player must play 1 point in the tournament for bets to stand.
Match tie breaks
In some competitions, matches that go to one set are decided by a tie -break.
If a match is decided by a tiebreak , the match tiebreak will be considered the third set. Bets on the set will be settled as 2-1 for the winner of the tiebreak .
Any bets placed in error for the correct score or number of games in the third set will be void.
International Premier Tennis League
Tie Bets – Settlement will be based on the official result.
Single Set Match Betting - Specifically for the final single set match of a tie, settlement of markets will be based on the first player(s) to reach 6 games (and the score at that point), and will ignore any subsequent 'catch up ' games played in the set.
If during a set a player is substituted, all bets will stand.
Live Game Markets (Current and Upcoming)
The player serving in the relevant game is denoted by (Serve/ Svr /•).
If the wrong player is indicated as (Serve/ Svr /•), then all bets placed on the current or next game, current or next game score, current or next game deuce , points bet or first point of the next game will be void, regardless of the result.
In the event of the next scheduled game being a tie -break in the match, all bets on that game will be void, with the exception of the first point of the next game.
Game to Deuce will be resolved as Yes if either player/team wins the game with 40 or the score reaches 40-40 at any stage.
If any match includes the awarding of penalty points by the referee, all bets on that match will stand. If the referee awards a penalty match, or if a match is not completed due to a player injury, all bets on that match will be void, except for the Deuce Match if the settlement has already been determined. In the event of forfeiture of points/matches, these will count towards the final settlement.
Live Set Betting
The match must be completed for bets to stand. In the event of disqualification or withdrawal, all bets will be void.
Live Set Winner (Current and Upcoming)
In the event of a set starting but not being completed, all bets will be void unless settlement of bets has already been determined.
Live 3rd / 4th / 5th set Yes/No
In the event of a set starting but not being completed, all bets will stand provided one point of the specified set is played.
Live Set Score (Current and Upcoming)
If no subsequent set is played, bets on that set will be void. The indicated set must be completed for bets to stand. In the event of a loss of points/games, these will count towards the final settlement.
In some competitions, matches that go to one set are decided by a tie -break.
If a match is decided by a match tiebreak, the match tiebreak will be considered the third set. Bets on the set will be settled as 2-1 for the winner of the match tiebreak , and the winner of the third set will also be settled accordingly. Any bets placed on the winner of the next game or the score of the next game will be void if the next game is a match tiebreak , although any bets on the first point of the next game will stand. Any bets placed incorrectly for the correct score or number of games in the third set will be void.
Total games in next live set
If no subsequent set is played, bets on that set will be void. See also the general rules for total games markets. In the event of a loss of points or games, these will count towards the final settlement.
Live Points Betting
Bets are offered on a player winning the designated point. If the point is not played, due to the game or the end of the match, all bets on that point will be void. If points are lost, they will count towards the final settlement.
If the indicated point is awarded as a penalty point, all bets on that point will be void.
Bets stand regardless of whether a point occurs in the tie -break or not.
Live tie -break markets (including match tie -breaks)
If the tie -break is not played in the specified set, all bets on these markets will be void. All bets stand regardless of whether the tie -break includes a penalty point award.
If the umpire awards the tie -break as a penalty game before the match starts, all bets on the tie -break will be void.
If the tie -break is awarded as a penalty game while it is in progress, bets on the tie -break winner will stand, but bets on the tie -break score will be void. Bets on the tie -break total points will only be settled if the tie -break has already exceeded the relevant line or would have to exceed the line to reach a natural conclusion.
In the event of a tie-break not being completed through disqualification or withdrawal, all bets on the tie -break will be void, with the exception of the tie -break total points as detailed above.
If the official result of a tie -break is not specified (e.g. whether awarded as a penalty game or by disqualification), all bets on the tie -break will be void, with the exception of tie -break total points as detailed above.
Live – Player's serve is broken during the match
In the event of disqualification or withdrawal, bets will be void if the player has not already been disqualified (unless there is no conceivable opportunity for him to serve again - in which case bets will be settled on the player who has not been disqualified).
Live - Incorrect service
If the wrong player is indicated as (Server/ Svr /•), any bets placed on the current or next game, current or next game score, points bet or first point of the next game will be void regardless of the result.
Volleyball
Pre -Match
The following markets will be void if the match is not completed, unless the outcome of the specific market has already been determined:
To win the match
Odd/Even Match Total
Correct set score
Double result (result of the first set and the match)
Match Handicap - Sets
Match Handicap - Points
Total points
Total team points
For individual set markets, in the event of the set not being completed, bets will be void unless the specific market outcome has already been determined:
Winner of the first set
First set total odd/even
First set handicap
Total points of the first set
First set winning margin
Correct score of the first set
Scoring after 2/3 sets
In the event of points deductions applied by referees, the official results will be used for settlement purposes in all markets.
If the venue of the match is changed, bets already placed will stand, provided the home team is still designated as such. If the home and away teams in a listed match play at the away team's venue, bets will stand, provided the home team is still officially designated as such; otherwise, bets will be void.
Qualification will be decided by the team advancing to the next round of the specified competition and includes the result of a golden set, if played.
For competitions where two-match ties have a golden set to decide which team advances, the golden set does not count towards the settlement of regular match/set markets.
Live
The following markets will be void if the match is not completed, unless the outcome of the specific market has already been determined:
To win the match / Set betting / Total points in the match / Total team points in the match / Handicap set betting
For individual set markets, if the set is not completed, bets will be void unless the outcome of the specific market has already been determined.
For live point betting, bets are offered on a team winning the indicated point. If the point is not played, due to the game or the end of the set, all bets on that point will be void.
Current/Next Set Leader: If the quoted number of points is not reached in the specified set, the team that wins the set will be deemed the winner.
In the event of referee-imposed point deductions, the official results will be used for settlement purposes, with the exception of race to points markets and bets that have already been determined.
The Golden set (when applicable and offered) is calculated based only on what happens in that specific set ( golden ).
Water polo
Outright bets are all-in , whether they compete or not. Where applicable, podium placement will determine settlement. Subsequent disqualifications and/or appeals will not affect bets.
All game markets will be settled in regulation time unless otherwise stated.
Regulation time must be completed for bets to stand, unless otherwise stated. If a game starts but is not completed, bets will be void, unless the specific market outcome has already been determined.
Odd/Even Markets
Any score of zero is considered even for settlement purposes.
Live markets
Bets are settled on regulation time unless otherwise stated. Regulation time must be completed for these bets to stand, unless the specific market outcome has already been determined:
Handicaps / Full Time Result / Total Goals / Alternative Handicaps / Next Goal / Team Total Goals / Double Chance / Winning Margin / Double Result / Run To Markets / Odd-Even Total Goals / Team Total Goals Odd-Even / Draw-No-Bet
The following live markets will be settled at the end of extra time/playoff:
2-Way Match Winner / Go to Extra Time / Total Extra Time / Go to Penalties / To Win Penalties / Team to Score Next Penalty
The following props may be offered for each half or quarter and will be settled at the end of the designated half/quarter. If a specific half/quarter is not completed, bets will be void unless the specific market outcome has already been determined.
Winter sports
Sports:
Alpine Skiing
Biathlon
Bobsleigh
Cross-Country Skiing
Freestyle skiing
Luge
Nordic combined
Skating
Skeleton
Ski jumping
Snowboard
Event Markets ( including Outright / Podium / Winning Continent / Winning Nationality)
All bets are settled according to the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee, or any official body deemed to have such authority for competitions. Subsequent disqualifications and/or appeals will not affect bets.
If the conditions of a specific event are changed from those originally listed by the official governing body, bets will be void unless the settlement of the bet(s) has already been determined, e.g. changed official distance (note: for cross-country skiing and biathlon bets will be void if the official (listed) distance is changed, but will stand if the actual course distance is changed) / fewer rounds or order of events, with the exception of ski jumping events, where results will stand for markets as long as a round is completed in full (including if the event/round is subject to a restart, but excluding the winning margin - see rule below).
Specifically, for live ski jumping, if an event is abandoned during the 2nd round, meaning the 1st round results become the official outcome of the event, then any bets placed after the 1st round has concluded will be considered void.
Specifically, for outright Cross-Country Skiing , Tour de Ski and Ski Tour Canada markets, settlement will be based on the official final ranking published by the governing body, regardless of whether all scheduled events take place.
If a specific event (determined as: after a final list of competitors is known) is suspended or postponed bets will remain valid until the event is completed.
Participants must pass the starting line/gate for bets to stand, otherwise bets will be void and stakes returned. In the event of a competitor withdrawing/being disqualified before the specific event, Rule 4 (Deductions) may apply to bets.
Bets on any participant who takes part in qualifying for a specific event but fails to qualify for the Main Round(s) will be graded as losers.
For settlement purposes, the result is determined at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
Specifically, for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross-country ski race, all bets on the event will be void.
Live Round/Leap 1 Markets - If an event is abandoned before the completion of Round 1, bets will be void unless settlement of the bet(s) has already been determined.
If an event restarts during Round 1/Leap, all bets placed on markets offered in-play prior to the restart will be void unless settlement of the bet(s) has already been determined.
Group bets
If one or more participants do not participate in a specific event, bets will be void. Dead heat rules apply.
Qualifying markets
When markets are offered (including match betting) specifically related to qualifying stages/rounds, the results of the official governing bodies are used. Qualifying rankings are based on times/distances and/or FIS points, where applicable. (If two participants achieve the same time, the participant with the fewest FIS points will be deemed the winner.) When FIS points are not applicable, participants with the same time/distance will be settled as a draw.
Match Betting
Both participants must leave the starting line/gate for bets to stand. If an event consists of only one round, the official results of that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round, the other player will be deemed the winner.
Bets on Round 1 matches (Race 1 or Jump 1); both participants must leave the starting line/gate for bets to stand. If an event is abandoned before the completion of Round 1, bets will be void.
General bets on live ski jumping matches; if an event is abandoned during the 2nd round, meaning that the results of the 1st round become the official result of the event, then any bets placed after the completion of the 1st round will be considered void.
For multi-round events, if both participants fail to qualify for the next round, settlement will be based on the official standings from Round 1/Race.
If both participants fail to record a result in the official Round/Race 1 classification, either by failing to finish or being disqualified during Round/Race 1, bets will be void.
If both participants qualify for the next round, but neither completes the event, bets will be void. For cross-country ski racing competitions, the official final placing of the event will be used to determine the settlement.
If a player is disqualified or withdraws after starting before the first round is completed, or after both players have qualified for a new round, the other player is deemed the winner, assuming that player completes the respective round.
If a player is disqualified during a subsequent round, when the other player in the match has not yet qualified for that round, the disqualified player is deemed the winner.
If the conditions of a specific event are changed from those originally listed by the official governing body, bets will be void, e.g. shorter course distances/fewer rounds or jumps/order of events; with the exception of ski jumping events, where results will stand for match bets as long as a round is completed in full (including if the event/round is subject to a restart).
Biathlon time games
Settlement will be based on course time only (not overall time including shooting penalties).
Cross-country games
Settlement will be based on the fastest specified route time.
Other sports
Air hockey
Matches are played best of 5 or best of 7. Each set is first to 7 points to determine the set winner (there is no clear two point rule).
In the event of a match starting but not being completed, markets will be void unless the outcome of the specific market has already been determined.
Archery
Outright bets are all-in , whether they compete or not. The podium appearance will determine settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Match Betting - In the event of a match starting but not being completed, markets will be void unless the specific market outcome has already been determined.
An arrow that touches only a scoring boundary line, known as Line Breaker or Line Cutter , receives the highest score.
An arrow that bounces off or hangs off the target will still score based on the mark it makes on the target's face.
Arrows that miss the target score 0 (count as lost).
All other decisions are at the judge's discretion.
Archery (individual)
During this round, all archers shoot 36 arrows (6 series of 6 shots each).
If the archers score the same points, the tiebreaker will be the archer who scored the most 10s (if the score is equal, then 9s, 8s , etc. ).
Popular Markets
Total Starting Points Over/Under
Total points of the 1st set over/under
1st set 1st shot 10, 9, 8, 7, 6, 5, any other (missed included)
1st set 1st shot total points over/under
1st Set 1st Shot Exact Color Yellow/Red/Blue/Black/White
1st Set Total Odd/Even Points
Head to Head (H2H) Shooting (Recurve)
In these rounds, participants shoot 3 arrows in each series (5 series possible).
Athletes receive two points for winning each set after shooting three arrows.
If both athletes get the same score after shooting three arrows in a set, they both get one point.
The first athlete to score six points wins the game.
If the match ends in a 5-5 tie, the match will be decided by one arrow; a Shootout/Overtime. Each athlete fires one arrow; the highest score wins. If both shoot the same number or miss, a new arrow will be required.
Total and Handicap markets do not include Shoot -Off/Overtime.
Head-to-Head (H2H) Shooting (Compound)
In these rounds, participants shoot 3 arrows in each set (5 possible sets).
Athletes receive two points for winning each set after shooting three arrows.
There is a cumulative scoring system in this variation.
The athlete with the highest score after 15 throws wins the game.
If the match ends in a tie (for example, 145-145), the match will be decided by one arrow; a Shootout/Overtime. Each athlete fires one arrow, and the highest score wins. If both athletes shoot the same number or miss, a new arrow is required.
Total and Handicap markets do not include Shoot -Off/Overtime.
Popular Markets
Winner of the W1/W2 match
Set winner W1/X/W2
Total Starting Points Over/Under
Set Over/Under Point Total
1st set 1st throw 10, 9, 8, 7, any other
1st set 1st shot total points over/under
1st Set 1st Shot Exact Color Yellow/Red/Blue
1st Set Total Odd/Even Points
Team round
Each match for recurve consisted of the best of four sets of six arrows (two per athlete) and for compound consisting of four series of six arrows (two per athlete) with accumulated points culminating in the Team fight.
If the match ends in a tie, a tiebreaker will be held with three arrows for scoring, one arrow for each team member; In the event of a tie, the team with the arrow closest to the center will win; If the tie persists, the second (or third) arrow closest to the center will determine the winner.
Total and Handicap markets do not include Shoot -Off/Overtime.
Mixed Team Round
Each match for recurve consisted of the best of four sets of four arrows (two per athlete) and for compound composed of four arrowheads (two per athlete) in accumulated scoring.
If the match ends in a tie, a scoring contest will be held with two arrows, one arrow for each team member. In the event of a tie, the team with the arrow closest to the center will win. If the tie persists, the second (or third) arrow closest to the center will determine the winner.
Total and Handicap markets do not include Shoot -Off/Overtime.
At the Olympic Games, in the World Archery Championship medal matches, and in the World Archery Cup events, teams alternate shooting three arrow segments. For other events, alternating shooting is optional.
Athletics
For all track and field events, we use the result at the time of the podium presentation or medal ceremony. Any subsequent disqualifications, for any reason, do not count.
We reserve the right to apply a Rule 4 deduction in the event of withdrawal prior to the start of an event.
Basketball shots
It's played between multiple players who make 2- or 3-point rolls in a series of elimination rounds until the final winner. If the points are equal, all players with the same score advance to the next round.
Each player takes turns shooting 10 two-point shots from the free throw line, awarding two points for a successful free throw and zero for a unsuccessful free throw. This is followed by the players taking turns shooting 10 shots from the same three-point positions, awarding three points for a successful free throw and zero for a unsuccessful free throw.
Canoe / Kayak
All-in , whether they compete or not. The podium appearance will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Chess
All bets are based on the official match result. If a match is postponed or a player is substituted, all bets will be void.
The game must be completed for bets to stand, unless the specific market outcome is already determined.
Match winner; where offered, bets are refunded in the event of a draw, unless there is extra time (or another way of determining victory) when bets stand on the official result.
Combat sports
Outright bets are all-in , whether they compete or not. Where applicable, podium performance will determine payout. Subsequent disqualifications and/or appeals will not affect bets.
Prices are offered for each fighter to win the fight, and in the event of a draw, all bets will be void and refunded. If a fighter is replaced by another fighter, all bets will be void and refunded.
Curling
Outright bets: are all-in , whether they compete or not.
Match Betting - All matches will be settled according to the final result . For betting purposes, extra ends will count.
Outright Betting: For outright betting purposes, if a blank outright price is not offered for a specific outright, all bets will be void if the outright is a blank (0-0)
Diving
Participants must complete a dive for bets to stand, otherwise, bets will be void and refunded. The podium appearance will determine settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Equestrian
All-in , whether they compete or not. The podium appearance will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of whether riders change nominated horses during an event.
Fencing
Outright bets are all-in , whether they compete or not. Where applicable, podium performance will determine payout. Subsequent disqualifications and/or appeals will not affect bets.
To win the match: Prices are offered for each participant to win the duel, and in the event of a draw, all bets will be void and refunded. If one of the participants is replaced by another fighter, all bets will be void and refunded.
Gymnastics
Competitors must attempt a discipline/round for bets to stand. Podium placement will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
Judo
All bets will be settled based on the official result at the time. Subsequent disqualifications/changes do not count for betting purposes.
Kabaddi
The game must be completed for bets to stand, unless the specific market outcome is already determined.
Match winner; where offered, bets will be refunded in the event of a draw, unless there is extra time (or another way of determining victory) when bets will stand on the official result.
Lacrosse
Outright Tournament Bets - All bets will stand.
Match Betting: Matches must last 60 minutes for bets to stand. Extra time is included for settlement purposes. All bets will be void if the match is not played on the scheduled date.
Proposal involving players: Both players must have some participation in the game for bets to stand.
Player Market: Both player points and games are determined by each player's goals and assists, as indicated in the score box on each league or tournament's official website.
Live: Overtime is included for settlement purposes. The match must be completed for bets to stand, unless the specific market outcome has already been determined.
Modern Pentathlon
Participants must cross the starting line for bets to stand, otherwise, bets will be void and refunded. The podium appearance will determine settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Pelota
For markets that have already been determined, in the event of early abandonment, cancellation, suspension, etc.; any bets accepted on these markets will stand.
Pesapallo
All games must start on the scheduled date for bets to stand. For settlement purposes, extra innings do not count. If a game is postponed or canceled before the start time, all bets will be void.
Rowing
All-in , whether they compete or not. Where applicable, podium appearance will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
In the event of a race starting but not being completed (e.g. no winner declared) all bets will be void.
Sailing / yacht
All-in , whether they compete or not. Where applicable, podium appearance will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
To win the match: In the event of a race starting but not being completed, the player/team that progresses to the next round or is awarded the win will be deemed the winner for settlement purposes.
Sport shooting/Pistol shooting
Compete all-in or not. Podium appearance will determine bet settlement. Subsequent disqualifications and/or appeals will not affect bets.
In the event of a match starting but not being completed, markets will be void unless the specific market outcome has already been determined.
Counting down can be applied in case of a tie; from the final number of the set of 10, then the number of 10s in the previous sets, and 9, etc., if necessary.
Individual Pistol Shooting
Ten shots for each set
The target consists of points 1-10 (minimum 1 maximum 10)
The target has 2 colors (1-6 White) and (7-10 Black)
For each set, the player can earn a maximum of 100 points, for a game a maximum of 300 points.
Missing score 0.
Popular Markets
Total Starting Points Over/Under
Total points of the 1st set over/under
1st set 1st shot 10, 9, 8, 7, any other (missed included)
1st set 1st shot total points over/under
1st Set 1st Shot Exact Color Black/White
1st Set Total Odd/Even Points
H2H Pistol Shooting
The game consists of 1 set
Ten shots are fired by each player
The target consists of points 1-10.9 (minimum 1, maximum 10.9)
The target has 2 colors (1-6.9 White) and (7-10.9 Black)
The player can earn a maximum of 109 points.
Missing score 0.
At the end of the game, if the points are equal, the players will shoot one more time.
( Shoot -Off) The player who scores the most points wins. If the points are equal, the players will shoot again.
Total and Handicap markets do not include Shoot Off/Overtime.
Popular Markets
Winner of the W1/W2 match
Total Starting Points Over/Under
1st set 1st throw 10, 9, 8, 7, any other
1st set 1st shot total points over/under
1st Set 1st Shot Exact Color Black/White
1st Set Total Odd/Even Points
Juice
The winner of the fight will be determined at the end of the fight by the chief referee. Any subsequent disqualifications or changes will not count for betting purposes.
If any match/fight does not take place within 24 hours of the scheduled start time, bets will be void.
Surfing
Outright bets: May be subject to Rule 4 (deduction). Participants must start Round 1 of a specific competition for bets to stand. Otherwise, bets will be void and refunded. The standings at the time of the podium presentation (according to the official ASP result) will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. If a specified event is not completed in full, bets will be void and refunded.
Matchups: Will be decided by the surfer's highest progress in a specific competition. If both named participants are eliminated in the same round of a specified tournament, the winner, for betting purposes, will be deemed the surfer with the highest score. In the event of a tie in scores, bets will be void. Both named surfers in a match must compete in Round 1 for bets to stand.
Heat Betting : All surfers must enter the water during the specified heat for bets to stand, otherwise bets will be void and refunded.
Swimming (and artistic swimming)
All-in , whether they compete or not. The podium appearance will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Tae-kwon-do
All bets will be settled according to the official result at the time. Subsequent disqualifications/changes do not count for betting purposes.
Triathlon
Participants must cross the starting line for bets to stand, otherwise, bets will be void and refunded. The podium appearance will determine settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Ultimate Frisbee
For markets that have already been determined, in the event of early abandonment, cancellation, suspension, etc .; any bets accepted on these markets will stand.
Weightlifting
All-in , whether they compete or not. The podium appearance will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Wrestling (Greco-Roman, freestyle and Olympic)
The podium appearance will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To win the match: In the event of a draw, all bets will be void and refunded. If a fighter is replaced by another fighter, all bets will be void and refunded.
WWE Fight
Matches are settled according to the final decision given during the broadcast. Any subsequent changes after the broadcast do not count for betting purposes.
-tag-team events with five or more entrants (e.g. The Royal Rumble ) are “ All-in” Run or Not ”, bets on any non-runners are lost and any unquoted runners will count for betting purposes.